FTB Presents Direwolf20 1.12

Modpacks
1,522,583 Downloads Last Updated: Mar 22, 2019 Game Version: 1.12.2

File Details

Filename FTBPresentsDirewolf20112-1.9.0-1.12.2.zip
Uploaded by FTB
Uploaded Feb 23, 2018
Game Version 1.12.2
Size 8.15 MB
Downloads 115,241
MD5 22e77922d0c4dedaeb67fca13f0f814a
Supported Minecraft 1.12 Versions
1.12.2

Changelog

FTB Presents Direwolf20 1.12-1.12.2-1.9.0

Do you remember these? There called updates. Great aren't they?

Mod(s) Updated

  • Minecraft Forge by ForgeDevTeam - (14.23.1.2601 > 14.23.2.2618)
    • Added @Ignore to the annotation based Config system.
    • Fixed errors in preInit being lost when followed by a crash in fireRegistryEvents or objectHolder.
    • Fixed some test mods preventing Forge server-Vanilla client connections.
    • Fixed UV contraction for the texture in the top-left corner of the texture map (0, 0).
    • Forge now uses relative time offset, rather than absolute value, for animations.
    • Fixed some shapeless recipes using damageable items not working.
    • Removed texture loads from SimpleModelFontRenderer.
    • Added a new hook to delegate some liquid related physics to the blocks themselves.
    • Added a new hook in WorldProvider to control client lighting re-checks.
    • Fixed an inconsistency between vanilla and modded glass.
    • Changed the chunk gen command to only keep the target dimension loaded.
    • Bumped version for RB.
    • Updated the Github Stale bot message to better explain how to un-stale issues.
    • Removed Mercurius from release JSON; sadly it's dead, we may address it at a later date.
    • Minor cleanup for TestAnnotationParser.
    • Cleaned up some GUI code and change magic numbers to GL constants.
    • Added a function to BufferBuilder to directly insert byte data.
    • Maintain deterministic order in deserialised Forge blockstates.
    • Forge won't cull generated item models with non-default transforms.
  • /dank/null by TheRealp455w0rd - (1.3.30 > 1.4.33)
    • Added oreDictionary support on the /dank/null.
      • Added a blacklist/whitelist config to the OreDictionary feature.
    • Added a config to change how the /dank/null should be opened.
    • Added a blacklist for the Creative /dank/null.
    • Added a locked boolean NBT for the Creative /dank/null (which can be used so the item cannot be changed).
    • Added a bit of chisel support: when hovering a chiseled block within the /dank/null GUI, the variant name is now the first piece of info listed.
    • Added a lock mode to the Creative /dank/null, so a pack dev can give players infinite access to certain blocks.
    • Added EntityItem pickup sound when items are added to /dank/null.
    • Fixed an item duplication case "on Ctrl+Click".
    • Fixed the /dank/null HUD missing when graphics are set to the "Fast" preset.
    • Fixed a dupe bug... that is all you need to know :)
  • Actually Additions by Ellpeck - (r128 > r131)
    • Added an extra null check to canFillFluidType.
    • Added a config for the fur ball drop chance.
    • Added a config for atomic reconstructor battery size.
    • "Feeder has gained +5 INT".
    • The Greenhouse Glass recipe now makes 2 glass, and uses a single empowered palis crystal.
    • The Vertical Digger will no longer use getMetaFromState, it now uses getPickBlock.
    • Made a note on the oil generator that values are per 50 mB.
    • Fixed: Biocoal burn time is now 800 again, instead of 80. Whoops.
    • Fixed: Worms shouldn't show up from areas that cannot be tilled.
    • (Hopefully) fixed desync issues with the 5x5 and 3x3 drill.
    • Fixed the drill not breaking blocks of similar hardness in 3x3 or 5x5 mode.
    • Fixed the default farmer casting every IPlantable to a BlockBush.
    • Fixed: The Farmer will no longer break stem blocks.
  • Applied Energistics 2 by AlgorithmX2 - (rv5-stable-5 > rv5-stable-8)
    • Added missing sky stone brick recipes.
    • Reworked fuzzy comparison for 99 percent threshold to be identical in all cases.
    • Fixed: Torches should not be placeable on cranks.
    • Fixed: Upgrade inventory dupe bug due to ignoring player hand.
    • Fixed: Energy providers/requesters being incorrectly removed on simulate.
    • Fixed: Will now avoid caching the model for facades locally, and will keep a ModelLoader reference around.
  • Aroma1997Core by Aroma1997 - (2.0.0.0.b139 > 2.0.0.0.b144)
    • No changelog was provided by the mod author.
  • Baubles by azanor - (1.5.1 > 1.5.2)
    • Added the isBaubleEquipped helper method to BaublesAPI.
    • Fixed player bauble syncing.
  • Biomes O' Plenty by Glitchfiend - (7.0.1.2313 > 7.0.1.2315)
    • Fixed an issue with obtaining biome names on servers when using /tpbiome.
    • The mod will now initialize fluid hardness to match vanilla fluids:
      • This initialises BoP fluids to have a hardness of 100.0F, which matches vanilla water and lava. Calling #setHardness subsequently sets the blockResistance (blockHardness * 5.0F), which handles resistance to explosions.
      • An exception was made for quicksand, which initializes to the same hardness as minecraft:sand (0.5F), so that explosions won't leave piles of quicksand floating around.
  • Bookshelf by darkh4x - (2.3.522 > 2.3.524)
    • Fixed dropBlockSafely not being static.
    • Made localizations more open.
  • Botania by Vazkii - (r1.10-352 > r1.10-353)
    • Removed the tickable property from some tile entities for optimization.
    • Blazes spawned from a Fel Pumpkin now get their drops from a loot table.
    • Changed a bunch of stuff internally that you won't really notice.
    • Detector rails can now accept a signal from mana pool minecarts.
    • Hid the helments of revealing from the recipe book since TC isn't here yet.
    • Improved network usage by using vanilla block events where applicable.
    • Made the Tainted Blood Pendant update the potion effect sooner to prevent possible network desync.
    • The Manastar now uses server side information.
    • The Ring of Far Reach now uses the new forge reach attribute instead of being a massive hack.
    • Updated TC interface references to the new lowercase mod ID in case it updates anytime soon.
    • Updated the baubles dependency to the latest version, fixing crashes when used with it.
    • Fixed a crash when unequipping active baubles.
    • Fixed a crash while holding the Lexica Botania and the sneak key.
    • Fixed Blaze Meshes turning into Blaze Powder instead of Blaze Rods. (TheWhiteWolves)
    • Fixed Hopperhocks not sorting properly with quark variant chests. (quat)
    • Fixed Loonium spawning creepers with infinitely long potion effects that are propagated to the player.
    • Fixed mana pools with sparks constantly sending network packets if there's nothing going on.
    • Fixed Mana Splitters and Manastars loading chunks when placed in chunk borders.
    • Fixed some Portuguese Pavement double slabs having the wrong color.
    • Fixed the animated torch not causing block updates in some cases.
    • Fixed the config GUI being broken.
    • Fixed the crafty crate textures for the 3x2 and 2x3 patterns being the same. (quat)
    • Fixed the flugel tiara flight bar conflicting with the breath indicator while under the effect of a water breathing potion.
    • Fixed the Hovering Hourglass sending a needless amount of network packets and causing needless chunk redraws.
    • Fixed the lexica recipe pages for toggle and fork luminizer being switched. (quat)
    • Fixed the Planestrider's Sash recipe not being shown properly. (TheWhiteWolves)
    • [API] Pure Daisy recipe inputs can now be state sensitive.
    • [API] Increased Version Number to 89.
  • Brandon's Core by brandon3055 - (2.3.7.140 > 2.4.0.152)
    • No changelog was provided by the mod author.
  • Chisel by tterrag1098 - (0.1.1.26 > 0.1.1.28)
    • Fixed Blood Magic compatibility.
  • Chisels & Bits by AlgorithmX2 - (14.11 > 14.13)
    • Added support of IItemHandlers in for bit extraction logic.
    • Added a new method in API, getParameter to retrieve runtime values.
    • Added a new setting to enable/disable face compression for C&B models.
      • Defaults to enabled, this just allows you to turn it off if you want.
    • Added several trouble shooting options.
    • Added two new configuration options, voidExcessBits and requireBagSpace.
    • The mod will now convert supported little tiles blocks into C&B Blocks when you interact with them with C&B Tools.
    • The mod now posts EntityItemPickupEvent when adding items to player inventory.
    • Fixed an issue where C&B detects non-lit model faces as being lit in certain instances.
    • Fixed: server always returning false for block rendering.
    • Fixed a crash when using incorrect logic to determine Item Names.
  • Compact Machines by Davenonymous - (3.0.5b-b184 > 3.0.7-b197)
    • Improved rendering of TE ducts.
    • Fixed rendering of e.g. Botania and some other TESRs.
    • Added rendering of TileEntities/TESRs in Recipes.
    • Fixed rendering of TE machines breaking if they are first seen in a Machine View.
    • Fixed Machine View rendering when some types of mobs are present.
    • Added command to copy the currently held item to the clipboard. This is useful when creating custom recipes for items containing NBT data etc.
    • Added the ability to specify these kind of stacks in the first place.
    • Copying the shape of new recipes to the clipboard has been reworked and now accounts for Tile Entity data: You might need to recreate your recipes containing Tile Entities, sorry about that. But they render now, which is nice :)
    • Example Recipes with some of the new features mentioned here are included, but disabled.
    • Recipes are now being rendered using GL display lists significantly improving performance. The same method is used when rendering recipes in JEI and during crafting operations.
    • Improved Documentation Page for Miniaturization Crafting.
    • Added Documentation Page for Redstone Tunnels.
    • Added more tooltips and a "hold shift for tooltip" hint.
    • Added vaporize water option for Forever Stranded: Lost Souls compatibility.
    • Removed ability to create 1x1x1 crafting areas.
    • Fixed a crash caused by some TEs doing things in the ProxyWorld.
  • CraftTweaker by jaredlll08 - (4.1.0 > 4.1.4)
    • Fixed SymbolScriptReference.
    • Changed again how the scriptReference works, now uses the "scripts" keyword.
    • Fixed CME error with removebyname.
    • Fixed shaped recipe being removed.
    • Now all string methods should work, except for those with chars as they are not in ZS!
    • "Fixed block hardness."
    • "IItemDefinitionssubItems getter"
    • Added a method to get subItems using the creativeTab, if the subItems getter doesnt work.
    • Fixed CTGUI misplaced commas.
    • Globals in subfolders work now.
      • Generated Files now generate for files in subfolders as well (they use the same folder structure)
    • Made oredict matching more efficient.
    • Fixed getHarvestTool returning null, now returns an empty string instead.
    • getFirstItem now doesn't throw an exception if the item list is empty.
    • Fixed furnace.removeAll().
    • Fixed oredict matching.
    • Made BracketHandler Priority work.
    • Made fuel value retrieval more accurate.
    • Fixed crashes due to Access Transformers.
    • Fixed String escaping.
    • Fixed log spam.
    • Fixed liquid matching.
    • Added a filter to removeByName/removeByRegex.
    • Added removeByMod.
    • Fixed player spam on login.
    • Fixed removeByRegex.
  • Cyclops Core by kroeser - (0.11.1 > 0.11.4)
    • Made PlayerInventoryIterator also iterate over off-hand and armor.
    • Added helper method to inject file-based loot tables.
    • Fixed WeightedItemStack returning null if inner stack is null.
    • Fixed number fields not resetting colors.
    • Fixed disabled numbered fields still having enabled buttons.
  • Draconic Evolution by braondon3055 - (2.3.8.279 > 2.3.9.283)
    • Fixed shift-clicking the Draconium Chest recipe from JEI.
    • Fixed missing oreDictionary entries for Nether and End Draconium Ore.
    • Fixed missing FE support on armor.
    • Added a config option to disable the pickup sound from the Item Dislocator.
    • Fixed some console spam when taking damage with DE armor.
    • Fixed some mob soul name issues.
  • Exchangers by Jacky1356400 - (2.6.2 > 2.7)
    • Added a "Force Drop Items" mode toggle.
    • Added support for item containers (e.g. "/dank/null", etc.): Exchangers can now pull items from item containers if the selected block is not in the player's main inventory.
    • Renamed all items so they match with 1.10 / 1.11, this shouldn't cause any items to vanish ingame as the mod author has remapping for all the items.
    • Redstone Flux is no longer a hard dependency, but it is required if you want to use any RF-based Exchangers.
    • Rewrote the block detection algorithm, it now works a lot better with walls.
    • Rewrote the config to use Forge's annotation config system, a manual config reset is required.
    • Moved the cache location for contributor capes.
    • Renewed the mod's jar signing key.
    • Made some massive internal refactors.
    • Updated Ender IO integration and changed the crystals to use OreDict, fixing a crash.
  • Extra Utilities 2 by RWTema - (1.7.2 > 1.7.4)
    • Added a "Transfer Node (Energy)" that can transfer up to 10,000 RF/Tick.
    • Buffed "Magic Wood" to break much less often.
    • The "Mining Upgrade" no longer requires GP.
    • The mod is now visible source.
    • Fixed a NPE in the Transfer Node's capability handler.
    • Fixed a Resonator dupe bug.
    • Fixed a missing localization.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.45 > 0.4.5.46)
    • Applied a temporary fix for OC interface slowness.
      • Note: You must break and replace your Computer Ports.
    • Removed duplicated registration of blockManyullyn turbine's coils.
  • Forestry by SirSengir - (5.7.0.238 > 5.8.0.250)
    • Added IMC messages for mods to blacklist dimensions in.
    • Added deprecated circuit replacement.
    • Added missing farm logic localisation.
    • Added missing fluid handler capability to the planter
    • Added a whitelist for dimension generation too.
    • Added oreDict for bronze gear in the Sorting Pipe recipe.
    • Added Support for Animania wool types in recipes.
    • Added farm support for Natura's huge glowshrooms.
    • Removed Unused Files
    • Removed unneeded GL state changes.
    • Made cultivation farms more expensive.
    • Rounded fertilizer values.
    • Reintroduced the old-style farm
    • Improved the farm Logic System, and added a ring farm layout.
    • Rebalanced Electron Tubes, and added the Ender Farm.
    • Improved the Fertilizer config and cleaned up.
    • Utilized a more correct method in code.
    • Cleaned up the API.
    • Fixed some imports in code.
    • Fixed the database duping trees/bees.
    • Fixed the broken model baker uvs.
    • Fixed: Added Filter Sorting to fix a server sided bug.
    • Fixed a return statement.
    • Fixed a server crash related to multiblock farms.
    • Fixed a crash if HarvestCraft is present, but Apiculture is disabled.
    • Fixed "X-Ray" Leaves.
    • Fixed Arborist's Chests causing suffocation damage.
    • Fixed the "Managed Succulent Farm" not working, and the farm multiblock causing chunks to be loaded.
    • Fixed a server crash when placing an arboretum.
    • Fixed Forestry leaves confusing minimap mods.
    • Fixed farm blocks changing type on world reload.
    • Fixed a wrong drop when breaking a Greenhouse Window.
    • Fixed "Wood Pile" fire spread being a bit too aggressive.
    • Fixed Forestry leaves causing a server crash.
    • Fixed "X-Ray" Leaves, and wrong leaf particle color.
    • Fixed Actually Additions Integration.
  • GraveStone Mod by EuhDawson - (1.10.0 > 1.10.1)
    • Worked around a grave duplication when used with SpongeForge.
    • Fixed a crash on start.
    • Fixed: Snow layers can no longer be placed on top of a grave.
  • Immersive Engineering by BluSunrize - (0.12-76 > 0.12-77)
    • Various changes to the wiring system:
      • Uninsulated energy wires cause damage now.
      • Wires don't need a clear line-of-sight, but a clear path along the wire as it is rendered.
      • Placing blocks that obstruct wires will cause the wire to break/drop.
      • The skyhook can attach to the middle of connections, rather than just the endpoints.
      • Added a feedthrough insulator as a way to get wires through walls.
      • Addons using wires will have to adapt to these changes!
    • IE now prints a message to chat if Java 8 update 25 is used, since it causes unfixable crashes.
    • Changed the Drill to have the "Shovel" tool class.
    • Changed the Excavator to show Cobblestone instead of missing texture when digging items instead of blocks.
    • Fixed the drill not properly accepting its head.
    • Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft.
    • Fixed some TESR blockstate crashes.
    • Fixed IE projectiles (chemthrower, railgun) not working.
    • Fixed wire loss being higher than intended in some cases.
    • Fixed fluid pipes losing fluid and not accepting small amounts.
    • Non-IE wires can no longer be connected to IE connectors.
    • Fixed arc furnace particles rendering when the arc furnace isn't active.
    • Fixed some capability crashes.
    • Fixed mobs trying to jump over IE fences.
    • Re-fixed the blast furnace using slightly more coke coal than it should.
    • Fixed Vertical Conveyor recipes returning too little.
    • Fixed Nullpointer on Redstone Probes.
    • Fixed Output slots not being blocked.
  • Industrial Foregoing by Buuz135 - (1.7.0-114 > 1.8.2-121)
    • Added a config option to disable the StoneWork integrations.
    • Added some oreDictionary entries to some items.
    • Added transfer addons that can pull and push items and fluids.
    • Added a config option for the petrified fuel generator, to change only for how much a fuel burns based in its burn time (Resetting the Petrified Fuel Generator config will show you a better description of the config options, if it doesn't change).
    • Added a config option to make the Fluid pump not replace fluid with cobblestone.
    • Added Russian translation.
    • Added a config option to increase the range of tree checking.
    • Allowed books in the enchantment factory.
    • Improved the Animal Feeder code to work properly and more efficiently.
    • The Mob Crusher won't void items if full anymore, instead it will reduce the item lifespan to 1 minute.
    • The mod will now clear fake player cache on world start so it doesn't stop working in world relog.
    • Changed the BHTank to fill containers when right clicked.
    • The Mob Crusher won't void xp orbs if full anymore, instead it will reduce the orb lifespan to 1 minute.
    • Cached some repeating recipes, so they don't need to get constantly checked.
    • Reduced stack size of the Enchantment Factory input slots to 1.
    • Delayed CrT actions to postInit.
    • Made the fluid crafter not tick every tick when it can't craft.
    • Updated some localizations.
    • Improved tree checking code a lot, so it can harvest huge trees like forestry giant sequoias.
    • Fixed some NPE in the Fluid Crafter.
    • Fixed enchanted items not being allowed in the Enchantment Applicator.
    • Fixed the BHUnit accepting items that doesn't belong if empty.
    • Fixed Fisher stopping to work after a while.
    • Fixed 3x3 recipes now working in the StoneWork Factory.
    • Fixed the Mob Slaughter Factory dropping other mods mob drops.
    • Fixed some special NPE.
    • Fixed a derp with ears.
  • Integrated Dynamics by kroeser - (0.10.3 > 0.11.5)
    • Added NBT unionintersection and minus operators.
    • Added an operator to check if an NBT tag is a subset of another NBT tag.
    • Added a pipe2 operator.
      • This operator lets you use an input multiple times. In lambda calculus, it's \wxyz.y(wz)(xz). An example use of this would be pipe2(Item Max Damage, Item Damage, Arithmetic Subtraction). This creates an operator that tells you the damageability remaining of any given item.
      • Partially fixes a bug.
    • Added the K combinator.
    • Added a human-readable Display Panel view for Operators.
    • Added a copy functionality to the display panel.
      • This introduces a new copy button and hotkey to copy the current contents of the display panel to the clipboard of your operating system.
    • Added dimension blacklist options for wild Menril Tree and Meneglin biome.
      • This can now be achieved using the meneglinBiomeDimensionBlacklist and wildMenrilTreeDimensionBlacklist config options.
    • Removed UUID when converting entities to strings.
      • This makes things less complicated to work with. This UUID in the string is not required anymore, as unique names (with UUID) can now be retrieved using a separate operator.
    • Removed the write button in aspect properties.
      • Aspect properties are now saved when the gui is closed, which makes configuring many properties (like in IT) a lot more convenient.
    • Rebalanced the (Mechanical) Squeezer recipe for "Blaze Rod to Powder". This fixes a dupe exploit in combination with TE and IC2.
    • The mod will now only output one Nether Quartz Dust in the Mechanical Squeezer. This fixes a Nether Quartz duplication exploit when combined with other mods.
    • Allowed piped ops to take more inputs if the second operator takes +1 args, fixing a bug.
    • Made network-related capability retrieval sided, enabling full compatibility with Compact Machines.
    • Made certain aspects only update on block updates.
      • Operators that depend on those values will also only update when the value updates.
      • This will result in a major performance improvement for certain networks.
    • Allowed custom iteration orders to be passed to positioned addons.
    • The mod now grays out the part channel setting if energy is not applicable.
    • Capped output to, at most, 4 string per wool in (mechanical) squeezer.
    • Fixed the left key not being usable in LP textboxes.
    • Fixed the type parameter of ListOperatorSerializer.
    • Fixed numbers not being convertable to strings.
    • Fixed certain advancements failing to unlock: "Redstone Observement", "Constant Definition" and "Arithmetic Addition".
    • Fixed console spam when previewing cables in compact machines.
    • Fixed a partData error showing in TOP.
    • Fixed a player's unique name including the '(null)' suffix.
    • Fixed a rare crash when rendering Energy Battery.
    • Fixed pipe operator announcing incorrect types.
    • Fixed the LP scrolling bar resetting when pulling item out of result.
    • Fixed properties of errored aspects not applying.
    • Fixed Energy Batteries not having break particles.
    • Fixed positioned iterators possibly becoming invalid in the same tick.
      • This was a bug introduced because of the new round-robin iterators. This caused loss of items in some cases when using the IT player simulator.
    • Fixed label overlapping with button in delayer GUI.
    • Fixed values depending on delayer results never updating.
    • Fixed the block reader not updating on all types of block updates.
    • Fixed a crash when incorrectly applying with non-ops as first arg.
    • Fixed the part settings tooltip on channel being disabled always shown.
  • Integrated Tunnels by kroeser - (1.4.1 > 1.5.2)
    • Added an option to iterate over interfaces in round-robin order.
    • Added NBT-based item and fluid aspects.
      • This allows items and fluids to be imported, exported, picked up, placed and used via advanced NBT filters that allow NBT subsets and supersets to be checked.
    • Added options to only move exact amounts, instead of also lower amounts.
    • Added blacklist property to item, fluid and block-based aspects.
    • Added missing interface settings texture.
    • Changed incorrect left-hand aspect property to right-hand.
    • The mod now properly distinguishes interface and energy channels on interfaces.
      • Before this change, the interface's energy channel was (ab)used as interface channel.
      • Even though interface don't consume energy atm, they might in the future. This was also done for consistency, to make it less confusing for both players and developers.
    • Fixed an item duplication bug when repeating actions in the player simulator.
  • Iron Backpacks by gr8pefish - (3.0.4 > 3.0.5-6)
    • [Internal] Re-added build number to build script.
    • Fixed: backpack being stuck when moved via number-keys into the open backpack.
  • Iron Chests by progwml6 - (7.0.34.820 > 7.0.40.824)
    • There should no longer be a conflict between the shulker box and chest upgrade recipes.
    • Fix the broken shulker upgrade recipe.
  • Just Enough Items (JEI) by mezz - (4.8.5.138 > 4.8.5.147)
    • Improved the error message for when a recipeHandler.getRecipeWrapper fails.
    • Added a Boolean to ignore set restriction when transferring recipe items.
    • Fixed Error Info for null fluids.
    • Added a config for maximum width of the ingredient list.
    • Fixed a crash with JEI Villagers and Primitive Mobs.
    • The mod now depends on latest Forge version, so it can crash properly.
    • The mod now uses getValuesCollection, present in latest Forge, instead of getValues.
  • McjtyLib by McJty - (2.6.3 > 2.6.4)
    • Fixed a problem with redstone, which could cause failures in loading in case the blocks were on chunk boundaries.
    • Applied some fixes on shouldRedstoneConduitConnect @Optional (for EnderIO).
  • ModTweaker by jaredlll08 - (4.0.6 > 4.0.7)
    • Fixed Thermal Expansion refinery percentage.
    • Fixed Refined Storage for newer versions.
    • Added gear recipes support (Thermal Expansion).
    • Added Casting Time support to the Casting.java (Both Basin and Table Recipes).
    • Fixed Refined Storage solderer removal.
    • Fixed the Pure Daisy not respecting meta values (Botania).
    • Added Pure Daisy liquid support (Botania).
    • Add Support for the following Botania Features:
      • Started Work on Knowledge Type Registration.
      • Added KnowledgeType Registration and a ZenExpansion for adding Knowledge to the Lexica Botania.
    • Added TiC arrow and fletchling stats.
    • Fixed BWM support.
    • Fixed TiC Melting.
  • MTLib by jaredlll08 - (3.0.1 > 3.0.2)
    • Marked BaseUndoable as Deprecated, added BaseAction (This should have been done a while ago, when reloading was initially removed).
  • p455w0rd's Library by TheRealp455w0rd - (2.0.25 > 2.0.28)
    • Added some new contributor stuff.
    • Fixed a contributor particle related rendering bug.
    • Fixed contributor particles (again).
  • Pam's HarvestCraft by MatrexsVigil - (1.12.2m > 1.12.2p)
    • Added a new Item: Garlic Coin
      • Made with one garlic and one gold nugget, can be set as currency for the Market/Shipping Bin. (by default, it sets Market currency to 8)
    • Added a new food: Chorus Fruit Soup (toolPotminecraft:chorus_fruit)
      • Restores 4 food (the same as normal chorus fruit but doesn't make you teleport).
    • Added a new crop: Giga Pickle crop (can be disabled in config)
      • Find the seeds in Dungeon chests, drops giga pickles: Cannot make more seeds
    • Added a new config: enablegigapickleCrop [Default: True]
      • Disable to keep giga pickle crop seeds from appearing in dungeon chests
    • Added a new Item: Giga Pickle
      • Drops from the special dungeon chest loot only Giga Pickle crop, restores 1/2 shank like other crops, however can be used in food recipes in place of a pickle
    • Fixed: You should now be able to put any HC fish in the crafting grid to get a vanilla MC fish back.
    • Fixed: All smoothies should now be listed as listAllsmoothie in the oreDictionary.
  • Placebo by Shadows_of_Fire - (1.1.4 > 1.2.0)
    • Moved the packages of a few classes.
      • Mods that depended on Placebo will need to be updated to be compatible.
    • Added EnumItemFactory.
  • Reborn Core by modmuss50 - (3.6.4.194 > 3.6.7.210)
    • Added Turkish translation.
    • Refactored onBlockActivated.
    • Fixed some major issues with the register manager.
    • Added config GUI support.
    • Added support for lists of item stacks in the config.
    • Removed MineTweaker docs generation, as its now done at build time in TechReborn.
    • Cleaned up some debug logging.
    • Updated the mod's license.
    • Update year in the mod's license
    • Decreased stack with proper count.
    • Fixed shiftItemStack destroying items.
    • The mod now handles invalid config values gracefully.
  • Reborn Storage by modmuss50 - (3.0.3.36 > 3.0.5.41)
    • No changes were made to the mod. (Actually, one was done... but was then immediately reverted)
  • RFTools by McJty - (7.24 > 7.29)
    • Added an option to shorten the sequencer’s pattern length.
    • Gave the sequencer an option to end its sequence with its output still on.
    • Gave the timer an option to pause while receiving a redstone signal, like RedPower 2’s timer.
    • Gave wireless redstone transmitters an option to transmit their exact power level.
    • Allowed specifying a non-default state for the non-clearing quarry replacement block.
    • Added Waila support to the scanner, locator, and ender monitor.
    • Replaced the sequencer’s “Fill” button with a “Flip” button to invert all tiles.
    • Did a couple bugfixes related with placement of logic blocks.
    • Fixed crashes with elevator blocks.
    • Fixed wire blocks incorrectly boosting signal strength, depending on the shape of the redstone dust connected to their input.
    • Fixed a freeze when the elevator couldn’t move the platform block directly in front of it.
    • Fixed some edge cases of the elevator being able to move blocks it shouldn’t.
    • Fixed elevator platform blocks rendering with the wrong biome and light level while moving.
    • Fixed hundreds of lines of startup logspam when Chisels and Bits is present and at least one of Waila or TOP is not.
    • Fixed the non-clearing quarry not working on variants of the replacement block (e.g., coarse dirt and podzol when the replacement block is dirt).
    • Fixed duplicate messages when failing to set a redstone transmitter or receiver’s channel.
    • Fixed sneak-click not working to place one redstone transmitter/receiver on top of another.
    • Fixed the fluid placing card not being craftable.
    • Fixed the fluid placing card not working unless support/preview mode was on.
    • Fixed shields getting stuck composed if a shape card was shift-clicked out of them. If this affected you, and you haven’t broken the shield projector since it happened, right-clicking it with a wrench will now remove the stuck shield blocks.
    • Fixed placing an unpowered wireless redstone transmitter not turning off a previously-powered channel.
    • Fixed elevators causing a client crash if they were in the north-east half of the Minecraft world.
  • RFTools Dimensions by McJty - (5.51 > 5.52)
    • Added a more useful error message when another mod registers a biome incorrectly.
    • Added Waila support to the dimension builder.
    • Fixed crashes related to nulls in dimlet keys.
    • Fixed wrong entity ID for horses.
    • Fixed hundreds of lines of startup logspam when Chisels and Bits is present, and at least one of Waila or TOP is not.
  • Simply Jetpacks 2 by Tomson124 - (2.2.1.20 > 2.2.2.28)
    • Tweaked the default config values.
    • Added recipes for crafting armored packs are now shapeless.
    • Added recipes for removing armor plates from packs.
    • Fixed the recipe for armored Fluxpacks.
    • Fixed the Creative Fluxpack and the Creative Jetpack not working.
    • Fixed chat messages from packs not being translated.
    • Fixed the Armor model of the Creative Fluxpack.
    • Fixed Jetpacks not being autocraftable.
    • Fixed NBT values not being reset anymore when crafting higher tier jetpacks.
    • Fixed the removal recipe of armor plating not working.
  • The Lost Cities by McJty - (1.0.2 > 2.0.4)
    • New landscape types:
      • Floating: this landscape type generates floating islands on which cities (buildings and streets) can generate. This landscape type is likely not suitable for general overworld play because villages and strongholds are not generated by default. This profile can be useful to set as a type for the Lost City dimension or for specialized packs.
      • Cavern: a nether-like world going up to 128 with bedrock on top. Cities generate in big caverns. This type of map is very dark and dangerous but otherwise useful as a replacement for the overworld. Good luck surviving the first days though.
      • Space: in this landscape type there are big spheres that generate through the world. These spheres can contain cities (but not always) and can optionally be connected with a monorail system. The landscape outside the spheres can be configured as well. There are three example profiles using this landscape type:
        • biosphere: spheres containing jungles and cities and the outside world a wasteland with very badly damaged and ruined cities.
        • space: spheres floating in the void connected with monorails.
        • waterbubbles: spheres floating in a huge ocean connected with monorails.
    • New configuration possibilities:
      • It is now possible to completely disable highways and railways.
      • There are a few new client side configs for fog density, color and the height of the horizon. These configs only work if the client has Lost Cities installed as well.
      • Worlds using 'space' landscape type have an optional secondary profile that is used for the outside. That way the landscape in the spheres can be totally different (including different biomes) from the landscape outside.
      • New configuration options to avoid foliage of all types. You can now avoid mushrooms, flowers, trees, and so on.
      • New configuration option to avoid the vanilla fossil generation. Useful for void type worlds.
      • Supports for bridges and highways are optional and disabled in void style worlds.
    • New asset system options:
      • The 'dontconnect' meta flag for parts will now also avoid generating doorways for floors that are adjacent to a street outside section or the top of an adjacent building.
      • It is possible to define predefined spheres and disable the automatic generation of spheres. Useful for modpack makers. Every predefined sphere can have a different set of biomes.
      • New 'isbuilding', 'issphere', and 'inbiome' conditions. These conditions can be used (for example) to control loot. Using this you can make sure that loot in the wasteland is different from loot in the spheres.
      • It is now possible to use loot tables on dispeners, hoppers, shulker boxes as well as chests.
      • It is now possible to use torches or light sources from other mods and have Lost City orient them correctly based on where they are placed.
      • Added the ability to specify local named palettes in parts now.
      • Cleanup the palette a bit. All rails are now in a separate palette. Keep this in mind if you were using those in custom assets.
      • New 'nowater' boolean metadata for parts to make sure the ~ (air/water) never generates water even if under waterlevel. Used to avoid water in monorail system.
    • Spawns and teleportation:
      • It is now possible to make sure that players spawn in a certain biome, in a certain predefined bity or in a certain predefined sphere.
      • When spawning in a void type world Lost Cities will make sure the player spawns on solid ground.
      • When teleporting to a void type Lost City world (using the bed+skulls system) Lost Cities will find a valid spot to teleport too. In addition Lost Cities will teleport the player back to a spawn bed if it can find one.
    • Other changes:
      • Nicer profile selection gui. You can now see a small preview of the world you are about to create as well as a more verbose description.
      • Better error handling in case chunk generation causes a crash (can be caused by invalid configuration). You get a log entry telling what chunk caused the problem and some information about that chunk.
      • The API has been expanded with new support for the spheres.
      • Added more optional torches to park parts to ensure that the new dark level types (like cavern) are a bit more playable.
    • allowedBiomeFactors and generatorOptions were in the wrong config category! Be careful when updating and make sure to move the options if you did custom changes!
    • New strategy option to generate translated biomes in case you want to limit the biomes in a world. The default strategy is 'original' but if you select 'randomized' it will try a more random distribution so that more biomes get a chance to be selected. If you chose 'varied' then it will be more sloppy about detecting what biomes are the same or not.
    • Added a sanity check, in case a biome is not properly registered to the biome registry.
    • Registered the Lost City loot tables to the loot table registry.
    • New 'singleBiome' config option to specify that city spheres should only have a single random biome.
    • The monorail crossing will now correctly be empty too (no water/rubble in it). Just like the other monorail parts.
    • ILostSphere.getCenterPos() will now return the correct center position (with y level set correctly as well).
    • If you set the 'spawnSphere' config to <in> then the player will always spawn in a sphere. If you set the config option to <out> the player will spawn outside a sphere.
    • If the 'debug' config option is set to true palette statistics as well as biome translation statistics are dumped to standard output (log file) at startup.
    • New 'manualBiomeMappings' configuration option to manually override how some biomes map to others. This can be used in combination with allowedBiomeFactors to get more control over the final distribution.
    • New spawnNotInBuilding config to avoid spawning in buildings.
    • Fixed registration of loot tables so that it actually works now.
    • Cleaned up ground level handling for dual profile worlds (like biosphere). The 'outsideGroundLevel' setting is now obsolete. Instead you should use the 'groundLevel' setting from the child profile (previously that was ignored). In addition the waterLevelOffset from the main profile is now actually used for that profile (so the inside of spheres) and not for the outside world anymore. This means that it is now actually possible to get water generation inside the spheres and even flood them. Lost Cities will automatically detect the old 'outsideGroundLevel' setting and migrate it to the new format. Basically that means that when it discovers a profile that has an 'outsideGroundLevel' that is different from -1 it will do the following:
      • Set the 'groundLevel' in the child profile to the current value of 'outsideGroundLevel'.
      • Set the 'waterLevelOffset' in the child profile to the 'waterLevelOffset' of the main profile.
      • Set 'outsideGroundLevel' in the main profile to -1 (not used).
      • Set 'waterLevelOffset' in the main profile to the default 8.
    • Worked around an issue with sponge compatibility. Additionally this means there is now a new ILostCities api that other mods should use instead of the instanceof ILostChunkGenerato<wbr />rtrick.
    • 'Border' generation is now much nicer for cities in city spheres. Borders are generated when a city chunk generates adjacent to a lower other chunk.
    • Disabled villages in 'cavern' as the villages spawn on top of the world (above bedrock).
    • More fixes for sponge compatibility
  • The Twilight Forest by Benimatic - (3.5.263 > 3.6.345)
    • Added:
      • The Naga Courtyard has received a complete revamp while maintaining the old style of it.
        • More things are planned at a later date for a second batch.
      • Many new blocks styled for and after the Naga including but not limited to:
        • Etched Nagastone
          • Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.
          • Has 2x2 stone tiles on the end.
          • Comes in normal, mossy, and cracked variants.
        • Nagastone Pillar
          • Block is available in 3 axal rotations.
          • Works like vanilla Quartz Pillar Block.
          • Comes in normal, mossy, and cracked variants.
        • Nagastone Stairs
          • Texture like Etched Nagastone.
          • Has Left and Right facing variants dictating which way the swirls go.
          • Both Left and Right come in normal, mossy, and cracked variants.
        • Spiral Stone Bricks
          • Can be used in a 2x2 patterns to make a complete spiral.
          • The block itself is in 3D and has depth not only through shading.
      • The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.
      • Two original music tracks by MrOwltkins were added.
      • Updated our Chinese language file thanks to 3TUSK.
    • Changed:
      • Block And Chain now appears from your left hand if used in the off-hand slot.
        • Also cleaned up the code around there.
      • shifted the Knightmetal Loop texture to the middle.
      • Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.
      • Made the Block and Chain thicker when held.
      • The Block and Chain received a model override, the texture will change to only the loop when it is thrown.
        • Cube of Annihilation received a new texture for this too.
      • Optimized Cicadas, Fireflies, and Moonworms for the server side.
        • Made TF Critters not tick at all on the server side.
      • Wispy Clouds are now dropped when broken.
      • Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).
      • Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
      • Broke the fourth wall, wont fix.
    • Fixes:
      • Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
        • Fixed the issue when going through a portal would displace you up in the air.
      • Moved the language key for "Underbrick Floor" from meta 2 to meta 3 to fix lang entry collision for Underbrick.
      • Fixed a crash that happened due to the mod OpenTerrainGenerator.
      • Magic Beans once again properly grow into beanstalks on dedicated servers.
      • The vignette that appears in low light no longer randomly flickers in the Twilight Forest.
      • Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.
      • Placing a giant block where it would replace a snow layer no longer crashes the client.
      • Moonworm Queen no longer breaks like a tool when it hits 0 durability.
        • Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.
      • Scepter of Twilight/Life Draining once again can be recharged.
      • Fixed the broken fourth wall.
      • Fixed players disconnecting from servers due to bad packet missing default constructor.
  • Tinkers Construct by mDiyo - (2.9.0.55 > 2.9.1.65)
    • Adjusted the melting output for horse armor.
    • Fixed: Unbreakable tools can be properly repaired now.
    • Fixed the Smeltery/Furnace not processing things when the lava tank was empty and got refilled.
    • Fixed Slimeboots spamming the log with errors.
    • Fixed interactions with other mods that try to till slimegrass.
    • Fixed a crash when breaking webs with scythes.
  • Toast Control by Shadows_of_Fire - (1.3.0 > 1.3.1)
    • Updated to support the newer version of Placebo.
  • TOP Addons by DrManganese - (1.2.1 > 1.3.0)
    • Fixed double extended info when extendedInMain is true.
    • Added Chinese (zh_cn) translation.
  • UniDict by WanionCane - (2.3.1 > 2.3.2b)
    • Fixed: Immersive Engineering Integration changes were making JEI to not display the secondary outputs.
    • Fixed a mod name being misspelled on IntegrationModule.java.
    • Added two methods to allow modders to blacklist their recipes on Crafting Integration.
  • Wireless Crafting Terminal by TheRealp455sw0rd - (3.8.55 > 3.9.60)
    • Fixed Booster Cards dropping from Enderman, even when the config for said mechanic is turned off.
    • Implemented a Creative WCT/Infinity Booster Card.
    • Updated to build against AE2 rv5-stable-8.
    • Fixed the Creative WCT not working out of range of WAP when the old infinite range mechanic was enabled.
    • Fixed being unable to access crafting status GUI from the Creative WCT.
    • Fixed: The mod now initializes magnet of no NBT present when clicking the WCT GUI's Magnet Mode Button.
    • Also fixed a bunch of unreported Creative WCT bugs the mod author found... Said item should be good now.

Configuration Changes

  • Environmental Tech
    • Fixed weirdness with oreDictionary entries in the Void Resource Miner's configs.
    • Added the "Raw" Basalt variant from Chisel to the Void Resource Miner.
  • Exchangers
    • Re-generated the mod's config file, to ensure no problems from modified entries.
  • Simply Jetpacks 2
    • Re-generated the mod's config file, as requested by the mod author.
  • UniDict
    • Removed Uranium from the unify list, as it would cause problems with cross-mod interaction.

Recipe Changes

  • 00_default.zs
    • Added a file header.
    • Disabled the crafting of a Crafting Station from Tinkers' Construct, due to a known dupe bug (Note: existing tables will remain).
    • Added a tooltip to the Crafting Station from Tinkers' Construct, explaining why its disabled.

Additional Files

Related Projects

Include