Added a config for enabling the terraformer in dimension 0 (overworld). It is highly recomendable not to enable this, due to risk of softlocking a world.
Added a block blacklist for rockets, fixing a rocket duplication bug.
Changed the names of crystal blocks, in order to avoid confusion with actual crafting items from other mods.
Moved the Space Station spawn height one block below, as to avoid a small moment of player suffocation on respawn.
Fixed getting charge pads, so the wait is not painfully long.
Fixed Docking Pads not appearing in the "Select Destination" screen on the rocket guidance computer GUI.
Fixed a crash, and some blocks from the Orbital Laser disappearing.
Fixed gas tag save handling, fixing a couple of issues.
Added support for item containers (e.g. "/dank/null", etc.): Exchangers can now pull items from item containers if the selected block is not in the player's main inventory.
Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as the mod author has remapping for all the items.
Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers.
Rewrote the block detection algorithm, it now works a lot better with walls.
Rewrote the config to use Forge's annotation config system, a manual config reset is required.
Moved the cache location for contributor capes.
Renewed the mod's jar signing key.
Made some massive internal refactors.
Updated Ender IO integration and changed the crystals to use OreDict, fixing a crash.
Added transfer addons that can pull and push items and fluids.
Added a config option for the petrified fuel generator, to change only for how much a fuel burns based in its burn time (Resetting the Petrified Fuel Generator config will show you a better description of the config options, if it doesn't change).
Added a config option to make the Fluid pump not replace fluid with cobblestone.
Added Russian translation.
Added a config option to increase the range of tree checking.
Cached some repeating recipes, so they don't need to get constantly checked.
Reduced stack size of the Enchantment Factory input slots to 1.
Delayed CrT actions to postInit.
Made the fluid crafter not tick every tick when it can't craft.
Updated some localizations.
Improved tree checking code a lot, so it can harvest huge trees like forestry giant sequoias.
Fixed Fisher stopping to work after a while.
Fixed 3x3 recipes now working in the StoneWork Factory.
Fixed the Mob Slaughter Factory dropping other mods mob drops.
Added a new food: Chorus Fruit Soup (toolPot, minecraft:chorus_fruit)
Restores 4 food (the same as normal chorus fruit but doesn't make you teleport).
Added a new crop: Giga Pickle crop (can be disabled in config)
Find the seeds in Dungeon chests, drops giga pickles: Cannot make more seeds
Added a new config: enablegigapickleCrop [Default: True]
Disable to keep giga pickle crop seeds from appearing in dungeon chests
Added a new Item: Giga Pickle
Drops from the special dungeon chest loot only Giga Pickle crop, restores 1/2 shank like other crops, however can be used in food recipes in place of a pickle
Fixed: You should now be able to put any HC fish in the crafting grid to get a vanilla MC fish back.
Fixed: All smoothies should now be listed as listAllsmoothie in the oreDictionary.
Fixed position where milking sound is played when pedestal uses bucket on cow (used to play at world spawn, now correctly at the pedestal).
Fixed fluid registration and handling, so that milk and xp juice can be properly overriden by other mods (Reliquary would use their version in that case).
Added null check to interdiction torch and rending gale because entity blacklist check as it appears some entities may not be registered and thus have no registry name.
Added an option to shorten the sequencer’s pattern length.
Gave the sequencer an option to end its sequence with its output still on.
Gave the timer an option to pause while receiving a redstone signal, like RedPower 2’s timer.
Gave wireless redstone transmitters an option to transmit their exact power level.
Allowed specifying a non-default state for the non-clearing quarry replacement block.
Added Waila support to the scanner, locator, and ender monitor.
Replaced the sequencer’s “Fill” button with a “Flip” button to invert all tiles.
Fixed wire blocks incorrectly boosting signal strength, depending on the shape of the redstone dust connected to their input.
Fixed a freeze when the elevator couldn’t move the platform block directly in front of it.
Fixed some edge cases of the elevator being able to move blocks it shouldn’t.
Fixed elevator platform blocks rendering with the wrong biome and light level while moving.
Fixed hundreds of lines of startup logspam when Chisels and Bits is present and at least one of Waila or TOP is not.
Fixed the non-clearing quarry not working on variants of the replacement block (e.g., coarse dirt and podzol when the replacement block is dirt).
Fixed duplicate messages when failing to set a redstone transmitter or receiver’s channel.
Fixed sneak-click not working to place one redstone transmitter/receiver on top of another.
Fixed the fluid placing card not being craftable.
Fixed the fluid placing card not working unless support/preview mode was on.
Fixed shields getting stuck composed if a shape card was shift-clicked out of them. If this affected you, and you haven’t broken the shield projector since it happened, right-clicking it with a wrench will now remove the stuck shield blocks.
Fixed placing an unpowered wireless redstone transmitter not turning off a previously-powered channel.
Fixed elevators causing a client crash if they were in the north-east half of the Minecraft world.
Rewrote the rendering system, should be much better!
Added support for WAILA/HWYLA.
Fixed a rare crash on world generation.
Fixed issues with Ambient Occlusion.
Updated Secret Gate logistics: having a secret gate at the end of another secret gate, will cause that one to be activated, when the other one is; like a chain.
allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!
New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not.
Added a sanity check, in case a biome is not properly registered to the biome registry.
Registered the Lost City loot tables to the loot table registry.
New 'singleBiome' config option to specify that city spheres should only have a single random biome.
The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts.
ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well).
If you set the 'spawnSphere' config to <in> then the player will always spawn in a sphere. If you set the config option to <out> the player will spawn outside a sphere.
If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup.
New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution.
New spawnNotInBuilding config to avoid spawning in buildings.
Fixed registration of loot tables so that it actually works now.