So I started to reduce the mods in my 1.14 adventure so I could use it for 1.12, but then I realized...there's just as many fun mods for 1.12! This focuses on going out and adventuring. There's Astral Sorcery for being an Astrologian type (using Astrological Sorcery), Thaumcraft for Sorcerers, Thermal stuff for being an Engineer, Slashblade for being a swordsperson, Angel of Vengeance for being a cleric, and Botania for fun druidic shenanigans. I also threw in project red stuff and MrCrayfish's furniture mod for making bases and towns, MCA for making said towns more interesting, and some mods for places to adventure. Hope you have fun!

