File Details
FTBPresentsDirewolf20110-1.3.0-1.10.2.zip
- B
- Jan 3, 2017
- 5.89 MB
- 4.1K
- 1.10.2
File Name
FTBPresentsDirewolf20110-1.3.0-1.10.2.zip
Supported Versions
- 1.10.2
FTB Presents Direwolf20 1.10-1.10.2-1.3.0
Many novelties have arrived! Look out for new stuff in Ender IO, Extra Utilities 2 and Quark, amongst other minor changes and fixes...
Mod(s) Added
- Bad Wither No Cookie! by droidicus
- A lightweight Minecraft mod to silence the Wither and End Dragon broadcast sounds.
Mod(s) Updated
- Actually Additions by Ellpeck - (r94 > r97)
- Made the ESD a lot less performance intensive and gave it a cooldown.
- Fixed an Exception with Solidified Experience, Balls of Fur and Resonant Rice.
- Fixed the Item Laser Relay achievement being impossible to get.
- Applied Energistics 2 by AlgorithmX2 - (rv4-alpha-9 > rv4-alpha-11)
- Fixed: Transformer bug introduced during FG/mcpbot downtime.
- Better Builder's Wands by Portablejim - (0.9.1 > 0.10.0)
- Config file should have slightly better descriptions for blacklists
- Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
- Wands will now pull blocks out of compatible bags (1 layer deep only).
- Fixed fluid mode chat message on changing fluid mode.
- Fixed crashes when looking away from some blocks.
- Brandon's Core by brandon3055 - (2.1.2.76 > 2.1.3.82)
- "Some Random Stuff And Things" (No changelog provided; all minor, undetailed changes)
- Chisels & Bits by AlgorithmX2 - (12.8 > 12.9)
- Fixed a crash with MCMP: You now should be able to break combinations of C&B blocks that are combined with other MCMP blocks (g.e. Refined Storage cables).
- Fixed a glitch with leaves not rendering properly.
- Fixed an issue with mismatched states.
- CodeChicken Lib 1.8+ by covers1624 - (2.5.0.178 > 2.5.1.185)
- Sub model system for the CCL blockstate json!
- Added debug command
/dumpModelLocationsfor dumping IBlockState to ModelResourceLocation. - Moved shader validation code to a seperate method to be called after everything has been initialized.
- Added a
/nukeCCModelCachecommand for the client: nukes all models cached inside CCL's BlockBakery, requiring them to be re-baked. - Added a
dump_asm_rawconfig for the modular asm transformer.
- Compact Solars by progwml6 - (5.0.6.330 > 5.0.8.331)
- Fixed "missing mcmod.info" on the in-game mod list.
- CompatLayer by McJty - (0.1.4 > 0.1.6)
- Small change for 1.11.2 which needs changes to all compatlayer versions.
- CraftTweaker by jaredlll08 - (3.0.15 > 3.0.17)
- Added a new script function.
- Added a new recipe action (Example)
- Moved packets off the network thread.
- Fixed the FileLogger crashing headless servers.
- Fixed an issue on world load that some people were having.
- Properly fixed JEI issue now!
- Dark Utilities by darkh4x - (1.1.6.99 > 1.1.6.103)
- Fixed Sneaky Blocks not using the right color for colored blocks.
- Fixed server crash with the focus sash.
- Removed Ender Tether pinging.
- Added dyed slime blocks.
- Deep Resonance by McJty - (1.4.1 > 1.4.2)
- Works on 1.11.2 too
- Requires CompatLayer 0.1.6
- Draconic Evolution by brandon3055 - (2.0.4.142 > 2.0.6.157)
- Made the T8 energy core cheaper when not in hard mode.
- Updated Energy Crystals.
- Fixed some mod items not working in custom fusion recipes due to recipes being loaded too early.
- Fixed AOE code not collecting some blocks such as Ender I/O conduits.
- Fixed some broken localization in the advanced dislocator.
- Fixed wiki manifest not downloading on other operating systems.
- Fixed Energy Crystal's always dropping a basic release when broken.
- Ender IO by CrazyPants_MC - (3.0.1.145_beta > 3.1.156)
- Added protection against invalid itemStacks from farming.
- Added some integration with Tinkers.
- All metals from the mod can now be smelted and made in the smeltery.
- Added a Dark Steel Grinding Ball Cast.
- Added Molten Redstone, Glowgas (Glowstone) and Liquidfied Ender Pearls to Tinkers' Smeltery, so alloys can be properly made on it.
- Liquidfied Ender Pearls placed on world will teleport entities away (as Resonant Ender used to do in 1.7).
- Added Ardite and Cobalt dust, can be smelted with any regular furnace into ingots.
- Manyullyn can now be made in the Alloy Smelter (1 Cobalt Ingot + 1 Ardite Ingot + 10.000 RF = 1 Manyullyn Ingot and some XP)
- Ardite and Cobalt could already be grinded in the SAG Mill, but now they have a chance of dropping netherrack.
- Six EnderIO's Obsidian Dust will turn into one block of Molten Obsidian, as to avoid a Dupe Exploit with the SAG Mill (As with dark steel balls the Mill will give 6 dust per block, instead of just 4).
- Added owner's name to the Killer Joe death message.
- Added workaround for Tinkers not knowing obsidian until after postInit.
- Added comparator override for Buffer (items only) and Vacuum Chest.
- Added Big, um, Extreme Reactors integration.
- Adjusted Reactors registration as ZeroNoRyouki advised.
- Added Cold Fire.
- Cold Fire won't spread to other blocks, and should be safe around explosive fluids.
- Igniter is used to place it, needs to be charged with "Vapor Of Levity" (10mb per use, required liquid can be tweaked or disabled in the config).
- Removed fire block from creative inventory, tooltips don't make sense either.
- Added crafting recipe for the Cold Fire Igniter: Same as a Flint & Steel, but with Dark Steel.
- Added more loot-unique capacitors possibilities:
- Crushed: +Speed to SAG Mills.
- Clean Cut: +Speed to Slice'n'Splices.
- Tight: +Speed to Soul Binders.
- Hiding: +Speed to Painting Machines.
- Added null check for mods that think that adding null to a stack makes sense.
- Added check regarding fluids existing before we use them.
- Added diagnostics code to conduit neighbor updating.
- Redone diagnostics code for conduit neighbor updating.
- Added conduit debugging output and cleaned up conduit networks.
- Implemented a new Enchanter model.
- Removed double calling cap on charging.
- Removed unused, old Storage Drawers API.
- Removed unused things and did other general cleanup.
- Remove a reference to an outdated config value.
- Removed even more outdated config settings and all their references.
- Diamond Ore and Emerald Ore now have a chance of dropping cobblestone when grinded in the SAG Mill.
- Boosted XP Vacuum (10x faster than before) because people insist on using only one.
- Harvester now triple checks the sapling when replanting from a harvest result.
- Rewrote LootManager to use a standard loot table. Loot weights will need to be tweaked!
- Reworked to use RandomChance LootConditions instead of weights.
- Expanded loot tables.
- Added domain to loot function resource locations.
- Mod now kicks Baubles harder to sync the Baubles inventory to the client. (Parts I and II)
- Changed TiC fluid registrations to be skipped if a mod is installed that is known to provide them.
- Made the Enchanter work a little bit more like the rest of Ender IO.
- Made the Tanks check if filling/draining items is possible in a cheaper way.
- Fixed: For painted facades it is not an error to have no conduits inside.
- Fixed Basic Capacitor not being blocked from upgrade slots.
- Fixed result processing for slotless machines.
- Fixed item duping when inserting into an inventory that lies about how many items it can accept.
- Fixed Java 1.8 dependency.
- Fixed invalid painting recipe registration for dark steel trapdoors.
- Ender Storage 1.8+ by covers1624 - (2.2.0.95 > 2.2.0.96)
- Minor changes.
- EnderCore by tterrag1098 - (0.4.1.61-beta > 0.4.1.62-beta)
- Implemented a protection against fluid items that implement IFluidHandler wrong.
- Extra Utilities 2 by RWTema - (1.1.3a > 1.1.3c)
- Added "Creative Harvest Block": Right-click with another block to create a block that can be infinitely mined without breaking.
- The Deep Darkness has reawoken.
- Deep Dark mobs now have double health and attack power.
- Rainbow generator now gives 2,500,000 RF/T (still balancing).
- Speed upgrades now require only
21 GP each regardless of the number (still balancing). - Drum recipes that use previous tier of drum will keep fluid stored in the input drum.
- Changed "Demonically Gargantuan Drum" recipe.
- Changed several recipes that used dispensers so they now use droppers.
- Drum tooltips now use comma formatting.
- Fixed null IFluidTankProperties[] being returned in machine's fluid handlers.
- Fixed unloaded GP mills giving incorrect values.
- Fixed energy dupe with Rainbow generator.
- Reverted changes in power management to fix angel ring crash.
- Extreme Reactors by ZeroNoRyouki - (0.4.5.22 > 0.4.5.23)
- Added support for Tinker's Construct blue and purple slime (enableComedy must be enabled in the config file).
- Added support for Substratum fluids in the Reactor.
- Removed requirement for fluids to have an ItemBlock to be accepted as a Reactor moderator. This will allow more mods to add their own moderator fluids.
- Forestry by SirSengir - (5.2.16.335 > 5.2.16.348)
- Added a way to register items to work as fertilizer in farms through config.
- Mod now checks that fluids are not null when auto-dumping from bottler.
- Improved farm control.
- Cleaned up the backpack resupply handler.
- Fixed: SidedInvWrapper being used when facing is null.
- Fixed: Alveary ignoring rain.
- Fixed: IC2 + Foresty crash.
- Fixed: Electrical Engine being placed backwards.
- Fixed: Bee buildup during pause.
- Fixed: 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops.
- GraveStone Mod by EuhDawson - (1.5.9 > 1.5.10)
- Fixed Grave not forming with
/suicideor/killon SMP. - Player now gets a message when the grave could not be created.
- Fixed Grave not forming with
- Immersive Engineering by BluSunrize - (0.10-53 > 0.10-54)
- Added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes.
- Added the Turntable, a block that allows rotating of other blocks.
- Added the "Dominator" shader.
- Changed Wirecoils to change their distance display to red when too far from their linking point.
- Changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo.
- Changed Assembler to allow crafting IC2 recipes.
- Fixed issues with lowercasing without locale.
- Fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy.
- Fixed Shaderbags having their conversion recipes crash.
- Fixed duplicate rod recipes in the Metal Press.
- Fixed TConstruct book not showing Hemp item.
- Fixed multithreading issues.
- Fixed crash with unknown recipes in the Assembler.
- Fixed resource overhead with Bucket Wheel rendering.
- Fixed Manual not handling scrolling lists properly.
- Fixed Sheetmetal Tanks not rendering fluids with colour.
- Fixed Chemthrower not dropping player-only items (Like blaze rods).
- Fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource.
- Fixed needless chunkupdates caused by Blastfurnace Preheaters.
- Fixed Splitting Conveyors flipping directions too early.
- Industrial Craft by Player - (2.6.128-ex110 > 2.6.142-ex110)
- Added Industrial Workbench.
- Added Batch Crafter.
- Added client side command to simulate right clicking.
- Mod now allows charging of jetpacks attached to non-electric armours.
- Allowed a pump with water next to an empty compressor to make snowballs again.
- Allowed TEBlocks to have transparent textures (fixes glass fibre cables).
- Allowed the pump output to be taken out of any side other than the top (rather than only the bottom).
- Cleaned up the default config.
- Fixed placing reactor chambers in a 1 block gap between multiple reactors.
- Fixed depleted MOX fuel being impossible to process in the Thermal Centrifuge.
- Fixed reactor chambers sometimes falling off reactors on chunk loading.
- Fixed dynamite recipe not existing.
- Fixed obscured blocks crashing when their block damage lines are drawn (sort of).
- Fixed rubber + resin sheet recipes outputting too little.
- Inventory Sorter by cpw11 - (0.10.0+42 > 0.10.2+43)
- Updated to latest forge RB, cleaned up a deprecation warning.
- Fixed an Armor Dupe Bug.
- Iron Backpacks by gr8pefish - (2.2.20 > 2.2.21)
- Unequipping a backpack is more intelligent.
- Removed ability to shift right click with an equipped backpack to deposit immediately. (Hard to do code-wise, and it is now very easy to unequip and deposit, then reequip)
- Fixed recipe mirroring conflict making decompression upgrade uncraftable.
- Fixed right click to open backpacks directly persisting and causing you to pick up a half stack of an item occasionally.
- Fixed item pickup sound constantly playing when it shouldn't (e.g. backpack was full).
- Fixed Extra Utils 2's Builders wand removing too many blocks from a backpack with the restocking upgrade by disabling compat explicitly.
- JourneyMap by techbrew - (5.3.2 > 5.4.0)
- Performance improvements and reduction in lag spikes on lower-end/over-worked graphics cards.
- Bugfix: Waypoint Teleport button missing for Ops (again).
- Bugfix: Deathpoints couldn't be shared in chat. Waypoint sharing now supports quoted names.
- Bugfix: Mob textures from some mobs could break if their resource path didn't include
/entity/. - Bugfix: Player radar elevation indicator rotated with player heading.
- Just Enough Items (JEI) by mezz - (3.13.6.392 > 3.14.2.401)
- Added
IngredientBlacklist. - Added
IRecipeRegistry.removeRecipeto the API. - Added method to create smelting recipes at runtime.
- Deprecated
reload()and added a warning message. - Fixed item list click-through with Simple Achievements book.
- Catched
ExceptionInInitializerErrorfrom plugins. - Fixed
IndexOutOfBoundsExceptionin player transfer handler. - Fixed
PlayerRecipeTransferHandlernot seeing last 4 slots in inventory. - Made the "Show Recipes" area in player inventory smaller (to avoid misclicks).
- Added
- Morpheus by Quetzi - (3.1.12 > 3.1.13)
- Reworked command handling.
- Not Enough Wands by romelo333 - (1.5.2 > 1.5.3)
- Version compatible with 1.10.2, 1.11, and 1.11.2
- Requires CompatLayer 0.1.6
- Quark by Vazkii - (r1.1-66 > r1.1-70)
- General:
- Quark's loot functions are now serializable and usable in json defined loot tables. They also won't crash the game if used with LootTweaker.
- Removed a bunch of unused textures.
- Building:
- Registered polished stone in the ore dictionary.
- Vertical Wood Planks now use the vanilla textures rotated a bit, so they have out of the box support for resource packs.
- Decoration:
- Fixed quark chests not turning into presents during christmas.
- Fixed the default bed color tooltip not working.
- Management:
- Fixed the dropoff feature breaking OpenComputers tablets.
- Fixed a crash when linking items.
- Fixed the chat spam filter for linking items only kicking OPs rather than only kicking normal players.
- Tweaks:
- Added some vanilla texture changes. Right now the 1.8 stones, brick, glass, and pumpkin face textures are changed.
- Fixed a crash on startup with the new resource pack feature. I couldn't reproduce the issue so this may not fix it, but it should in theory.
- Fixed the monster note block feature potentially breaking other mods' custom noteblocks.
- Vanity:
- Fixed a crash when placing a boat in a server without quark. (note: you need to disable Boat Sails on your client for this to work)
- World:
- Added a feature to revamp the generation of the 1.8 stones to massive clusters. The same feature also adds Marble and Limestone as more stones to generate and build with.
- Added Crystal Caves that generate rarely around the underground. These contain colored crystals and some ores.
- Added Noodlor's Dank Dungeons to world generation. These replace the vanilla dungeons.
- Costs for applying runes and ancient tomes now have config options.
- Rebalanced pirate ship loot and generation rate. Again.
- Fixed a debug message for where dungeons spawn being left behind.
- General:
- RFTools by McJty - (5.71 > 5.75)
- A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this.
- Added protection to the elevator in case for some reason the elevator block is gone.
- Added more protection for bad items in storage system.
- The matter transmitter will no longer attempt to teleport players that are riding a horse.
- Mod won't round the matter numbers for the spawner anymore.
- Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it.
- Fixed some null itemstacks in crafter recipes.
- Fixed a problem with the spawner GUI which caused crashes.
- Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)
- Storage Drawers by jaquadro - (3.5.14 > 3.5.16)
- Added WAILA configs (via the WAILA config menu).
- Fixed x-ray effect when placing raw framed blocks in world.
- Fixed 0-size stack left in inventory when shift-clicking raw framed block into framing table.
- Fixed shrouded icons showing on empty drawers and not on occupied drawers.
- Fixed fill meters still showing on shrouded drawers.
Configuration Changes
- Bad Wither No Cookie!
- Enabled silencing of both dragon & wither server wide sounds. (Be quiet already!)
Recipe Changes
- Re-Enabled Chisels' iChisel recipe.

