This is an update on the Geekpack 2 by jelaw22. I have put as many mods from the 1.12.2 game version of Geekpack 2 into this pack.
The Geekpack 3 will have most of the mods that the older 1.12 version had.
All mods are running With zero tweaks so you play the mods as the authors intended.
So What can you do with this modpack?
Geekpack - Exploration
- explore the vast overworld with many biomes from: Biomes O' Plenty
- explore a new looking End to explore from: BetterEnd
- We have also included The Twilight Forest
Geekpack - Magic
- you can manipulate nature with Natures's Aura
- you will also have Cyclic
Geekpack - Tech
- What is a modpack with out tech? First is Applied Energistics 2
- Then we have Environmental Tech, Flex Networks and others
- Need power lets get that green energy from Solar Generation or Solar Flux Reborn
Geekpack - Building
- We have what you need with Chisels & Bits to make custom blocks
- Real like roofs not steps with Macaw's Roofs
- MrCrayfish's Mods for make your building more of a HOME.
- Lets not forget Mine Colonies have your own workforce
You will find lots to do in this modpack just like other Geekpack modpacks.
Welcome to the GWK family and as always we are a Family friendly group.
There may be other mods added in the future. This is my first attempt at putting together a modpack

