This modpack is a basic setup between magic mods like enchanted witchcraft and iron's spells, along with faction playstyle from vampirism, and a healthy amount of adventuring mods and QoL additions, while trying to keep a somewhat minimal, vanilla friendly design in mind. I've also wanted to sprinkle some horror elements but at the moment there aren't any mods on this version that I find fit that very well, as they are either low quality or too intrusive.
At some point I may turn it into a public SMP, and I'll make a discord channel if I decide to go down that route. But you are welcome to do what you will with this modpack.
Using enchancement for an upgrade to enchanting, though I've currently disabled some features like the enchanting overhaul itself, but the changes it gives to the vanilla enchantments and the enchantments it adds are engaging! as a fabric mod not officially connected to neoforge it might be buggy, but so far it has passed testing with connector mod.
Modular Equipment being used as the main weapon mod. I've considered using apotheoesis but I didn't want to include the enchanting changes with enchancement already being used.
Might remove some structure mods if it seems like there are too many. Integrated structures is pretty nice, but might be too much for the modpack, I'll have to see.
Currently a Work in Progress, mods made be added or removed frequently as I continue to playtest it. Additional thoughts are welcome!

