GamblingCraft V1.0.5.zip
What's new
๐ Changelog โ Major Update: Class Essence System & Overhaul
โจNew Feature: Permanent Class Essences (Game-Changing Update)
A completely new progression system has been implemented:
each class now has its own permanent Essence item, allowing players to power up infinitely across the entire playthrough.
This is the biggest systems update ever added, fundamentally changing the RPG depth of the modpack.
Added Per Tier :
๐ฅ Tank โ Essence of Iron Will
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+10 Max HP per Rank
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+3% Damage Resistance per Rank
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+2% Passive Regen per Rank
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Global Rank-Up announcements
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Fully functional permanent attribute bonuses
๐ฉธ Berserker โ Essence of Berserker Rage
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+15% Damage per Rank
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+5% Attack Speed per Rank
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+3% Lifesteal per Rank
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First functional class with fully working permanent combat modifiers
๐ก Assassin โ Essence of Shadowstrike
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+12% Critical Damage per Rank
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+3% Movement Speed per Rank
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+8% First Strike Damage per Rank
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Functional crit modifier system
๐น Ronin โ Essence of Spiritual Oni
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+12% Crit Damage per Rank
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+3% Movement Speed per Rank
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+8% First Strike Damage per Rank
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+1.5% Oni Strike chance (x50 multiplier on first hit) per Rank
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Oni Strike fully implemented and working
๐น Archer โ Essence of Hawkeye Spirit
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+10% Projectile Damage per Rank
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+4% Bow Attack Speed per Rank
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+5% Headshot Damage per Rank
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+1% Piercing Chance per Rank
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Reduced Arrow Drop per Rank
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Fixed projectile detection & bonus application
๐ซ Gunner โ Essence of Ballistic Instinct (Framework Added)
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Complete internal structure for ranged bonuses
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+Ranged Damage %, Crit Chance %, Crit Damage %, First Shot bonus
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Ready for future ammo-specific implementation
๐ New Utility Item: Class Bonus Display
Added an item that displays only the classes actually consumed and lists:
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Tier / Rank
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All total bonuses
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Organized by class
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Clean color formatting
๐จ Cosmetic & UI Improvements
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Added several new cosmetic mods to enhance visual variety and more CASES
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Improved the quest UI (better readability, cleaner formatting)
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Enhanced the shop interface for clarity and style
๐ Bug Fixes & Missing Logic Corrections
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Fixed attribute sync issues
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Fixed Ronin crash related to LivingAttackEvent
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Fixed Archer bonus not applying
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Fixed patterns causing compile errors
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Cleaned unused code from early WIP versions
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Refactored all event subscribers to prevent conflicts
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Fully stabilized persistent data usage per class
๐ Summary
This update is absolutely game-changing.
You now have a complete RPG-grade permanent progression system, turning each class into a unique long-term build path.
Players now gain permanent bonuses based on what Essences they consume, with dynamic messaging, visual polish, and rock-solid logic behind every class.
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