File Details
FTBRevelation-1.6.0-1.12.2.zip
- B
- Feb 20, 2018
- 8.00 MB
- 68.2K
- 1.12.2
File Name
FTBRevelation-1.6.0-1.12.2.zip
Supported Versions
- 1.12.2
FTB Revelation-1.12.2-1.6.0
Mod(s) Updated
- Actually Additions by Ellpeck (r130 > r131)
- Added a config for atomic reconstructor battery size.
- The Vertical Digger will no longer use
getMetaFromState, it now usesgetPickBlock. - Made a note on the oil generator that values are per 50 mB.
- Fixed: The Farmer will no longer break stem blocks.
- Advanced Rocketry by zmaster587 (1.2.6-54 > 1.2.6-56)
- Added a config for enabling the terraformer in dimension 0 (overworld). It is highly recomendable not to enable this, due to risk of softlocking a world.
- Added a block blacklist for rockets, fixing a rocket duplication bug.
- Changed the names of crystal blocks, in order to avoid confusion with actual crafting items from other mods.
- Moved the Space Station spawn height one block below, as to avoid a small moment of player suffocation on respawn.
- Fixed getting charge pads, so the wait is not painfully long.
- Fixed Docking Pads not appearing in the "Select Destination" screen on the rocket guidance computer GUI.
- Fixed a crash, and some blocks from the Orbital Laser disappearing.
- Fixed gas tag save handling, fixing a couple of issues.
- Bed Patch by Mordenkainen3141 (1.0 > 2.2)
- Changed the patch used by the mod. The new patch should be far less likely to conflict with other mods or have side effects.
- Fixed a conflict with AppleCore.
- Fixed a compatibility issue with SpongeForge.
- Bookshelf by Darkhax (2.3.523 > 2.3.524)
- Made localizations more open.
- Brandon's Core by brandon3055 (2.3.7.140 > 2.4.0.152)
- No changelog was provided by the mod author.
- Chisel by tterrag (0.1.1.26 > 0.1.1.28)
- Fixed Blood Magic compatibility.
- Compact Machines by Davenonymous (3.0.6-b192 > 3.0.7-b197)
- Improved Documentation Page for Miniaturization Crafting.
- Added Documentation Page for Redstone Tunnels.
- Added more tooltips and a "hold shift for tooltip" hint.
- Added vaporize water option for Forever Stranded: Lost Souls compatibility.
- Removed ability to create 1x1x1 crafting areas.
- Fixed a crash caused by some TEs doing things in the ProxyWorld.
- CraftTweaker by jaredlll08 (4.1.2 > 4.1.4)
- Made
BracketHandlerPriority work. - Made fuel value retrieval more accurate.
- Fixed crashes due to Access Transformers.
- Fixed
Stringescaping. - Fixed log spam.
- Fixed liquid matching.
- Added a filter to
removeByName/removeByRegex. - Added
removeByMod. - Fixed player spam on login.
- Fixed
removeByRegex.
- Made
- /dank/null by TheRealp455w0rd (1.4.31 > 1.4.32)
- Added a blacklist/whitelist config to the OreDictionary feature.
- Added a
lockedboolean NBT for the Creative /dank/null (which can be used so the item cannot be changed). - Added
EntityItempickup sound when items are added to /dank/null. - Fixed the /dank/null HUD missing when graphics are set to the "Fast" preset.
- Draconic Evolution by brandon3055 (2.3.8.279 > 2.3.9.283)
- Fixed shift-clicking the Draconium Chest recipe from JEI.
- Fixed missing oreDictionary entries for Nether and End Draconium Ore.
- Fixed missing FE support on armor.
- Added a config option to disable the pickup sound from the Item Dislocator.
- Fixed some console spam when taking damage with DE armor.
- Fixed some mob soul name issues.
- Exchangers by Jacky1356400 (2.6.2 > 2.7)
- Added a "Force Drop Items" mode toggle.
- Added support for item containers (e.g. "/dank/null", etc.): Exchangers can now pull items from item containers if the selected block is not in the player's main inventory.
- Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as the mod author has remapping for all the items.
- Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers.
- Rewrote the block detection algorithm, it now works a lot better with walls.
- Rewrote the config to use Forge's annotation config system, a manual config reset is required.
- Moved the cache location for contributor capes.
- Renewed the mod's jar signing key.
- Made some massive internal refactors.
- Updated Ender IO integration and changed the crystals to use OreDict, fixing a crash.
- Extra Utilities 2 by RWTema (1.7.3 > 1.7.4)
- The mod is now visible source.
- Fixed a NPE in the Transfer Node's capability handler.
- Fixed a Resonator dupe bug.
- Fixed a missing localization.
- Fence Jumper by TheRealp455w0rd (1.0.2 > 1.0.3)
- Added support for OreDictionaried fences - This allows for support of mods which OreDict their fences, but don't extend
BlockFence.
- Added support for OreDictionaried fences - This allows for support of mods which OreDict their fences, but don't extend
- Forestry by SirSengir (5.8.0.242 > 5.8.0.250)
- Added missing farm logic localisation.
- Added missing fluid handler capability to the planter
- Added a whitelist for dimension generation too.
- Added oreDict for bronze gear in the Sorting Pipe recipe.
- Added Support for Animania wool types in recipes.
- Added farm support for Natura's huge glowshrooms.
- Removed Unused Files
- Removed unneeded GL state changes.
- Reintroduced the old-style farm
- Improved the farm Logic System, and added a ring farm layout.
- Rebalanced Electron Tubes, and added the Ender Farm.
- Improved the Fertilizer config and cleaned up.
- Utilized a more correct method in code.
- Cleaned up the API.
- Fixed the database duping trees/bees.
- Fixed the broken model baker uvs.
- Fixed: Added Filter Sorting to fix a server sided bug.
- Fixed a return statement.
- Fixed a crash if HarvestCraft is present, but Apiculture is disabled.
- Fixed "X-Ray" Leaves.
- Fixed Arborist's Chests causing suffocation damage.
- Fixed the "Managed Succulent Farm" not working, and the farm multiblock causing chunks to be loaded.
- Fixed a server crash when placing an arboretum.
- Fixed Forestry leaves confusing minimap mods.
- Fixed farm blocks changing type on world reload.
- Fixed a wrong drop when breaking a Greenhouse Window.
- Fixed "Wood Pile" fire spread being a bit too aggressive.
- Fixed Forestry leaves causing a server crash.
- Fixed "X-Ray" Leaves, and wrong leaf particle color.
- Fixed Actually Additions Integration.
- Immersive Engineering by BluSunrize (0.12-76 > 0.12-77)
- Various changes to the wiring system:
- Uninsulated energy wires cause damage now.
- Wires don't need a clear line-of-sight, but a clear path along the wire as it is rendered.
- Placing blocks that obstruct wires will cause the wire to break/drop.
- The skyhook can attach to the middle of connections, rather than just the endpoints.
- Added a feedthrough insulator as a way to get wires through walls.
- Addons using wires will have to adapt to these changes!
- IE now prints a message to chat if Java 8 update 25 is used, since it causes unfixable crashes.
- Changed the Drill to have the "Shovel" tool class.
- Changed the Excavator to show Cobblestone instead of missing texture when digging items instead of blocks.
- Fixed the drill not properly accepting its head.
- Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft.
- Fixed some TESR blockstate crashes.
- Fixed IE projectiles (chemthrower, railgun) not working.
- Fixed wire loss being higher than intended in some cases.
- Fixed fluid pipes losing fluid and not accepting small amounts.
- Non-IE wires can no longer be connected to IE connectors.
- Fixed arc furnace particles rendering when the arc furnace isn't active.
- Fixed some capability crashes.
- Fixed mobs trying to jump over IE fences.
- Re-fixed the blast furnace using slightly more coke coal than it should.
- Fixed Vertical Conveyor recipes returning too little.
- Fixed Nullpointer on Redstone Probes.
- Fixed Output slots not being blocked.
- Various changes to the wiring system:
- Industrial Foregoing by Buuz135 (1.7.1-116 > 1.8.2-121)
- Added transfer addons that can pull and push items and fluids.
- Added a config option for the petrified fuel generator, to change only for how much a fuel burns based in its burn time (Resetting the Petrified Fuel Generator config will show you a better description of the config options, if it doesn't change).
- Added a config option to make the Fluid pump not replace fluid with cobblestone.
- Added Russian translation.
- Added a config option to increase the range of tree checking.
- Cached some repeating recipes, so they don't need to get constantly checked.
- Reduced stack size of the Enchantment Factory input slots to 1.
- Delayed CrT actions to
postInit. - Made the fluid crafter not tick every tick when it can't craft.
- Updated some localizations.
- Improved tree checking code a lot, so it can harvest huge trees like forestry giant sequoias.
- Fixed Fisher stopping to work after a while.
- Fixed 3x3 recipes now working in the StoneWork Factory.
- Fixed the Mob Slaughter Factory dropping other mods mob drops.
- Fixed some special NPE.
- Fixed a derp with ears.
- Iron Chests by progwml6 (7.0.34.820 > 7.0.39.823)
- There should no longer be a conflict between the shulker box and chest upgrade recipes.
- McJtyLib by McJty (2.6.3 > 2.6.4)
- Fixed a problem with redstone, which could cause failures in loading in case the blocks were on chunk boundaries.
- Applied some fixes on
shouldRedstoneConduitConnect @Optional(for EnderIO).
- ModTweaker by jaredlll08 (4.0.6 > 4.0.7)
- Fixed Thermal Expansion refinery percentage.
- Fixed Refined Storage for newer versions.
- Added gear recipes support (Thermal Expansion).
- Added Casting Time support to the
Casting.java(Both Basin and Table Recipes). - Fixed Refined Storage solderer removal.
- Fixed the Pure Daisy not respecting meta values (Botania).
- Added Pure Daisy liquid support (Botania).
- Add Support for the following Botania Features:
- Started Work on Knowledge Type Registration.
- Added
KnowledgeTypeRegistration and aZenExpansionfor adding Knowledge to the Lexica Botania.
- Added TiC arrow and fletchling stats.
- Fixed BWM support.
- Fixed TiC Melting.
- MTLib by jaredlll08 (3.0.1 > 3.0.2)
- Marked
BaseUndoableas Deprecated, addedBaseAction(This should have been done a while ago, when reloading was initially removed).
- Marked
- p455w0rd's Library by TheRealp455w0rd (2.0.26 > 2.0.28)
- Added some new contributor stuff.
- Fixed a contributor particle related rendering bug.
- Fixed contributor particles (again).
- Pam's HarvestCraft by MatrexsVigil (1.12.2o > 1.12.2p)
- Added a new food: Chorus Fruit Soup (
toolPot,minecraft:chorus_fruit)- Restores 4 food (the same as normal chorus fruit but doesn't make you teleport).
- Added a new crop: Giga Pickle crop (can be disabled in config)
- Find the seeds in Dungeon chests, drops giga pickles: Cannot make more seeds
- Added a new config:
enablegigapickleCrop[Default: True]- Disable to keep giga pickle crop seeds from appearing in dungeon chests
- Added a new Item: Giga Pickle
- Drops from the special dungeon chest loot only Giga Pickle crop, restores 1/2 shank like other crops, however can be used in food recipes in place of a pickle
- Fixed: You should now be able to put any HC fish in the crafting grid to get a vanilla MC fish back.
- Fixed: All smoothies should now be listed as
listAllsmoothiein the oreDictionary.
- Added a new food: Chorus Fruit Soup (
- Placebo by Shadows_Of_Fire (1.1.4 > 1.2.0)
- Moved the packages of a few classes.
- Mods that depended on Placebo will need to be updated to be compatible.
- Added
EnumItemFactory.
- Moved the packages of a few classes.
- Platforms by ShetiPhian (1.4.3b > 1.4.4)
- Fixed a Tesselating block model crash (failed to retrieve part from
ModelLoaderRegistry).
- Fixed a Tesselating block model crash (failed to retrieve part from
- RebornCore by modmuss50 (3.6.5.197 > 3.6.7.210)
- Fixed some major issues with the register manager.
- Added config GUI support.
- Added support for lists of item stacks in the config.
- Removed MineTweaker docs generation, as its now done at build time in TechReborn.
- Cleaned up some debug logging.
- Updated the mod's license.
- Update year in the mod's license
- Decreased stack with proper count.
- Fixed
shiftItemStackdestroying items. - The mod now handles invalid config values gracefully.
- Reliquary v1.3 by P3pp3rF1y (1.3.4.733 > 1.3.4.742)
- Fixed position where milking sound is played when pedestal uses bucket on cow (used to play at world spawn, now correctly at the pedestal).
- Fixed fluid registration and handling, so that milk and xp juice can be properly overriden by other mods (Reliquary would use their version in that case).
- Added null check to interdiction torch and rending gale because entity blacklist check as it appears some entities may not be registered and thus have no registry name.
- RFTools by McJty (7.27 > 7.29)
- Added an option to shorten the sequencer’s pattern length.
- Gave the sequencer an option to end its sequence with its output still on.
- Gave the timer an option to pause while receiving a redstone signal, like RedPower 2’s timer.
- Gave wireless redstone transmitters an option to transmit their exact power level.
- Allowed specifying a non-default state for the non-clearing quarry replacement block.
- Added Waila support to the scanner, locator, and ender monitor.
- Replaced the sequencer’s “Fill” button with a “Flip” button to invert all tiles.
- Fixed wire blocks incorrectly boosting signal strength, depending on the shape of the redstone dust connected to their input.
- Fixed a freeze when the elevator couldn’t move the platform block directly in front of it.
- Fixed some edge cases of the elevator being able to move blocks it shouldn’t.
- Fixed elevator platform blocks rendering with the wrong biome and light level while moving.
- Fixed hundreds of lines of startup logspam when Chisels and Bits is present and at least one of Waila or TOP is not.
- Fixed the non-clearing quarry not working on variants of the replacement block (e.g., coarse dirt and podzol when the replacement block is dirt).
- Fixed duplicate messages when failing to set a redstone transmitter or receiver’s channel.
- Fixed sneak-click not working to place one redstone transmitter/receiver on top of another.
- Fixed the fluid placing card not being craftable.
- Fixed the fluid placing card not working unless support/preview mode was on.
- Fixed shields getting stuck composed if a shape card was shift-clicked out of them. If this affected you, and you haven’t broken the shield projector since it happened, right-clicking it with a wrench will now remove the stuck shield blocks.
- Fixed placing an unpowered wireless redstone transmitter not turning off a previously-powered channel.
- Fixed elevators causing a client crash if they were in the north-east half of the Minecraft world.
- SecretRoomsMod by AbrarSyed (5.2.7 > 5.3.2)
- Rewrote the rendering system, should be much better!
- Added support for WAILA/HWYLA.
- Fixed a rare crash on world generation.
- Fixed issues with Ambient Occlusion.
- Updated Secret Gate logistics: having a secret gate at the end of another secret gate, will cause that one to be activated, when the other one is; like a chain.
- Steve's Carts Reborn by modmuss50 (2.4.16.81 > 2.4.17.88)
- Readded the tree tap module.
- Made the track remover able to remove any tracks.
- Made the generic fuel upgrade relevant again.
- Fixed the tooltip location of items in large interfaces.
- Fixed the advanced control system.
- Fixed the Module Modifier.
- Fixed the Ore Tracker crashing some blocks.
- Fixed upgrades not looking and connecting correctly.
- Fixed the advanced detectors not able to be curved.
- Fixed the manager to always check first setting, even if the cart is on a wrong side.
- Fixed upgrade effects not getting removed properly.
- The Lost Cities by McJty (2.0.0 > 2.0.2)
allowedBiomeFactorsandgeneratorOptionswere in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!- New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not.
- Added a sanity check, in case a biome is not properly registered to the biome registry.
- Registered the Lost City loot tables to the loot table registry.
- New 'singleBiome' config option to specify that city spheres should only have a single random biome.
- The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts.
ILostSphere.getCenterPos()will now return the correct center position (with y level set correctly as well).- If you set the 'spawnSphere' config to
<in>then the player will always spawn in a sphere. If you set the config option to<out>the player will spawn outside a sphere. - If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup.
- New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution.
- New spawnNotInBuilding config to avoid spawning in buildings.
- Fixed registration of loot tables so that it actually works now.
- Thut's Elevators by Thutmose (6.0.14 > 6.0.15)
- Fixed some server side packet issues.
- Tinkers Construct by mDiyo (2.9.0.55 > 2.9.1.65)
- Adjusted the melting output for horse armor.
- Fixed: Unbreakable tools can be properly repaired now.
- Fixed the Smeltery/Furnace not processing things when the lava tank was empty and got refilled.
- Fixed Slimeboots spamming the log with errors.
- Fixed interactions with other mods that try to till slimegrass.
- Fixed a crash when breaking webs with scythes.
- UniDict by WanionCane (2.3.2 > 2.3.2b)
- Added two methods to allow modders to blacklist their recipes on Crafting Integration.
- Wireless Crafting Terminal by TheRealp455w0rd (3.9.58 > 3.9.60)
- Fixed the Creative WCT not working out of range of WAP when the old infinite range mechanic was enabled.
- Fixed being unable to access crafting status GUI from the Creative WCT.
- Fixed: The mod now initializes magnet of no NBT present when clicking the WCT GUI's Magnet Mode Button.
- Also fixed a bunch of unreported Creative WCT bugs the mod author found... Said item should be good now.
- Xtones by TehNut (1.0.7-10 > 1.0.8-11)
- Stopped modifying stacks on the network thread.
Configuration Changes
- Thermal Foundation
- Disabled Horse Armor crafting in the mod's config.

