
God of Create is a modpack for Minecraft 1.21.1 + NeoForge 21.1.235, built around Create and Create Aeronautics, expanding into industrial automation, logistics, vehicles, aeronautics, magic, exploration, colonies, combat, world generation, and space exploration.
The project's goal is not simply to add the largest possible number of mods, but to create a long-term world in which different systems can coexist and interact.
For more information and access to the complete, uncensored version, visit the project link on GitHub:
God of Create combines different gameplay styles into a single experience:
- βοΈ Automation & Industry
- π Transportation & Logistics
- βοΈ Aircraft & Physics with Aeronautics
- π Machines & Processing
- πͺ Magic & Supernatural Systems
- ποΈ Colony Building & Management
- βοΈ Combat & Adventure
- π Exploration & World Generation
- πΊοΈ Structures, Dungeons & New Biomes
- π Space Exploration
- π¨ Advanced Graphics
- π Long-Distance Rendering
- π§© Integrations & Quality-of-Life Systems
The goal is to provide a world that can be maintained for a very long time, allowing players to build massive factories, logistics networks, cities, railways, aircraft, monumental structures, and eventually expand exploration into other dimensions and into space.
God of Create was designed as a permanent-world modpack.
The intention is for the world not to be created merely to complete a progression and then be discarded. Players should be able to continue expanding the same world indefinitely.
Build a world that continues to make sense as it grows.
The infrastructure created today should be able to serve as the foundation for larger projects tomorrow.
A factory can supply a city.
A city can receive railways.
Railways can connect regions.
Aircraft can connect distant areas.
And space systems can eventually extend infrastructure beyond the planet.
The experience was built around several principles:
Large factories, cities, railways, bridges, airports, ports, vehicles, industrial structures, and engineering projects are a central part of the experience.
Players can transform manual processes into automated systems, primarily using the Create ecosystem and its addons.
World generation, structures, caves, dimensions, and new environments encourage continuous exploration.
The world can evolve from small machines into complete transportation, logistics, and infrastructure systems.
Magic, exploration, combat, and technology do not need to be treated as completely separate progression paths. The pack allows different systems to coexist.
Progression does not have to end on the surface of the world. The project also includes systems focused on space exploration and construction beyond the planet.
The modpack includes a broad variety of colony systems and companions for your journey, including progression systems involving Wolves, Horses, and Maids, designed to complement your adventure.
Create and Create Aeronautics are the main technological cores of God of Create.
They provide the foundation for machines, automation, transportation, logistics, and mechanical construction.
The modpack expands this system through numerous addons.
The Create ecosystem allows players to build complete production lines involving:
- resource processing;
- automated manufacturing;
- machines;
- energy generation and utilization;
- mass production;
- industrial systems;
- integration between different production stages.
Among the addons used by the project are components related to:
- Create New Age
- Create Diesel Generators
- Create Central Kitchen
- Create Enchantment Industry
- Create TFMG
- Create Mechanical Botany
- and many other addons from the Create ecosystem.
Logistics infrastructure is another important part of the pack.
Players can use systems designed for:
- item transportation;
- storage;
- distribution;
- automated movement;
- packages;
- pipes;
- logistics networks;
- loading and unloading.
Create also serves as the foundation for transportation systems.
The experience can involve:
- trains;
- locomotives;
- railway lines;
- stations;
- transportation networks;
- automated systems;
- vehicles and associated infrastructure.
Several addons expand the architectural possibilities of Create.
These include systems related to:
- decorative blocks;
- Copycats;
- custom structures;
- blocks with customizable faces;
- industrial construction;
- modular components.
Some addons introduce systems that complement Create's industrial side, including energy generation and utilization.
This allows players to build structures that go beyond simple mechanical rotation and move the pack toward a broader industrial infrastructure.
Create Aeronautics is one of the central systems of God of Create.
It expands the concept of Create's mechanical engineering into mobile structures and vehicles.
The concept includes:
- βοΈ aircraft;
- π’ mobile structures;
- π vehicles;
- ποΈ large mobile constructions;
- π exploration using machines and vehicles;
- βοΈ integration with the Create ecosystem;
- π§± construction using dynamic structures.
The project also uses systems related to SubLevels, allowing structures and spaces to function in ways that are not limited to static blocks in the world.
World generation is a fundamental part of God of Create.
The goal is to produce a world that remains interesting even after hundreds of hours of exploration.
This includes:
- new biomes;
- structures;
- caves;
- underground environments;
- dimensions;
- modifications to existing dimensions;
- structures generated by different mods;
- areas designed specifically for exploration.
The main world receives various generation modifications and additional exploration content.
This includes new environments and structures introduced by the different mods included in the pack.
The Nether also receives modifications and additional content.
Part of this experience is provided through world-generation components, including Mods / Datapacks.
The End also receives modifications and additional exploration content.
Likewise, some of these components may be implemented through Mods / Datapacks.
The individual licenses of each component remain valid regardless of the license or organization of this repository.
- GitHub: https://github.com/rafamendes9/God-of-Create
- Issue Tracker: GitHub Issue
- Complete Mod List: Modlist

