File Details
GOAT Survival – v1.6
- B
- Feb 17, 2026
- 7.18 MB
- 11
- 1.20.1
- Forge
File Name
GOAT-HARDCORE-SURVIVAL.zip
Supported Versions
- 1.20.1
🐐 GOAT Survival – Patch Notes v1.6
💎 Diamond Rework, Difficulty Scaling & Nutrition System
🍽️ Food Diversity System Deployed
The updated food_diversity.js system is now live.
📊 New Thresholds
-
Meal history: 30 meals tracked
-
Light penalty: 6 repetitions → Hunger I
-
Medium penalty: 10 repetitions → Hunger II
-
Severe penalty: 14 repetitions → Nausea + Hunger II
The meal history is persistent and saved in player data (survives logout and server restarts).
🥗 New Command
-
/nutrition— Displays your food history and repetition levels so you know what to vary.
🎋 Crafting Change
-
Removed bamboo → stick recipe (
minecraft:stick_from_bamboo_item)
💎 Diamond Generation Rebalanced
Diamond world generation has been increased to compensate for loot nerfs and maintain hardcore mining gameplay.
📊 Generation Changes
| Feature | Vanilla | GOAT |
|---|---|---|
| Small Veins | 7 attempts/chunk | 9 attempts (+29%) |
| Large Veins | 1/9 chance | 1/7 chance (+29%) |
| Buried Veins | 4 attempts | 5 attempts (+25%) |
| Discard Air (small) | 50% | 40% |
| Discard Air (large) | 70% | 60% |
≈ 25–30% more diamonds generated than vanilla
Still balanced due to hardcore mechanics.
💎 Diamond Mining Boost
-
Diamond Ore & Deepslate Diamond Ore now have a +50% chance to drop 1 bonus diamond
-
Added via additional loot pool (does not affect Fortune)
🔥 Elite Rewards Improved
-
30% chance to drop ScalingHealth Enchanted Heart (-10 difficulty)
-
20% chance to drop 1–2 bonus diamonds
-
Other elite drops unchanged
⚖️ Difficulty Scaling Slowed (goat_scaling datapack)
Global difficulty progression has been slowed and rebalanced.
| Parameter | Before | After |
|---|---|---|
| changePerSecond | 0.0011575 | 0.0006 (~-48%) |
| distanceFactor | 0.0025 | 0.0015 (-40%) |
| maxValue | 250 | 200 |
| groupBonus | +5% per player | +3% per player |
| idleMultiplier | 0.5 | 0.3 |
| Boss Kill | No effect | -5 difficulty |
| Death | No effect | -3 difficulty |
| Blight Kill | No effect | -1 difficulty |
| Lunar Max | x1.1 | x1.05 |
Difficulty now scales slower and is partially reducible through gameplay.
🧠 New Command: /difficulte
-
/difficulte— Displays your current difficulty + mechanics guide -
/difficulte set <value>— Set difficulty (OP) -
/difficulte add <value>— Add/subtract (OP) -
/difficulte reset— Reset to 0 (OP)
🇫🇷 VERSION FRANÇAISE
🐐 GOAT Survival – Patch Note v1.6
💎 Refonte du Diamant, Difficulté & Système Nutrition
🍽️ Système de Diversité Alimentaire Déployé
Les nouveaux seuils de food_diversity.js sont actifs.
📊 Nouveaux Seuils
-
Historique : 30 repas suivis
-
Seuil léger : 6 répétitions → Faim I
-
Seuil moyen : 10 répétitions → Faim II
-
Seuil sévère : 14 répétitions → Nausée + Faim II
L’historique est persistant (sauvegardé dans les données joueur).
🥗 Commande Ajoutée
-
/nutrition— Affiche ton historique alimentaire et le niveau de lassitude.
🎋 Modification Craft
-
Suppression du craft bambou → bâton (
minecraft:stick_from_bamboo_item)
💎 Génération de Diamant Rééquilibrée
Augmentation contrôlée de la génération naturelle.
| Feature | Vanilla | GOAT |
|---|---|---|
| Petites veines | 7/chunk | 9 (+29%) |
| Grosses veines | 1/9 | 1/7 (+29%) |
| Veines enterrées | 4 | 5 (+25%) |
| Discard air (petites) | 50% | 40% |
| Discard air (grosses) | 70% | 60% |
≈ +25–30% de diamant vs vanilla
💎 Boost Minage Diamant
-
Minerai diamant & deepslate : +50% chance de diamant bonus
-
Ajouté via pool additionnel (n’affecte pas Fortune)
🔥 Élites Améliorées
-
30% drop d’un Cœur Enchanté (ScalingHealth) → -10 difficulté
-
20% chance de drop 1–2 diamants bonus
-
Autres drops inchangés
⚖️ Difficulté Ralentée (goat_scaling)
| Paramètre | Avant | Après |
|---|---|---|
| changePerSecond | 0.0011575 | 0.0006 (~-48%) |
| distanceFactor | 0.0025 | 0.0015 (-40%) |
| maxValue | 250 | 200 |
| groupBonus | +5%/joueur | +3%/joueur |
| idleMultiplier | 0.5 | 0.3 |
| Tuer boss | aucun effet | -5 difficulté |
| Mourir | aucun effet | -3 difficulté |
| Tuer Blight | aucun effet | -1 difficulté |
| Lunaire max | x1.1 | x1.05 |
La difficulté progresse plus lentement et peut être réduite via le gameplay.
🧠 Nouvelle Commande : /difficulte
-
/difficulte— Affiche la difficulté actuelle + guide -
/difficulte set <valeur>— Définir (OP) -
/difficulte add <valeur>— Ajouter/soustraire (OP) -
/difficulte reset— Remise à 0 (OP)

