File Details
FTBBeyond-1.7.0-1.10.2.zip
- B
- May 15, 2017
- 16.64 MB
- 51.6K
- 1.10.2
File Name
FTBBeyond-1.7.0-1.10.2.zip
Supported Versions
- 1.10.2
FTB Beyond-1.10.2-1.7.0
Mod(s) Updated
- Advanced Machines by Chocohead (60.0.2 > 60.0.4)
- Implemented support for upgrade API in IC2 2.6.192+ (and thus now requires at least that version or newer).
- Blood Magic by WayofTime (2.1.9-78 > 2.1.10-79)
- Fixed malicious clients being able to load arbitrary chunks on the server.
- Fixed Bound tools not setting their tool class and harvest level.
- Brandon's Core by brandon3055 (2.1.6.98 > 2.1.7.102)
- Some changes to the modular GUI system.
- Fixed some little crashes.
- Added my own find closest player method because vanilla's is just broken.
- "Fixed some little issues."
- Chameleon by jaquadro (2.2.2 > 2.3.0)
- Added
PassLimitedModel.
- Added
- Chest Transporter by CubeX2 (2.5.16 > 2.5.17)
- Mod now fires its "block break" event before picking up the chest, so it can be prevented by other mods.
- Compact Solars by progwml6 (5.0.8.331 > 5.0.9.332)
- Clean up code base a bit to make it look cleaner, everything still functions!
- Deep Resonance by McJty (1.4.7 > 1.4.8)
- Fixed a chunk unloading crash with tanks.
- Draconic Evolution by brandon3055 (2.0.10.199 > 2.0.12.222)
- Added the Ender Energy Manipulator, an item that can extract an egg from the dragon.
- Silenced the dragon multi-death error message.
- Fixed weapons not using energy when attacking only 1 target.
- Fixed shaders still attempting to initialize when GL does not support them.
- Fixed a null pointer in the reactor explosion code (I hope).
- Fixed a crash in the Project Intel editor.
- Fixed fluid gates dropping flux gates.
- ElecCore | Rendering Library by Elec332 (1.7.418 > 1.7.420)
- Fixed a crash that could occur in 1.10 when breaking some blocks.
Constructing&PreInitializationof modules now happens after all mods have preinitialized; this makes them more configurable, as the owner mod now has the time to load the config and deceide whether the module should be loaded or not.- Modules now use the EventBus of the owner mod.
- Workaround for a bug in the Guava EventBus.
- Engineers Workshop by EwyBoy (1.3.2 > 1.3.5)
- Added recipe for the axe upgrade, no bug reports came in so it's stable?
- Added a new rendering method for the tile, you can now see the power from the block texture (fancy TESR stuff)
- Fixed a bug with transfer / auto-transfer not working, Had to undo a PART from the previous bug with crashing (this should be fine, REPORT AN ISSUE IF YOU CRASH FROM THIS!)
- Allowed config support for blocks with metadata, You can now add ExtraUtils2 and ThermalExpansion machines!
- There's a bug report of a crash that occurs when you exit the table. If this happens to you, please submit it along with what happened when you crashed (and a crashlog too). Mod author was able to reproduce it one, but not again after that and would like to get more data on what is causing this.
- Extreme Reactors by ZeroNoRyouki (0.4.5.28 > 0.4.5.29)
- New mod-compatibility system code: from now on it will be much easier to add support for other mods.
- Added back support for Mekanism Enrichment Chamber and Crusher.
- Updated OpenComputers-related code to version MC1.10.2-1.6.2.7 of OC.
- Removed cached fluid handler to help solve port connection issues on server restart. That or the ports should not turn into auto-output anymore in the next version!
- FTB Utilities by FTB (3.6.0 > 3.6.3)
- Bug fixes.
- Removed Blocked Entities (was breaking with 1.11, because entity registration changed)
- Added table of contents in TiC Guide.
- FTBLib by FTB (3.6.1 > 3.6.3)
- Removed
RemoveFilter. - Replaced
getCount() == 0withisEmpty(). - Added
WidgetLayout. - Removed
CreativeTabBase. BaseItem/Blockare no longerCompatItem/Block.
- Removed
- Immersive Engineering by BluSunrize (0.10-57 > 0.10-58)
- Added the Fluid Router. It does exactly what the Item Router does, but for fluids.
- Added Crafttweaker integration for the Mixer.
- Added the Garden Cloche! It grows a variety of crops!
- Added farming compatability for Actually Additions.
- Added farming compatability for Attained Drops.
- Added farming compatability for Mystical Agriculture.
- Added farming compatability for Harvestcraft.
- Added farming compatability for Better With Mods.
- Added farming compatability for Extra Utilities 2.
- Added Chemthrower compatability for Thermal Foundation fluids.
- Added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels.
- Added a toggleable option to the Mixer to output all fluids instead of just the bottom one.
- Added placeable Toolboxes, they are fully accessible while placed.
- Added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin.
- Added a visible chunk boundary when holding or looking at the Sample Drill.
- Added Redstone Wires to the API.
- Added a render reset hook to the API.
- Added the Covered Conveyor, preventing players from picking up items from it.
- Added a Conveyor unaffected by redstone.
- Added the Fluid Outlet. It puts fluids in the world!
- Added OC compat for Mixer and BottlingMachine.
- Added a Villager Job to sell Shader Bags.
- Added a Crusher recipe to turn slag into sand.
- Added a special ItemFrame render for Blueprints.
- Added the ability to flip Powered Lanterns using the hammer.
- Added the option for Strip Curtains to output a strong RS signal.
- Added a sound to the Breaker Switch - Clearly the best feature of this update.
- Changed Razorwire to render extended wooden boards when stacked.
- Changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage.
- Changed metal plates and Sheetmetal to be craftable for any IE-used metal.
- Changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal.
- Changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe.
- Changed fluid potions to have reduced durations in the chemthrower.
- Fixed Concrete blocks not applying suffocation damage.
- Fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs.
- Fixed energy drain on eletrified bullets, reduced drain for multii-projectile cartridges.
- Fixed ownerless, tameable entities causing crashes in Turret targeting.
- Fixed item in- and outputs on Turrets being unavailable.
- Fixed manual entry for Razorwire.
- Fixed NullPointer on FluidStacks.
- Fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls.
- Fixed the Drill taking more damage than intended.
- Fixed the display of double arrays in the manual.
- Fixed lang file as per suggestions on github.
- Fixed Balloons and Redstone Connectors being invisible in the End.
- Fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable.
- Fixed invalid connections being made possible due to splitting stacks.
- Fixed bounding boxes and wire offsets for transformers.
- Fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination.
- Fixed the Potion fluid not having textures.
- Fixed ConcurrentModificationException on Crafttweaker reloads.
- Fixed the Mixer not working when its internal tank is filled.
- Fixed IE slag not being usable in ThermalExpansion recipes.
- Fixed the Turrets losing its inventory.
- Fixed NBT sensitive fluids not outputting from barrels properly.
- Fixed a dupebug of empty fluid containers in the Assembler.
- Fixed Assembler outputting damageable craftign items.
- Fixed missing sounds on IE explosions.
- Fixed Refinery dividing by 0 if timer config is adjusted downwards.
- Fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items.
- Fixed projectiles ignoring PvP protection within player teams.
- Fixed wires not being removed properly if TileDrops are off.
- Fixed floating Engineer's houses.
- Fixed broken Energy Storage tooltips.
- Fixed Metal Press not dropping its mold when broken.
- Fixed various double-size blocks deleting things above them.
- Fixed stuttering on Metal Press and Watermill.
- Fixed Relays connecting to energy accepting things, to make their role more obvious.
- Fixed resource reloading on TESRs.
- Fixed various Turret projectile issues.
- Fixed a Blast Furnace processing speed bug.
- Fixed Skyhook being a stupidly powerful weapon.
- Fixed the Crusher outputting to the wrong side.
- Industrial Craft by Player (2.6.188 > 2.6.210)
- No changelog was provided by the mod author...
- Interaction Wheel by McJty (1.2.4 > 1.2.5)
- Added a more general way to search for the right tool to harvest something. This method also works on chisel blocks, for example.
- New operation which dumps everything to the inventory/chest that you are looking at which is an ore (uses ore dictionary for that).
- New operation which dumps everything to the inventory/chest that you are looking at which is a block (matches ore dictionary stone, dirt, gravel, and so on).
- New operation which dumps all items in your inventory that are already in the destination inventory.
- Iron Backpacks by gr8pefish (2.2.25 > 2.2.26)
- Compressed images to reduce overall file size.
- MmmMmmMmmMmm by bonusboni (1.11 > 1.13)
- Fixed clientside event calls.
- Fixed armor not working on dummies.
- Mob Grinding Utils by Vadis365 (0.1.8.17 > 0.1.8.18)
- Should FINALLY fix a long standing XP exploit with EnderIO and conversion rates of fluid XP \o/
- ModTweaker by jaredlll08 (2.0.11 > 2.0.12)
- Removed CTGui support for the imbuing station.
- Made Embers not import Actually Additions classes.
- Updated mods dependency versions.
- Fixed Blood Altar not working.
- Fixed Blood Magic's alchemy table removal.
- Fixed TiC smeltery fuels.
- Natura by mDiyo (4.1.0.53 > 4.1.0.57)
- Fixed:
- Growing Redwood and Purple Glowshrooms will now NOT replace blocks that it isn't meant to replace! (such as RF Banks will not be replaced, but grass and leaves will be)
- Bloodwood Trees and Fusewood Trees now drop the correct sapling.
- Waila will now show the correct leave type for Bloodwood, Ghostwood and Fusewood.
- Fixed the incorrect value for the drop chance of the saplings from Nether leaves.
- Tainted Soil, Nether Logs, Redwood Logs, And Overworld Logs now have a tool assigned to them for harvesting them.
- Potash Apples will now drop from Darkwood Leaves, and Bloodwood Leaves will now drop Redstone. Just like they did in 1.7.10
- Fixed:
- Railcraft by CovertJaguar (10.1.1 > 10.1.2)
- New/Added:
- Restored and redesigned Elevator Tracks. Should be much less fiddly now.
- Restored Forestry backpacks.
- Add Bore Head Enchantment compatibility.
- Various IC2 integration fixes and improvements.
- On the API: Added a Train wide
IItemHandlerandIFluidHandlerprovider for interfacing with Architect.
- Changed:
- Poor Ore output increased to 3 nuggets instead of 2.
- Fixes:
- Limit Enchantments to proper tools.
- Experiment fix for random train unlinking.
- Cart Disassembly recipes work again.
- Boxes and Actuators must be placed on solid surfaces again.
- Catch possible null entries before they get added to the creative list.
- New/Added:
- Storage Drawers by jaquadro (3.7.3 > 3.7.6)
- Improved compatibility with block placers (like builder wands).
- Fixed possible client crash if Tile data is corrupted.
- Replaced oak concealment placeholder with generic semi-transparent shading.
- Fixed drawers sometimes rendering on the transparent pass when they shouldn't (water effect).
- Fixed quantify text sometimes flashing to full opacity at edge of render distance.
- The One Probe by McJty (1.4.6 > 1.4.7)
- The creative probe will now also show the registry name and class name of the block.
- Protection from mods returning null from
getPickBlock()(which is invalid on 1.11).
- TOP Addons by DrManganese (0.12.0 > 0.13.0)
- Implemented Chisel support. (block's variant name)
- Implemented Architecture support.
- Trimmed NeoTech support.
- YABBA by LatvianModder (0.5.0 > 0.5.1)
- Added a "Invert Shift Behavior" config, which when enabled causes
shift+clickto extract a full stack, andclickalone to extract a single item. - Fixed some [undisclosed] bugs.
- Barrels now accept left and right clicks from all faces: moved clicking from event to block.
- Added a "Invert Shift Behavior" config, which when enabled causes
Configuration Changes
- Inverted shift behaviour on YABBA barrels:
shift + left clickwill now extract a full stack, or what remains inside the barrel.left clickalone will extract a single item from the barrel.

