GHOSTPUNK
The lanterns have gone cold. The moon is grinning. Welcome to the hollows.
A gothic horror survival RPG where the overworld has drowned in violet fog and the dead have learned to walk again. Earn your power, carve gates to other worlds, and try to keep your sanity while something out in the mist keeps yours in its sights.
At a glance
| Edition | Minecraft 1.21.1 |
| Mod loader | NeoForge 21.1.233 |
| Type | Gothic horror, survival, RPG, exploration |
| Players | Singleplayer and dedicated multiplayer |
| Recommended RAM | 8 GB (client and server) |
| Java | 21 |
| Shaders | Optional (lightweight pack bundled, Complementary supported) |
| Difficulty | Punishing, by design |
The three realms
The hollows are not the only world, only the worst one. Pry a Moonstone from a dead werewolf and you can carve a gate to somewhere else.
| Realm | What it is | What waits there |
|---|---|---|
| Sleepy Hollows | The home overworld, one endless cursed biome under a bruised purple sky | All of it. Ghosts, vampires, witches, raids, bosses, and the Intruder |
| The Waking World | A normal multi biome world reached by gate, the closest thing to peace | Quiet by day, but a werewolf hunts you every night and always returns |
| The Nether | Reached by its own gate of embers | The old hell, untouched and waiting |
You will return to the hollows. They always do. And by then you may even miss the chaos.
How the gates work
| Step | What you do |
|---|---|
| 1. Hunt | Kill a werewolf. It drops Moonstone, the only source |
| 2. Craft | Forge a Gate Stone, a Sigil of the Waking World, and a Sigil of Embers, all gated behind Moonstone |
| 3. Open | Place a Gate Stone and right click it while holding a Sigil to warp |
| 4. Return | Right click a Gate Stone in the far realm with the same Sigil to come home |
Bestiary
Night in Sleepy Hollows is alive.
| Threat | Behavior |
|---|---|
| Vampires | Rise at dusk. Led by the Vampire Baron, and rarely, Dracula himself |
| Werewolves | Brutal and hard to kill. Stalk you through the Waking World and never give up |
| Flying witches | Streak across the moon on brooms, by day and by night |
| Witch huts | A coin flip: a hostile crone who wants you dead, or a glowing White Witch who trades potions and reagents |
| Wraiths and spirits | Drift over black water, including ghostly oarsmen in boats no one is steering |
| Raid bosses | Rare, distant, and discoverable. You find them, they do not ambush you |
| The Intruder | Always watching. Drains the sanity you cannot afford to lose |
Carve your legend
Power is earned, never handed over.
| System | Detail |
|---|---|
| Seven skill trees | Each a path to a distinct class with its own armor set and abilities |
| Real combat | Weapon movesets, spell casting, and dodge rolls, not just left click |
| Skill gated gear | Class equipment is craftable only once you have earned the skills |
| Quest spine | An FTB Quests storyline guides you deeper into the curse |
| Sanity | A resource like any other, and it is always running out |
Explore the dead world
| Feature | What it adds |
|---|---|
| Structures | Sprawling dungeons, gothic ruins, shipwrecks, and very frequent witch huts |
| Navigation | Explorer's and Nature's compasses point you toward distant structures and biomes |
| Fast travel | A waystone network ties the realms together |
| Discovery | The map is meant to be hunted across, clue by clue |
Quality of life
| Comfort | Why it matters |
|---|---|
| Whole tree chopping | One cut fells the whole tree, with no extra wear on your axe |
| Land claims and parties | Protect your builds and team up on the server |
| Rich storage | Sophisticated backpacks and storage keep the haul manageable |
| Performance core | Sodium, Lithium, FerriteCore, ModernFix, C2ME, and EntityCulling keep it smooth |
Atmosphere first
GHOSTPUNK is dressed from the title screen inward.
| Layer | What you get |
|---|---|
| Interface | Custom gothic menus, key art, and a hand picked eerie font |
| Sky | A living grinning sun and moon overhead |
| Air | Ambient neon fog that bleeds color into the dark |
| Light | Tuned shaders that make the hollows glow |
| Sound | Layered horror ambience and 3D audio |
Getting started
| Spawn | You wake in the hollows with a starter kit. It will have to be enough |
| First goal | Survive a night, then start a skill tree |
| First gate | Hunt a werewolf, gather Moonstone, and open the road out |
| Server | A matching dedicated server build ships with the pack |
Light a lantern. Keep your sanity. The hollows are hungry.
