promotional bannermobile promotional banner

GOAT Survival

GOAT Survival is a hardcore modpack where ores are scarce, mobs are stronger, seasons shape gameplay, and powerful bosses guard rare rewards. Explore, adapt, cook advanced meals, survive the world, and conquer the End.

File Details

GOAT Survival – v1.6

  • B
  • Feb 17, 2026
  • 7.18 MB
  • 11
  • 1.20.1
  • Forge

File Name

GOAT-HARDCORE-SURVIVAL.zip

Supported Versions

  • 1.20.1

🐐 GOAT Survival – Patch Notes v1.6

💎 Diamond Rework, Difficulty Scaling & Nutrition System


🍽️ Food Diversity System Deployed

The updated food_diversity.js system is now live.

📊 New Thresholds

  • Meal history: 30 meals tracked

  • Light penalty: 6 repetitions → Hunger I

  • Medium penalty: 10 repetitions → Hunger II

  • Severe penalty: 14 repetitions → Nausea + Hunger II

The meal history is persistent and saved in player data (survives logout and server restarts).

🥗 New Command

  • /nutrition — Displays your food history and repetition levels so you know what to vary.


🎋 Crafting Change

  • Removed bamboo → stick recipe (minecraft:stick_from_bamboo_item)


💎 Diamond Generation Rebalanced

Diamond world generation has been increased to compensate for loot nerfs and maintain hardcore mining gameplay.

📊 Generation Changes

Feature Vanilla GOAT
Small Veins 7 attempts/chunk 9 attempts (+29%)
Large Veins 1/9 chance 1/7 chance (+29%)
Buried Veins 4 attempts 5 attempts (+25%)
Discard Air (small) 50% 40%
Discard Air (large) 70% 60%

25–30% more diamonds generated than vanilla
Still balanced due to hardcore mechanics.


💎 Diamond Mining Boost

  • Diamond Ore & Deepslate Diamond Ore now have a +50% chance to drop 1 bonus diamond

  • Added via additional loot pool (does not affect Fortune)


🔥 Elite Rewards Improved

  • 30% chance to drop ScalingHealth Enchanted Heart (-10 difficulty)

  • 20% chance to drop 1–2 bonus diamonds

  • Other elite drops unchanged


⚖️ Difficulty Scaling Slowed (goat_scaling datapack)

Global difficulty progression has been slowed and rebalanced.

Parameter Before After
changePerSecond 0.0011575 0.0006 (~-48%)
distanceFactor 0.0025 0.0015 (-40%)
maxValue 250 200
groupBonus +5% per player +3% per player
idleMultiplier 0.5 0.3
Boss Kill No effect -5 difficulty
Death No effect -3 difficulty
Blight Kill No effect -1 difficulty
Lunar Max x1.1 x1.05

Difficulty now scales slower and is partially reducible through gameplay.


🧠 New Command: /difficulte

  • /difficulte — Displays your current difficulty + mechanics guide

  • /difficulte set <value> — Set difficulty (OP)

  • /difficulte add <value> — Add/subtract (OP)

  • /difficulte reset — Reset to 0 (OP)



🇫🇷 VERSION FRANÇAISE

🐐 GOAT Survival – Patch Note v1.6

💎 Refonte du Diamant, Difficulté & Système Nutrition


🍽️ Système de Diversité Alimentaire Déployé

Les nouveaux seuils de food_diversity.js sont actifs.

📊 Nouveaux Seuils

  • Historique : 30 repas suivis

  • Seuil léger : 6 répétitions → Faim I

  • Seuil moyen : 10 répétitions → Faim II

  • Seuil sévère : 14 répétitions → Nausée + Faim II

L’historique est persistant (sauvegardé dans les données joueur).

🥗 Commande Ajoutée

  • /nutrition — Affiche ton historique alimentaire et le niveau de lassitude.


🎋 Modification Craft

  • Suppression du craft bambou → bâton (minecraft:stick_from_bamboo_item)


💎 Génération de Diamant Rééquilibrée

Augmentation contrôlée de la génération naturelle.

Feature Vanilla GOAT
Petites veines 7/chunk 9 (+29%)
Grosses veines 1/9 1/7 (+29%)
Veines enterrées 4 5 (+25%)
Discard air (petites) 50% 40%
Discard air (grosses) 70% 60%

+25–30% de diamant vs vanilla


💎 Boost Minage Diamant

  • Minerai diamant & deepslate : +50% chance de diamant bonus

  • Ajouté via pool additionnel (n’affecte pas Fortune)


🔥 Élites Améliorées

  • 30% drop d’un Cœur Enchanté (ScalingHealth) → -10 difficulté

  • 20% chance de drop 1–2 diamants bonus

  • Autres drops inchangés


⚖️ Difficulté Ralentée (goat_scaling)

Paramètre Avant Après
changePerSecond 0.0011575 0.0006 (~-48%)
distanceFactor 0.0025 0.0015 (-40%)
maxValue 250 200
groupBonus +5%/joueur +3%/joueur
idleMultiplier 0.5 0.3
Tuer boss aucun effet -5 difficulté
Mourir aucun effet -3 difficulté
Tuer Blight aucun effet -1 difficulté
Lunaire max x1.1 x1.05

La difficulté progresse plus lentement et peut être réduite via le gameplay.


🧠 Nouvelle Commande : /difficulte

  • /difficulte — Affiche la difficulté actuelle + guide

  • /difficulte set <valeur> — Définir (OP)

  • /difficulte add <valeur> — Ajouter/soustraire (OP)

  • /difficulte reset — Remise à 0 (OP)