FTB Beyond

2,244,452 Downloads Last Updated: Sep 22, 2017 Game Version: 1.10.2  

Main File

Filename FTBBeyond-1.11.0-1.10.2.zip
Uploaded by FTB
Uploaded Aug 24, 2017
Game Version 1.10.2  
Size 5.80 MB
Downloads 977,242
MD5 c93f0601d62cd86ce27fb7a81b57e6da


FTB Beyond-1.10.2-1.11.0

Mod(s) Updated

  • AgriCraft by Raider (0.10.0-a17 > 0.10.0-a19)
    • Added:
      • Additional Magical Agriculture plants.
      • New debugger mode for debugging block ranges. This proves that block ranges work properly. As a side effect plant requirements might have been fixed.
    • Tweaked:
      • Major API refactor in attempt to increase stability.
    • Fixed:
      • Minor issues with Mystical Agriculture plants.
      • Debug logging filter not working.
      • Bugs? (Lots of stuff changed in the API refactor)?
      • A crash caused by breaking water pads.
      • A crash caused by attempting to disable AgriCraft sounds (note this is a "fix").
      • Magical Agriculture plants spawning magically.
      • Seeds not being consumed when planted on crops, effectively duplicating them.
      • Issue that prevented mutations from occurring.
      • A crash caused by a bug in ForgeGradle obfuscation code.
      • BlockRange iterator not working correctly.
      • A crash caused by setting plant product max to equal plant product min.
      • Peripheral rendering. (Still WIP).
      • A crashed caused by having ComputerCraft installed.
      • A crafting crash caused by disabling irrigation channels.
      • A crash at server start caused by FML's @SideOnly ASM not working properly for static in-line declarations.
      • Some compilation warnings.
      • A crash at server start caused by null plant product.
  • AppleSkin by squeek502 (1.0.5 > 1.0.7)
    • Made the show.saturation.hud.overlay config option to also control whether or not the potential saturation gain is shown when holding food.
  • Applied Energistics 2 by AlgorithmX2 (rv4-alpha-11 > rv4-stable-1)
    • This should be the final release for 1.10.
    • Added missing RF Integration Modules.
    • Fixed an incorrect return value when charging items via Tesla.
  • BiblioCraft by Nuchaz (2.2.4 > 2.2.5)
    • Fixed a dupe with the fancy workbench.
    • Attempted to fix a couple of crashes with the furniture paneler and clipboard.
    • Fixed the scaling on BiblioCraft items.
  • Blood Arsenal by Arcaratus (2.0.1-17 > 2.1.0-22)
    • Added the "Imperfect Enchantment Reset" Ritual.
    • Added the "Imperfect Ice" Ritual.
    • Added the "Imperfect Snow" Ritual.
    • Added the Stasis Plate.
    • Added the Stasis Tools and Modifier system.
    • Added the Infusion de Sanguine crafting system.
    • Added the Bound Sickle and other sickles back.
    • Added useful tooltips and JEI-related stuff.
    • Added more memes.
    • Removed the False-Swipe Stick and added the Bound Stick instead.
    • Removed all the dumb package-info.java files.
    • "Did some things with other things."
    • Utilized Java 8 in many regards, clearing out pointless code.
    • Capitalized and finalized all Item and Block fields in keeping with Minecraft conventions.
    • Lowercased all resources, as to keep with Minecraft conventions.
    • Cleaned up lots of code.
    • Updated and fixed compatibility with the following mods:
      • JEI
      • Baubles
      • Tinker's Construct
    • Fixed Tile Entities.
    • Fixed the Altare Aenigmatica.
    • Fixed losing items on death bug.
    • Fixed Lightning Reagent crafting (I think).
    • Fixed the Soul Pendant.
  • Brandon's Core by brandon3055 ( >
    • No changelog was provided by the mod author.
  • Chest Transporter by CubeX2 (2.5.17 > 2-2.5.18)
    • Added support for Tinkers Construct part and pattern chests.
  • Chisel by tterrag ( >
    • Added ice variants.
    • Slightly changed the Prismarine textures.
    • In-world chiseling will now work on oreDict variants.
    • The iChisel target will now be considered for in-world chiseling.
    • IChiselItem now has a method to override the noise played.
    • Fixed an error when opening a newly crafted iChisel.
    • Fixed: Removed a debug block.
    • Fixed: when CTM is missing, the missing mods GUI will now be displayed instead of just a crash.
    • Fixed a crash when chiseling oredict variants.
  • CodeChicken Lib 1.8.+ by covers1624 ( >
    • Mod now gracefully catches mod bakeries exploding.
  • CoFH Core by TeamCoFH ( >
    • Corrected a corner case issue with ASM not firing.
    • Fixed a corner case crash related with German keyboards.
    • Backend support stuff.
    • Miscellaneous minor bugfixes.
  • Compact Solars by progwml6 ( >
    • No changelog was provided by the mod author.
  • ConnectedTexturesMod by tterag1098 ( >
    • CTM (and CTM subtypes, CTMH etc.) now support ignoreStates and connectInside for their extra{} data.
    • All texture metadata can now specify a "proxy" which is to be used if CTM is present.
    • Added two new render types, edges and edges_full, which can be used to change appearances when adjacent to other certain blocks.
    • CTM (and all CTM subtypes, including edges and edges_full) now support connect_to in their extra{} data. See the wiki for documentation on this new feature.
    • CTMH has been reworked, now only requires one texture.
    • If no ctm_version is found inside a metadata section, the texture will fail to load.
    • Improved error handling, and a model will fail to load if the wrong number of textures are provided for a type.
    • All texture type names have been changed. Old names will still work, for now.
      • Notable changes: R->random, V->pattern, CTMH->ctm_horizontal, CTMV->pillar.
      • All others were just lowercased.
    • Obscuring check now uses the connect_to data.
    • Fixed cache collision when multiple types serialize to the same value.
    • Fixed overrides with metadata using wrong sprite.
    • Fixed overriden sprites having incorrect UVs.
    • Fixed non-full cubes having their CTM obscured on unculled sides.
    • Fixed a crash when CTM is applied to pure item model.
    • Fixed handlePerspective breaking item models.
    • Fixed crash when shift+F3 was used while a CTM-rendered item was visible.
    • Fixed an issue where all Chisel rendering was broken.
    • Fixed ctm_horizontal not having its old name (ctmh) defined.
    • Fixed a small corner case with edges/edges_full.
    • Fixed the item model cache not being sensitive to NBT variants.
    • Fixed an issue that arose when using multiple metadata overrides in a single model.
    • Fixed z-fighting when edges_full is used as an overlay on a ctm texture.
    • Fixed connections not working properly when one CTM model is used for multiple blockstates.
    • Fixed crash handling certain items' models.
  • Controlling by jaredlll08 (1.0.4 > 1.0.5)
    • Added a "Show None" button.
  • Cooking for Blockheads by BlayTheNinth (4.2.43 > 4.2.45)
    • Fixed Pam's items no longer being recognized, due to their names having been changed...
  • Draconic Evolution by brandon3055 ( >
    • Updated Computercraft Support.
    • Fixed chaos island implosion effects not rendering.
    • Fixed Ender Energy Manipulator breaking mipmap.
    • Fixed a potential crash with mob soul.
    • Fixed elusive fusion crafting desync bug (only occurs when injectors are 1 block from the core).
    • Fixed Wireless energy crystal particles sometimes not rendering.
    • Fixed edge case shader initialisation crash with systems that dont support DE's shaders.
  • ElecCore | Rendering Library by Elec332 (1.7.425 > 1.7.431)
    • Fixed a typo in EntityHelper, causing crashes when it was used.
  • Engineers Workshop by EwyBoy (1.3.5 > 1.3.6)
    • Fixed an error with mcmod.info caused by a git issue we had.
    • Fixed a bug in config that made solar upgrade crash the game while it's raining.
    • Added a few more null checks to hopefully fix some other bugs.
  • Extra Utilities 2 by RWTema (1.4.4 > 1.5.2)
    • Re-added the 'Slightly-Larger Chest' from Extra Utilities 1.
    • Added an "Enchanter" machine.
    • Added evil infused ingots (and blocks).
    • Removed CoFH RF Energy API support (will be readded at a later point in time).
    • Reduced max stacksize for speed upgrades to 4, and added two new tiers of speed upgrades: magical and ultimate, with max stacksizes of 16 and 64 respectively.
    • Disabled unloaded chunk tracking of GP sources.
    • Magical wood is now registered as blockMagicalWood.
    • 'Creative Harvest' blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players.
    • Fixed some recipes being overriden during load.
    • Fixed solar panels/lunar panels not working.
    • Fixed bounding boxes being increased in size incorrectly.
    • Fixed a recursion loop associated with custom villagers.
    • Fixed a crash related to auto-crafting.
    • Fixed Speed upgrades of different types stacking in transfer nodes.
  • FoamFix by asiekierka (0.6.3 > 0.7.2)
    • Internal rewrite of the patching system.
    • Trimmed JAR filesizes a little bit.
    • New CPU-centric optimizations: fasterAirItemLookupfasterEntityDataManagerfasterEntityLookupfasterPropertyComparisons.
    • New tweak: disableRedstoneLight - disables light updates caused by redstone torches and logic components.
    • New tweak: disableTextureAnimations.
    • Made model deduplication slightly more effective in Anarchy.
    • Integrated World.getCollisionBoxes() performance boost patch.
    • Fixed fasterEntityDataManager-related bugs.
    • Signed JAR to improve adherence to community coremod guidelines.
    • Removed fasterEntityDataManager due to more bugs.
  • Forestry by SirSengir ( >
    • Added Mystical Agriculture integration.
    • Applied fixes for the IC2, Extra Utilities 2 and Biomes O' Plenty plugins.
    • Fixed serious issues with the worktable.
    • Fixed a crafting bug with worktable.
    • Fixed Pam's harvestcraft integration.
  • Forge MultiPart CBE by covers1624 ( >
    • Fixed issues with MicroBlocks rendering weirdly when spread across chunks.
    • Fixed crashes with MicroBlocks rendering with a ResourcePack that modifies models installed.
  • Gendustry by bdew ( >
    • Fixed some wonky math in IC2 integration and crashes with IC2 Classic.
    • Fixed error icon display in the Industrial Apiary.
  • GraveStone Mod by EuhDawson (1.5.12 > 1.5.13)
    • "Bugfixes."
  • Hammer Core by MrDimkas_Studio (1.6.9 >
    • No changelog was provided by the mod author.
  • Hopper Ducts by FyberOptic (1.4.8 >
    • Added IItemHandler directly to the duct, since apparently Forge's backwards compatibility doesn't work.
  • Industrial Craft by Player (2.6.234 > 2.6.252)
    • "Bugfixes."
  • InfinityLib by InfinityRaider (0.10.0 > 0.11.0)
    • No changelog was provided by the mod author.
  • Iron Backpacks by gr8pefish (2.2.27 > 2.2.31)
    • Mod now respects TEs and other blocks when restocking (e.g. restocking works with sieves now).
    • Fixed a dupe bug when opening and dropping a backpack simultaneously.
    • Fixed a crash with unique keybindings.
    • Fixed opening alt gui when quick depositing.
    • Fixed a restocking bug causing a crash on select blocks (TE ducts).
    • Changed to null checking for restocking instead of try/catch (much faster).
  • McJtyLib by McJty (2.3.11 > 2.4.3)
    • Emergency fix, which should help protect against mods that do something wrong with GUIs (causing them to be made current but not calling initGui on them).
  • Mob Grinding Utils by Vadis365 ( >
    • Final Update to 1.10.2 version.
    • Fixed day light cycle effecting blocks that used the wrong world timer.
  • ModTweaker by jaredlll08 (2.0.12 > 2.0.13)
    • Fixed JEI errors on server for Tinkers Construct and Blood Magic.
  • Natura by mDiyo ( >
    • Added OreDictionary support to bookshelves added by natura.
    • Added recipe for Flint and Blaze, and Colored Stairs.
    • Fixed: Heat Sand and Tainted Soil can now be replaced by mods that use the method IsReplaceableOreGen.
    • Fixed: Fix the typo in the word "Pressure".
    • Fixed: Tress are now able to grow again!
    • Fixed some recipe conflicts.
    • Fixed: Trees no longer crash you when trying to replace snow.
  • NetherPortalFix by BlayTheNinth (4.0.1 > 3.3.4)
    • Fixed log spam due to failed update check.
    • Lower version number is due to the old one being a 1.9.4 version, that was compatible with 1.10.2 without changes.
  • Redstone Arsenal by TeamCoFH ( >
    • Added the Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.
    • Added Fluxed Electrum Plates.
      • Recipe for Fluxed Armor Plating now uses 4 Fluxed Electrum Plates and 1 Flux Crystal.
    • Made a pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
    • Mod no longer requires Thermal Foundation.
  • Refined Relocation 2 by BlayTheNinth (2.1.24 > 2.1.27)
    • Fixed the same thing as last version (filters not even being selectable), except this time without breaking all other filters because the mod author used its newly acquired 'brain' before uploading.
  • RFTools by McJty (6.01 > 6.13)
    • Added support for CTM (if available) for the coal generator and block protector. They will glow if they are operating
    • Added support for a lot more elevator levels (at least 48 and maybe more if you don't care about names) for the elevator button module.
    • Fixed a rare bug with dimensional shard worldgen.
    • Fixed overflow issues with linked powercells. First, there is now an enforced maximum of 2 billion RF. Secondly, if (due to a bug before) the total energy in a network becomes negative, it will automatically be corrected to maximum.
    • Fixed the builder so it no longer barfs and blocks on invalid items.
    • Fixed a problem with the coal generator not accepting coal blocks with automation (manual worked fine).
    • Fixed: In very specific circumstances (which the mod author hasn't been able to find out) it was possible for the crafting grid (storage scanner, tablet, modular storage) to discard items when hovering over the '1', '4', '8', or '*' buttons. Completely rewrote how this test now works so this should no longer occur.
    • Fixed a few typos.
    • Fixed a typo in the manual.
  • RFTools Dimensions by McJty (5.02 > 5.04)
    • Fixed a crash bug that could occur with dimlets in the inventory for invalid blocks (for whatever reason).
  • Shadowfacts' Forgelin by shadowfactsmc (1.5.0 > 1.5.1)
    • No changelog was provided by the mod author.
  • Storage Drawers by jaquadro (3.7.9 > 3.7.10)
    • Possible fix for controllers rarely not building the storage network.
  • TechReborn by modmuss50 ( >
    • Added dustAsh oreDict recipe.
    • Dynamic cells now place fluid into the world.
    • Made the fusion reactor wrenchable.
    • Fixed a IC2-dedupe bug, fixing the Vacuum Freezer recipe and the singularity compressor not working with advanced alloy ingots.
    • Fixed the implosion compressor.
    • Fixed energy block tiers.
    • Fixed the fusion reactor's hologram.
    • Fixed cells not being drain-able.
    • Fixed a potential Red Garnet dupe when mining ruby ores from other mods.
  • The One Probe by McJty (1.4.7 > 1.4.14)
    • Big optimization in network trafic and server load. Previously, when the client requested info from the server it kept on doing that until the server finally replied. This meant that too many packets were being sent to the server and the server had to calculate the information again and again. Now the client is smarter and will not resend a request for info if it has already done that recently.
  • Thermal Dynamics by TeamCoFH ( >
    • Fixed: Energy ducts no longer lose energy at inappropriate times.
    • Fixed a Corner case crash with servos.
    • Miscellaneous minor bugfixes.
  • Thermal Expansion by TeamCoFH ( >
    • Added Plugin support for HarvestCraft and Natura.
    • Added more features to the Forestry and Tinker's Construct Plugins.
    • Added configs for storage stuff.
    • Plugin support has been improved.
    • The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrate augment; this is necessary for some trees.
    • Fluxed Phyto-Gro is now slightly less effective (4x multiplier instead of 5x).
    • Various parameters relating to the PHytogenic Insolator have been altered.
    • Made some QoL improvements.
    • Changed lots of textures. :)
    • Stupid-proofed a couple of potential x-mod interactions.
    • Miscellaneous minor bugfixes.
  • Thermal Foundation by TeamCoFH ( >
    • Added the Flux-Infused Shield. Damages mobs when used as a weapon or when blocking.
    • Added armor and tools for Aluminum, Constantan, and Steel.
    • Made a pretty big overhaul with textures and jsons. Texture packs will need updating. Sorry.
  • TorchMaster by xalcon ( >
    • Replaced the interface based check with registry for spawn prevention.
    • MegaTorch will now block all spawns from Mo'Creatures and Lycanites Mobs (needs to improve compat to avoid blocking passive spawns - but for now this works).
    • Fixed the Terrain Lighter not dropping when harvested.
  • Useful Nullifiers by Bartz24 (1.3.4 > 1.3.5)
    • Fixed the energy nullifier filling up.
  • Wireless Crafting Terminal by TheRealp455w0rd (0.1.31 > 0.1.32)
    • Fixed not being able to move all items to the ME System by pressing the spacebar (InventoryTweaks integration).
    • Fixed placing a non-bauble in the baubles slot (or a bauble in the incorrect slot) deleting the item.
    • Fixed not being able to charge the Wireless Crafting Terminal while it's in the Bauble slot.
    • Fixed the WCT handler attempting to handle other wireless terminals, and preventing them from working.
    • Fixed the Infinity Booster Card being pulled out of the WCT when using the vanilla "Pressing a number key while hovering over an item in your inventory" feature.
  • XNet by MCJty (1.3.2 > 1.4.0)
    • Removed the CommandGen command.
    • Implemented a search bar with hilighting in the controller. Makes it easier to search your device on the network.
    • Made the router gui a bit more compact, so that longer controller names are easier to use.
    • If you hold a connector, cable, or facade, then all other cables and connectors covered by facades will be hilighted in the appropriate color. That makes it easier to examine your hidden XNet network.
    • Added the ability to disable directions for a connector. Helps relieve clutter in the gui, and also makes the cables less confusing in case you don't need some connection. To do this you need to access the GUI of the connector.
    • Fixed a bug where removing a configuration for a block on a connector with other blocks on that same connector might remove the wrong configuration.

Additional Files

Filename FTBBeyondServer_1.11.0.zip
Uploaded by FTB
Uploaded Sep 22, 2017
Game Version 1.10.2  
Size 200.57 MB
Downloads 89,621
MD5 2fb81b42c8383ab49a59f68023afaf7e


No changelog provided

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FTBBeyond-1.5.1-1.10.2.zip +1 Server Pack 16.22 MB Apr 10, 2017
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FTBBeyond-1.3.0-1.10.2.zip +1 Server Pack 16.04 MB Mar 29, 2017
FTBBeyond-1.2.1-1.10.2.zip +1 Server Pack 16.27 MB Mar 17, 2017
FTBBeyond-1.2.0-1.10.2.zip +1 Server Pack 16.10 MB Mar 16, 2017
FTBBeyond-1.1.0-1.10.2.zip +1 Server Pack 16.05 MB Mar 10, 2017
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