Added: Maim trap - Permanently lowers the max health of mobs on contact and will continue to do so until they have 1 heart left. Players and bosses are excluded from this and will take damage instead.
Added: Player trap - Similar to the damage trap, but all damage is from a player source.
Added: Monolith of Spawning - Overrides spawn checks in the same chunk, to allways allow the mob to spawn. Spawned mobs have 20% more health and attack damage.
Added: Monolith of Experience - Absorbs experience orbs in the same chunk as it. EXP can be pulled from the reclaimed from the monolith.
Added: Pearl Ender Hopper - An upgrade to the old ender hopper that is instant, and doesn't spawn particles.
Using wither dust on a skeleton will now turn it into a wither skeleton.
Dispensing wither dust will now turn skeletons into wither skeletons.
Fire trap now does 2 fire damage instead of 1.
Items and blocks with sub types (like traps) now have specific information pages in JEI.
The null charm now has 27 slots rather than 5.
Charms will now work in Baubles again.
Ender tether crafting now requires an unstable ender pearl. Normal pearl recipe removed.
Removed the recipe for the block update detector. Added a recipe to replace existing ones with Vanilla's BUD block.
Changed the recipes for lore tags, and added recipes for previously uncraftable lore tag colours.
Rewrote the recipe system to work better with ore dictionary and metadata.
Fixed: The wither trap would not do damage to mobs if they stand on the plate.
Fixed: Removed duplicate JEI information recipe registrations.
Fixed: Ender Tethers are now significantly more performant.
Fixed: Shulkers would not drop their pearls if you kill them.
Fixed: A client side freeze when shift clicking items into the null charm.
Fixed: Players were able to move the null charm item while accessing it's inventory.
Added compact and dense forms of collector machines.
Added many more integration recipes.
Added new (disabled in config by default for now) fission reactor mechanics:
This includes new power/heat calculations and more interesting placement rules.
Added more heat info to the Fission Controller GUI.
Added all molten fission fluids and some recipes involving them.
Added more integration recipes.
Tooltip info width is now set automatically - no more manual line spacing!
Fusion Core GUI now shows the rate of change of heat and active cooling rate.
The Fusion Reactor is now gated behind Boron Nitride production.
Electromagnets, Active Coolers and other passive machines will now distribute their stored fluid and energy to adjacent machines of the same type - DISABLED by default.
Made language files much easier to customise.
Made lots of internal changes and cleaned up code.
Cobblestone Generators will now push to adjacent inventories.
Some recipe tweaks and fixes.
Increased the default electromagnet power requirement.
Decay Generator will now cause all depleted blocks to decay down as far as Thorium-230.
Tweaked some Ore Dict entry names.
Tweaked some block and fluid textures.
Updated the IC2 and JEI APIs.
Fixed incorrect Fusion Reactor cooling rates.
Fixed slightly incorrect RF to EU conversion ratio.
Fixed a crash on opening Nuclear Furnace GUI.
Fixed a minor tooltip description error on the Decay Generator.
Fixed accelerator config localisation.
Fixed a CraftTweaker error message on login.
Fixed the Electromagnet Supercooler not using up liquid helium.
Fixed the Fission Controller not updating its maximum energy transfer rate.
Fixed Active Fluid Coolers not accepting certain coolants.
Fixed the Fusion Core rendering weirdly when far from the world origin.
Fixed Glowstone Mushroom generation in the Nether causing cascades.
Fixed an error where the Melter was registering faulty recipes.
Added a new config, queenbeelastresultequalsQueen (Default: true): Determines if a queen bee's last result will be another queen bee or a random item (grub, waxcomb, or honey comb).
Added a new config, enablebeegrubaslistAllmeat (Default: true): Adds grubitem and cookedgrubitem to the listAllmeatraw and listAllmeatcooked OreDictionary to be used in food recipes.
Added a new item, Cooked Grub (Recipe: toolBakeware, grubitem).
Added the Ground Trap:
Added raw duck as a result to all three types of bait.
Removed the saturation text ('snack', 'light meal', etc) since all foods restore the same saturation level now
The Apiary can now be automated! Input slot is accessed from top, sides while both Output slots are accessed from the bottom. Tested with hoppers!
Fixed: Apple fruit block should now drop the correct apple item.
Fixed: The Ground and Water Traps can now be automated! Input slot is accessed from top, sides while both Output slots are accessed from the bottom. Tested with hoppers!
Fixed: Added mussels and sardines to the Water Trap.
Fixed: Cooked Grub should now have the right name.
Fixed: Tool recipes should now be less picky about where you put the materials in the crafting grid.
Fixed: getItem for Cake Blocks.
Fixed: Cake Blocks now have a hardness of 0.5, to reduce instant breaking of wanted cakes.