Description
GrandPappy’s Craft is the penultimate 1.12 RPG experience. Featuring a light story, vocational system, 250+ mods, 1000+ unique mobs, and 450+ quests, there is plenty of fun to be had for the whole family.
The Story:
GrandPappy’s Craft is a fictitious story about the four grand kids of grandpappy Solxan, and how they learn to adapt, cooperate and survive after a terrible accident [warning: you will die at least once]. You, and your team of up to three other players, will play out their story as they try to return home. Take advantage of powerful mods to shape the world, select story roles through content-unlocking vocations, and share your findings with your “siblings and cousins” to aid in your journey, all while under the caring gaze of grandpappy Solxan.
The Vocational System:
GrandPappy’s Craft uses a vocational system (via Game Stages and Lord Craft) to segment content into four balanced basic roles: The Engineer, The Outcast, The Farmer, and The Bard. Each role has their own unique sub-specializations they will gain access to through research, as well as opportunities to cooperate with other roles through gifting in-game items and ‘common knowledge’ content. Although designed for multiplayer teams of four, the vocation system also provides means to play with fewer players. For more information on vocations, refer to the mod unlock list provided.
Specs, Server Setup, and Other Recommendations:
This modpack is RAM intensive. The recommended RAM is 8 to 10 GB for clients; for servers, use 5 GB plus one per player expected.
It is recommended to swap to Peko’s build for LittleMaidMobs for both client and server to resolve missing texture errors on a dedicated server. For more information on Peko’s Build, please refer to the following by Doll Junkie: https://docs.google.com/document/d/1-BFxVeVZNwOyJYI4s5h9oTPkn07E4ttMDg0knls5-JY/edit
It is recommended to run this mudpack with Optifine and usage of internal shaders. Some mod shaders (such as Betweenlands Shaders) may be incompatible with shader packs.
Staged Content List:
Due to the heavy use of Game Stages, and the unique implementation of it, the following list was created to breakdown what mods unlock with each "stage" and decision. For more information on listed mods, and other non-staged mods, please check out the Dependencies page: https://www.curseforge.com/minecraft/modpacks/grandpappys-craft/relations/dependencies
If you like the mod, be sure to think about supporting the author :)
1. Initial Spawn Knowledge: Totemic, Harvestcraft
2. Comfy Night Revelation: Akashic Tome, Cooking for Blockheads, Spartan Weaponry, Storage Drawers, Aquaculture, Lycanites Mobs, NetherEx, OpenBlocks, Thermal Foundation
3. Technologist Common Path: Immersive Engineering, Immersive Tech, Macaw’s Bridges
Warfare App Usage: Vic’s Modern Warfare, Lost Souls, Lost Cities
Pixelmon App Usage: Pixelmon
Digimobs App Usage: Digimobs
4. Warrior Common Path: Defiled Lands, Armorplus, Improved Backpacks
Dragon Slayer Ice and Fire, Spartanfire
5. Engineer Vocation: Atum 2, Academy Craft, Little Maid Re-engaged, Solxan’s Applet Creation
Mining Engineer Specialization: Environmental Tech, Immersive Petroleum, Valkyrie Lib, Thermal Expansion
6. Bard Vocation: The Betweenlands, Heroes Expansion, Lucraft Core, Pet Rock, Glacidus
Ascension: Advent Of Ascension
City in the Clouds: Aether II
7. Farmer Vocation: Tropicraft, Mahou Tsukai, Soulus, Bibliocraft
Chicken Farmer: Chickens, More Chickens, Hatchery
8. Outcast Vocation: Vampirism, Good Night’s Sleep
Blood Everywhere: Blood Magic, Animus, Bloodarsenal. Evilcraft, Bewitchment
Artifacts of Dreams: Thaumcraft 6, Crimson Revelations, Thaumic Augmentation, Thaumic Periphery, Thaumic Tinkerer
Future Plans:
The modpack is currently in public beta. Although generally stable and containing most content, there are still areas I'd like to work on. I'm aiming to allow for continuing using the same world in future updates.
1. Ongoing Bug Fixes. Known bugs are currently tracked in issues tab.
2. Completing development of the story tab; this includes building a custom dimension with an endgamey labyrinth type structure, adding the transceiver and cellphone, and, ideally, a final boss of sorts.
3. Adding more quests for unfinished tabs.


