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The Techno-Magical Mess Heap

An adventure minded modpack for the aspiring Tech Wizards and actual Wizards of modded Minecraft

File Details

TMMH-1.3

  • R
  • Jun 11, 2022
  • 1.61 MB
  • 184
  • 1.18.2
  • Forge

File Name

Techno-Magical Mess Heap-1.3.zip

Supported Versions

  • 1.18.2

This update sees the main focus of this modpack shifting from RPG exploration to a focus on player progression by way of either magic or tech in a vastly more diverse minecraft world. There are still heavy adventure elements with the new addition of the twilight forest mod, and the planned addition of advent of ascension 3 when it becomes stable enough. I have removed a few more redundant mods that effected world gen as a trade of for adding in new mods such as industrial foregoing and Modular forcefield systems. The main mods removed were aquaculture 2, and a handful of world gen mods. I'm trying to make the pack more server friendly and as a result I will likely be taking a critical pass at world gen related mods to help ease the difficulty of chunk rendering in online servers. I have added It shall not tick to this version which should help keep entity related lag to a minimum. 

 

-Heavy recipe tweaks for all potionsmaster recipes. They are now more difficult across the board. The ease of making an allthemodium sight potion and then trivializing the use of allthemodium to make recipes more difficult was a big balance issue.

-made several ProjectE recipes easier to craft. This was primarily due to the initial nerfs being wayyyy to heavy. The transmutation table required upwards of 5 million coal to craft and that was far and beyond what was intended. Even a single dark matter required 36 thousand coal. This was far more difficult than intended.

-added a few vanilla+ recipes such as using 2 logs to make 16 sticks.

 

-Added about a dozen new mods primarily focused on tech expansions such as Modular Force Field systems and industrial foregoing. 

-I would recommend trying to phase out of using storage drawers and iron chests. Future versions of the pack are likely going to trim down to just using sophisticated storage for early game and AE2 ME systems in the late game. 

 

-further implementation of the quests system on the development branch. My goal is by 2.0 to have a fully featured quest system to guide new players or players who are new to modded minecraft through the pack from start to finish, following several different paths of progression and lots of player choice on where to go next. I am shipping parts of this in the current build but will likely be avoiding sending these out in the future until the system is fully featured.