A solely technology based modpack with a guide book and crafttweaker implementations to make the game feel like there is a proper progression rather than a cluttering of mods. The player must survive through waves of enemies every 8 days while making their way through Immersive Engineering, wherein the player will spend much of their time. Eventually, their developments will enable them to take advantage of NuclearCraft, Mekanism, and Advanced Rocketry also.
The guide book was intentionally kept somewhat short in order that players would not feel constricted by quests. It only covers what is necessary in progression and leaves the rest up to the player. Therefore, Mekanism and NuclearCraft are only touched upon as the goal is to develop towards them technologically. Once reached the player is assumed to know how to use them properly. Advanced Rocketry has a thorough walk through of the basics as it is a much less well-known mod with a considerable amount of potential pitfalls.
Mod List:
Gameplay:
- Advanced Rocketry (Space)
- Immersive Engineering (Tech)
- Immersive Petroleum (Tech)
- Hostile Worlds (Wave Defense)
- Mekanism (Tech)
- NuclearCraft (Tech)
- Simple Planes (Planes)
- No Tree Punching (Primitive Tech)
- Simple Storage Network (Storage Systems)
Quality of Life:
- Vein Miner Enchants (Mine Deposits Instantly)
- Fast Leaf Decay
- HWYLA (Block Info)
- Set Home & Waypoints (Teleport Home)
- Just Enough Resources (JEI for Mobs)
- Journey Map (Map)
- Just Enough Items (Crafting Recipes & Item List)
- AppleSkin (See Nutrition Values)
Background Mods Will Not Be Listed

