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Full Metal and Magic

Magic and Tech Fantasy World

File Details

Full Metal and Magic 1.3.2

  • B
  • Feb 20, 2022
  • 338.50 KB
  • 38
  • 1.18.1

File Name

Full Metal and Magic-1.3.1.zip

Supported Versions

  • 1.18.1

Got to fly, Jetpacks and Grapple Hooks!

The magic candles mod now has a guide book and it required another mod to be added. I am assuming its is a library mod.

Removed AE2 channels in the configs. Just because I felt like it. Also because refined storage was already the go to for so many people. I figured it would entice players to try it out.

Took out School of Magic - it just isn't developed enough yet. Ill see about adding it back in later.

Modified some configs to make some of the spells safer for game play. There were some that just broke the world.

Changed the polymorph configs. Tried to make the recipes more compatible since some errors happen with silicon and coal coke.

Upped the power of some cyclic items to make them more reasonable to the pack

Gave the graveyard a little bit of an overhaul to stop it from making your world over crowded.

Will be working on black lists and white lists for both the lag clearing and in light of that I increased the time you get between clears. Helps give time to rituals that are slow.

Added a filtered chest mod that is amazing

Tweaked the sophisticated backpacks to have a base line more inventory as well as filters for void upgrade

Doubled the base line of the storage drawer upgrades to make them basically OP

Worked on the generation of the water strainer. I wanted it to stop giving me sticks and give me more metals. So, if you need iron or gold this is a good way to go.

Made the mystical agg gear enchantable as well as the jet packs

There are lockable storage compartments now as well as storage towers.. this was added in a previous update just forgot to say anything.

I tweaked the silent gems a little bit as well and will continue to play with that mod a lot as I get more into it.

Removed the Waystones cost for teleporting

Spaced out the locations of temples for Primal Magic a bit as they were too close.

Upped the output of Tinkers smeltery to probably broken levels but its fun either way.

I am forgetting a bit of information here but this update should be good for at least a few days.

Updated all the mods that needed to be current as well. Still have to wait on JEI until some mods can use it.

Going to be making recipes for some more items as I go. Its just going to take a while.

Enjoy!