A pack made for the Fresh Water Pirates group to play.
A mixture of Magic, Tech and adventure-based mods, each for a specific play style. Each branch of a mod-type has one core mod to focus on and a few to supplement.
For Magic: The main focus of the magic branch is Ars Nouveau, with additions of Ars Creo, Ars Instrumentum, Too many glyphs and Ars Omega. Botania and Hexerei are added as supplements to the main mods.
For Tech: The main focus of the tech branch is Mekanism, with the additions of Mekanism Additions, Mekanism Generators and Mekanism Tools. Create and some create addons exist aswell. PneumaticCraft: Repressurized and Refined Storage are added as supplements to the main mods.
For Adventure: The Adventure branch has no main mod, but is made up mainly of The Twilight Forest, Mowzie's Mobs, Neat, YUNG's Better Mineshafts (Forge), Biomes O' Plenty, Dungeon Crawl, Forgiving Void, Nature's Compass, and Corail Tombstone. Upgraded Netherite is added as an endgame goal for adventurers.
For Misc: The main misc. mod is the Origins (Forge) mod and Budschie's Morph Mod, because it was suggested, changes up the early game to be a little less tedious, but not much in the late game as specialization in a branch give some powerful items. Just Enough Items (JEI), Time in a bottle standalone and JourneyMap are included as well.

