File Details
FTBPresentsDirewolf20110-1.13.0-1.10.2.zip
- B
- Jul 7, 2017
- 13.22 MB
- 34.7K
- 1.10.2
File Name
FTBPresentsDirewolf20110-1.13.0-1.10.2.zip
Supported Versions
- 1.10.2
FTB Presents Direwolf20 1.10-1.10.2-1.13.0
Mod(s) Removed
- Waila by ProfMobius
- Replaced with HWYLA, due to it having several bugfixes over the original. The new mod should look and work the same.
Mod(s) Added
- ConnectedTexturesMod by tterrag1098
- A resource pack extension library.
- A new dependency for Chisel. Handles stuff like connected textures and fullbright blocks.
- Mod offers an example resource pack for adding connected/fullbright textures to vanilla, available here
- Hwyla by TehNut
- Hwyla (Here's What You're Looking At) is a UI improvement mod aimed at providing block information directly in-game. It is also a fork of Waila.
Mod(s) Updated
- Blood Magic by WayofTime - (2.1.10-79 > 2.1.11-80)
- Added support for some modded crops (Untested, theoretically they work):
- Harvestcraft
- Actually Additions
- Extra Utilities
- Large Bloodstone Bricks should now receive 4 from a craft.
- Mod now dynamically calculates Meteor Weight.
- Updated Sigil of Holding texture so set color is more visible.
- [API] Added methods for removing recipes.
- Fixed permission level for sub-commands.
- Fixed the Diamond Meteor giving blocks of diamond.
- Fixed a NPE in fluid filter.
- Fixed Blood Tank capacity being reset when the chunk reloaded.
- Fixed Rune Type capability not registering on physical client.
- Fixed blocks destroyed by bound tools not storing any NBT data.
- Fixed Harvest ritual not working on Melons and Pumpkins.
- Added support for some modded crops (Untested, theoretically they work):
- Brandon's Core by brandon3055 - (2.1.8.107 > 2.1.9.113)
- No changelog was provided by the mod author.
- Chisel by tterrag1098 - (0.0.10.22 > 0.0.11.26)
- Futura blocks are back to their former glory!
- Antiblocks now glow! (and a few other blocks do too!)
- Most render logic has been moved to new mod, CTM.
- Removed some configs that now belong to CTM.
- Fixed some potential packet exploits.
- Fixed companion cube's subtext.
- Fixed a crash from mods using the old API.
- Fixed an error when opening a newly crafted iChisel.
- CoFH Core by TeamCoFH - (4.1.2.157 > 4.1.10.14)
- Supports new TF/TE features.
- Minor updates for optimization and compatibility.
- Updates to handle various fixes and optimizations.
- Corrected a corner case issue with ASM not firing.
- Fixed a corner case crash with German keyboards.
- Backend support stuff.
- CraftTweaker by jaredlll08 - (3.0.25 > 3.0.26)
- Added
JEI.removeAndHide();which removes the recipe and hides the output from JEI. - Changed output of
/mt hand, it will now output the stacksize if it is more than 1. - Moved the first reload event to run before the actions are undone.
- Fixed JEI hiding.
- Fixed recipe dumping crashing.
- Fixed JEI Support.
- Fixed console spam.
- Fixed scripts being loaded from a zip file.
- Fixed JEI being broken on newer versions.
- Fixed scripts in sub directories.
- Fixed errors on the first line of a script not outputting which script caused the error.
- Fixed jei searching for custom item names and tooltips.
- Fixed CTGUI 1 removal script output.
- Added
- Draconic Evolution by brandon3055 - (2.1.0.232 > 2.1.2.245)
- Fixed the draconium capacitor not charging items.
- Made the celestial manipulator time warp effect a lot smoother.
- Chaos island explosion nolonger kills you in creative mode.
- Fixed an item handler crash with the crafting core.
- Added a catch to the mob soul to fix issues with broken mod mobs.
- Attempted to fix Ender Energy Manipulator SF compat (may or may not have been successful).
- Fixed chaos island implosion effects not rendering.
- Fixed a breaking mipmap related to the Ender Energy Manipulator.
- Fixed a potential crash related to mob soul.
- Fixed an elusive fusion crafting desync bug (only occurs when injectors are 1 block from the core).
- ElecCore | Rendering Library by Elec332 - (1.7.421 > 1.7.425)
- Added Forestry property reference.
- Updated mappings & forge version.
- Fixed some unlocalized names not being fully lowercased.
- Fixed modules loading before the actual mod.
- Fixed usage of a method that is not available for 1.10 Minecraft.
- Extreme Reactors by ZeroNoRyouki - (0.4.5.29 > 0.4.5.30)
- Added config options to disable Fuel Rods / Turbine particles.
- Added localizations for Fluid Cyanite.
- Added localizations for client-only configurations.
- Forestry by SirSengir - (5.2.17.376 > 5.2.17.377)
- Fixed bees doing damage on peaceful mode.
- GraveStone Mod by EuhDawson - (1.5.12 > 1.5.13)
- "Bugfixes."
- Immersive Engineering by BluSunrize - (0.10-60 > 0.10-61)
- Changed Toolboxes and Wooden Crates to keep their enchantments on placement.
- Changed seed & produce outputs of wheat and beetroot in the cloche.
- Fixed the Coke Oven dropping additional items.
- Fixed formatting issues on the lang file.
- Fixed the Cloche having broken RS integration.
- Fixed redstone connectors not updating their colour.
- Fixed a timestamp issue on Coresamples.
- Fixed Tesla Coils deleting blocks on placement.
- Fixed missing sounds for the Metal Press and other things.
- Fixed the Charging Station having a broken mesh on the bottom.
- Fixed Villagers trading MV wirecoils twice.
- Fixed logic and effects for the Grunt Birthday Party achievement.
- Industrial Craft by Player - (2.6.234-ex110 > 2.6.245-ex110)
- "Bugfixes."
- JourneyMap by techbrew - (5.4.6 > 5.4.7)
- Added a link to JourneyMap's Discord server.
- Added a link to Privacy Notice.
- Updated Wall of Fame for latest Patreon donors.
- McJtyLib by McJty - (2.3.11 > 2.4.3)
- Emergency fix which should help protect against mods that do something wrong with GUIs (causing them to be made current but not calling
initGuion them).
- Emergency fix which should help protect against mods that do something wrong with GUIs (causing them to be made current but not calling
- Mercurius by TamasHenning - (1.0.4 > 1.0.6)
- Various bug fixes and minor improvements.
- Redstone Arsenal by TeamCoFH - (2.0.4.33 > 2.1.2.6)
- Added "Flux-Infused Shield": Damages mobs when used as a weapon or when blocking.
- Added "Fluxed Electrum Plate".
- Energy values in tooltips now have commas.
- Items now have full compatibility with Forge Energy.
- The mod no longer requires Thermal Foundation.
- Recipe for Fluxed Armor Plating now uses 4 Fluxed Electrum Plates and 1 Flux Crystal.
- Made a pretty big overhaul with textures and jsons. Texture packs will need updating.
- Textures have been overhauled a bit.
- RFTools by McJty - (6.01 > 6.10)
- Bugfixed dimensional shard worldgen, which was too rare.
- Fixed overflow issues with linked powercells. First, there is now an enforced maximum of 2 billion RF. Secondly, if (due to a bug before) the total energy in a network is negative it will automatically be corrected to maximum.
- Fixed the builder so it no longer barfs and blocks on invalid items.
- Storage Drawers by jaquadro - (3.7.9 > 3.7.10)
- Possible fix for controllers rarely not building the storage network.
- Thermal Dynamics by TeamCoFH - (2.0.2.4 > 2.0.9.13)
- Improved the round-robin functionality.
- Ducts will now properly connect to things which send energy but don't receive it in all cases.
- Energy can now transfer seamlessly through Servos.
- Some generators are stupid liars. Fluxducts now connect to these.
- Added a temporary fix for Viaduct camera motion. Still working on it!
- Fixed a corner case issue involving a race condition.
- Retrievers work again.
- Applied some optimization on the backend.
- Filters are a bit better with non-traditional inventories now.
- Fixed various corner cases with Long Range Viaducts.
- Fixed: Energy ducts no longer lose energy at inappropriate times.
- Fixed a corner case crash with servos.
- Thermal Expansion by TeamCoFH - (5.1.1.93 > 5.1.8.17)
- Added support for the new Clathrate ores in TF.
- Added Tinkers Construct integration.
- Plugin support has been improved.
- Added plugin support for HarvestCraft and Natura.
- Added more features for Forestry and Tinker's Construct Plugins.
- Added QoL improvements - configs for storage things.
- Arboreal Extractor now better remembers what fluid it is creating.
- New: Magma Crucible can now melt down Magma Blocks.
- Stupid-proofed the Fluid Tank so that irresponsible blanket registry scans no longer crash.
- Applied minor updates for optimization.
- Did some optimization on the backend.
- Block sounds now work again.
- The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrate augment. (This is necessary for some trees.)
- Fluxed Phyto-Gro is now slightly less effective. (4x multiplier instead of 5x)
- Various parameters relating to the PHytogenic Insolator have been altered.
- Changed lots of textures.
- Stupid-proofed a couple of potential x-mod interactions.
- Fixed: Sawmill obeys OreDict once again.
- Fixed various issues related to the Energetic Infuser.
- Thermal Foundation by TeamCoFH - (2.1.0.82 > 2.1.4.9)
- Added new Blocks/Items: Ore Clathrates.
- Implemented world generation for these, including crude oil. Check your
/config/cofh/worldfolder for values! - Adjusted Clathrate breaking behavior.
- Implemented world generation for these, including crude oil. Check your
- Added armor and tools for Aluminum, Constantan, and Steel.
- Made a pretty big overhaul with textures and jsons. Texture packs will need updating.
- Added new Blocks/Items: Ore Clathrates.
- Waila Harvestability by squeek502 - (1.1.9 > 1.1.10)
- Updated German localization.