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FTB Beyond

The pack for all people. Beyond is the general all-purpose pack from the FTB team that is designed for solo play as well as small and medium population servers.

File Details

FTBBeyond-1.5.3-1.10.2.zip

  • B
  • Apr 13, 2017
  • 16.35 MB
  • 132.9K
  • 1.10.2

File Name

FTBBeyond-1.5.3-1.10.2.zip

Supported Versions

  • 1.10.2

FTB Beyond-1.10.2-1.5.3

Hotfix!

Configuration Changes

  • Updated the main menu to include a list of mods in alpha state, including a way to go into their own issue trackers. Also included there are the pack's own issue tracker, and the general one for FTB.

FTB Beyond-1.10.2-1.5.2

Fixed an issue present on custom servers using some colored messages. Also udpated a couple mods, with little new features (main ones: Chisel, XNet and RFTools).

Mod(s) Updated

  • Chisel by tterrag (0.0.9.15 > 0.0.10.19)
    • Added Concrete Powder and Concrete Blocks, brought from 1.12 vanilla.
      • Drop Concrete Powder into Water to make Concrete Blocks. Just Add Water™!
    • Added Coal, Charcoal, and Coke Fuel blocks. They are usable in furnaces.
    • Implemented reversable crafting for Metal Blocks (Block -> 9 Ingots).
    • Fixed a few lang problems.
    • Fixed a crash related to NEI.
  • Custom Main Menu by lumien231 (2.0.2 > 2.0.5)
    • Added: textOffsetX/Y for Buttons.
    • Added: anchor Property for Labels.
    • Changed: Unused categories like other can now be left out of the json file without causing crashes.
    • Fixed: Language Keys not working in Tooltips.
    • Fixed: #mcversion# Placeholder behaving incorrectly.
    • Fixed: Updated apng Library so certain apngs shouldn't cause crashes anymore.
  • Extreme Reactors by ZeroNoRyouki (0.4.5.27 > 0.4.5.28)
    • Added disableReactorFuelRodRender client-only config option that disables the rendering of fuel inside the fuel rods of a Reactor and the associated animation (restart required)
    • Added a disableTurbineRotorRender client-only config option that disables the rendering of the rotor animation of an active Turbine (restart required).
    • Added back support for Thermal Expansion machines (Pulverizer, Furnace, Induction Smelter).
  • Forestry by SirSengir (5.2.17.373 > 5.2.17.374)
    • Fixed a NullPointerException related to addEntityPotionFX.
  • FTB Utilities by FTB (3.5.1 > 3.5.4)
    • First 1.11 compatible version!
    • Moved claimed chunk data to player.dat files, instead of universe.dat.
  • FTBLib by FTB (3.5.3 > 3.5.4)
    • First 1.11 compatible version!
    • Bugfixes, notably offline mode players in singleplayer worlds losing data/creating duplicated profiles.
    • Re-added groups to Config GUI.
    • Removed most of unlocalized strings, and moved them to the lang file.
  • RFTools by McJty (5.91 > 5.92)
    • The elevator will now render translucent blocks correctly.
    • The elevator will now render connected textures and other blocks that depend on the position in the world correctly (on a moving platform that is).
    • On 1.11 the block protector will be able to protect against the ender dragon. On 1.10 only RFTools blocks are protected (this was already the case before).
    • Fixed a problem where the elevator would not restore the renderlayer properly causing issues with chisel items in inventory.
    • Blindly fixed a crash that should never occur with the gui of the storage scanner.
    • Fixed a problem with the sensor where it wouldn't work after rotation until you changed some setting in the gui.
  • Wireless Crafting Terminal by TheRealp455w0rd (0.1.26 > 0.1.27)
    • Fixed crash when trying to pick up WCT when the WCT gui is open.
  • XNet by MCJty (1.1.5 > 1.2.0)
    • Connectors will now display how much energy they contain in TOP and WAILA compatibles.
    • It was not possible to use facades on advanced connectors. Should work again now.
    • Fixed connectors not connecting to blocks that only support old style RF and no capabilities.
    • In addition connectors will now connect to more blocks for redstone support and also to redstone lamps.
    • Implemented new redstone output mode for the logic channel. This means the logic channel now has two connector types. The old 'sensor' mode is still present and default but you can now switch to 'output' where you can output a redstone signal based on colors enabled on the network.
    • Fixed a model error log spam (not visible in game).
    • Doubled the possible speeds of the logic channel because it needs a bit more accuracy (so advanced connectors can go down to 5 ticks per operation).
  • YABBA by LatvianModder (0.4.2 > 0.4.3)
    • Added more config options.
    • Added a "bar instead of numbers" option.
  • ZeroCore by ZeroNoRyouki (0.1.0.4 > 0.1.0.5)
    • Updated RF API / CoFHLib to version 1.6.0 (1.10+) and linked it to it's own repo.

Configuration Changes

  • Agricraft messages shouldn't show up anymore, but other coloured messages won't be affected anymore, solving the issues happening on Sponge Servers. Also, version 1.5.3 of the modpack will offer an alternative way of displaying the alpha warning.

Recipe Changes

  • Added a recipe for exchanging between IC2 and TR versions of the Neutron Reflector.

FTB Beyond-1.10.2-1.5.1

Added Bed Bugs after finishing testing with it, and made some minor config & recipe tweaks!

Mod(s) Added

  • Bed Bugs by gr8pefish (1.1.6)
    • A simple mod that adds some tools (such as a button to the sleeping GUI and a command), allowing a player to kick themselves from the server (and therefore their bed). This fixes the annoying issue of being stuck in a bed, a vanilla Minecraft bug, without having to completely restart the game.
    • Also adds persistent chat, allowing you to continue typing, uninterrupted, after waking up from a bed (another vanilla "bug").

Configuration Changes

  • Environmental Tech
    • On the Void Ore Miner:
      • Removed blocks:
        • Dimensional Shard Ore
        • Mithril Ore
        • Firestone Ore
        • Black Quartz Ore
      • Made these blocks rarer:
        • Platinum
        • Cobalt
        • Draconium
        • Ruby
        • Peridot
        • Topaz
        • Tanzanite
        • Garnet
        • Moonstone
        • Iridium
        • Tingsten
    • One the Void Resource Miner:
      • Removed blocks:
        • All "Slime Dirt" variants from Tinkers Construct.
        • All "Slime Grass" variants from Tinkers Construct.
      • Added blocks:
        • "Abyssal Stone" and "Quarried Stone" from Railcraft.

Recipe Changes

  • Re-enabled the iChisel, since the crash related to it was fixed.
  • Removed some already commented out tweaks, that shouldn't be activated again.
  • Fixed some recipes requiring Iridium Plates so they work again.
  • Fixed the Data Control Circuit recipe from TechReborn.
  • Added the ability to exchange trapdoors from Malisis Doors and Quark.

FTB Beyond-1.10.2-1.5.0

A huge update on Ender IO, bringing many months of changes made on its alpha branch! Also, many updates with fixes for other mods :)

Mod(s) Updated

  • Brandon's Core by brandon3055 (2.1.5.97 > 2.1.6.98)
    • Added a helper that convers relative block positions to integers.
  • Chest Transporter by CubeX2 (2.5.12 > 2.5.13)
    • Added support for Refined Relocation's "Sorting Chests".
    • Added support for Charset's "Barrels".
    • Added support for Forestry's "Apiarist's Chest".
    • Added support for Extra Storage Drawers.
  • DecoCraft2 by RazzleberryFox (2.4 > 2.4.1)
    • Localization error hotfix.
  • Draconic Evolution by brandon3055 (2.0.9.192 > 2.0.10.193)
    • Added config to disable large reactor explosion.
    • Added config option to disable loot cores.
    • Reduced max reactor explosion from 350 to 300 block radius to avoid melting lower end systems or systems that are already overloaded by massive mod packs.
    • Reduced reactor explosion ram usage.
    • Fixed energy crystals not working with forge energy.
    • Fixed fusion crafting appearing to stop when you leave the area and return.
    • Fixed broken inventory sidedness on Fusion Crafting Core.
    • Fixed shader setting not disabling shaders for energy crystal inventory rendering.
    • Fixed a minor rendering bug in fusion crafter gui.
  • ElecCore | Rendering Library by Elec332 (1.7.414 > 1.7.415)
    • Fixed UnsupportedOperationException.
    • Added option for model Jsons without state Json's.
    • Added possibility to load dynamic JSON's based on unlisted properties.
    • Fixed method being called too early.
    • Some small changes in the HUD base.
    • Fixed version in mcmod.info.
    • Fixed small issue related to mod loading order.
  • Ender IO by CrazyPants_MC (3.1.156 > 3.1.180)
    • Added missing names for Ardite and Cobalt powders.
    • Added some SAG Mill recipes for ExU2 stuff.
      • "Compressed Cobblestone" + 24.000 RF =
        • 70% chance of 1 "Compressed Gravel".
        • 30% chance of 1 "Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of 1 "Flint".
      • "Double Compressed Cobblestone" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Gravel".
        • 30% chance of 1 "Double Compressed Gravel".
        • 10% chance of 1 "Compressed Sand".
        • 95% chance of nine "Flint".
        • 5% chance of 1 "Compressed Cobblestone".
      • "Compressed Gravel" + 24.000 RF =
        • 70% chance of 1 "Compressed Sand".
        • 30% chance of 1 "Compressed Sand".
        • 30% chance of nine "Flint".
        • 5% chance of 1 "Gravel".
      • "Double Compressed Gravel" + 240.000 RF =
        • 70% chance of 1 "Double Compressed Sand".
        • 30% chance of 1 "Double Compressed Sand".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 20 "Flint".
        • 30% chance of 21 "Flint".
        • 5% chance of 1 "Compressed Gravel".
      • "Compressed Sand" + 7.200 RF =
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 50% chance of 3 "Silicon".
        • 5% chance of 1 "Sand".
      • "Double Compressed Sand" + 72.000 RF =
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 50% chance of 27 "Silicon".
        • 5% chance of 1 "Comrpessed Sand".
      • "Compressed Netherrack" + 24.000 RF =
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 15% of 3 "Sulfur".
        • 5% chance of 1 "Netherrack".
      • "Double Compressed Netherrack" + 240.000 RF =
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 15% of 10 "Sulfur".
        • 5% chance of 1 "Compressed Netherrack".
    • Tried to avoid dupes with conduits in networks.
    • Updated SAG Mill recipes for new mods.
      • Any "[Material] Ore Chunk" from Ex Nihilo Adscensio + 2.500 RF =
        • 2 "[Material] Ore Dust".
      • "Draconium Ore" + 4.000 RF =
        • 2 "Draconium Dust".
        • 15% chance of 1 "Cobblestone".
    • Cleaned up Captured Mob even more.
    • Removed having no RF API being an error condition.
    • Made Reservoir cheaper to craft. (Recipe now gives 4 instead of only 2).
    • Made bones cheaper to sagmill. (Energy cost reduced in half, from 2.400 to 1.200 RF)
    • Fixed colored glass recipes.
    • Added better diagnostics for invalid conduits.
    • Made Powered Spawner ignore dead mobs.
    • Made all Redstone level checks block-loaded-aware.
    • Prevented squids from being drunk.
    • Made redstone control mode effect not only NONE sides of Capacitor Banks.
    • Removed unused Facade block.
    • Optimized redstone conduit network forming.
    • Added recipe for combining loot capacitors in an anvil.
    • Made conduit cleanup code final and reduced log output to debug.
    • Added Chisel&Bits integration as far as it works.
    • Added integration for Tinkers weapons in the Killer Joe.
    • Mod now allows right clicking alloy smelter mode button.
    • Mod now allows right clicking capacitors directly into machines.
    • Implemented caching for conduit redstone levels.
    • Re-implemented facaded conduit sounds.
    • Added UUID do NBT saving for conduits, along with documentation.
    • Removed unused part of CapBank GUI texture.
    • Removed extremely expensive Thermal Expansion compatibility code.
    • Removed unused imports.
    • Modified the teleportation for molten ender to trigger an event as if an ender pearl has been thrown for the teleportation of a mob/player. Did this mainly to work with the Dark Utils Ender Tether as it adjusts the teleport destination based on the EnderTeleportEvent. Teleport still behaves as normal and random if there is nothing that intercepts the event.
    • Mod now checks ToolUtil for equipped tool rather than just YetaWrench Item.
    • Made Ender Fluid teleporting more like Ender Pearl teleporting; this should fix problems with mounted entities. Adds Endermites as well.
    • Made the capacitor recipe like it was on 1.10: it now uses 4 gold nuggets and 2 redstone dusts, instead of 2 gold nuggets and 4 redstone dusts.
    • Cleaned up redstone signal handling (Note: Default mode for conduits has been changed to "always off").
    • Cleaned up light opacity code of conduits a bit.
    • Changed paint storage to use blockstate names instead of id+meta.
    • Restored 1.7 break animation on conduits, only animates targeted conduit.
    • Cleaned up item conduit info text grammar and layout.
    • Avoided unnecessary model caching during conduit breaking animation.
    • 1.11-ified the capacitor insertion code.
    • Loosened Conduit coupling.
    • Lowered copying quality of facade paint recipe. (Fixes a dupe bug)
    • Fixed VAT texture being misaligned.
    • Fixed: Added a special workaround for IC2.
    • Fixed Wireless Charger not telling anyone about its work.
    • Fixed conduit opacity not being seen by the game.
    • Fixed conduit sorting.
    • Fixed a NPE related to interacting with ME conduits.
    • Fixed textureless conduits rendering "fine" but crashing on breaking.
    • Removed an unused import.
    • Added icon source to repo.
    • Added a check for duplicate recipe IDs.
    • Added special output for legacy item handling. Should allow to extract buckets from the Stirling Generator, and items from the Killer Joe.
    • Added breaking animations for all Ender IO machines.
    • Removed silent upgrade specific recipe, and fixed generic upgrade recipe (including silent ones).
    • Replaced fuzzy mode with damage mode.
    • Tagged stuff that was ported to endercore-1.11
    • Made some cleanup.
    • Changed item power caps to be internally attached. (Should really rewrite all item cap providers...)
    • Optimized snow generation.
    • Enabled travelling on a Dark Pick with a Travel upgrade if block placing is disabled.
    • Applied generous shaving to some CPU cycles.
    • Mod will stop asking blocks if they can render their breaking animation, they don't like that.
    • Fixed spoon upgrade on Dark Pick when used in snow.
    • Fixed recipes requiring ThermalFoundation items (for 1.10.2).
      • Changed from ModID to ore dictionary in recipes requiring Pyrotheum Dust.
    • Fixed shift-clicking moving to multiple targets.
    • Added missing permission checks for fake player based blocks.
    • Added some profiling.
    • Removed double check on hoovered XP orbs.
    • Unified Vacuum Chest item finding.
    • Limited number of items considered by the vacuum chest.
    • Removed server update on GUI init for Capacitor Banks.
    • Added detailed Capacitor Bank IO tracing.
    • Optimized PlantableFarmer by a tiny amount.
    • Added input data dump for people who are unable to open files.
    • Adapted to Thermal Foundation ID changes.
    • Updated CoFH API.
    • Re-Added TE wrench integration.
    • Item Filter will now ignore meta and nbt on oreDict matches.
    • Worked on compatibility with older Java versions.
    • Made the Tree Farmer aware that saplings should not be planted into trunks.
    • Changed CoFH API path to https.
    • Worked around a weird Gradle classpath.
    • Fixed ME conduit crafting amounts (commit: be0d329) — Henry Loenwind / githubweb
    • Added beacon-coloring to the mod's glasses.
    • Added some missing markDirty()s to the capBank.
    • Fixed invalid accesses to owner.
    • Moved the Attraction Obelisk's configuration to config file.
  • Ender Storage 1.8.+ by covers1624 (2.2.1.103 > 2.2.1.106)
    • Fixed an occasional crash on player log off.
  • Flux Networks by Ollie_Lansdell (1.2.1 > 1.2.2)
    • Fixed a crash when right clicking a Flux Block.
  • FoamFix by asiekierka (0.6.2-beta3 > 0.6.2-beta4)
    • Added a minor patch to replace Class.getSimpleName with Class.getName in World.updateEntities.
  • Forestry by SirSengir (5.2.17.369 > 5.2.17.373)
    • Added a way to change how much sand a tree multifarm gives when a tree grows.
    • Fixed Ender Lily Seeds not being accepted for farming.
    • Fixed: Electric Engine is now tier 4 on the IC2 scale, so it can now be powered through an MFSU.
    • Updated dependency versions of IC2 and JEI versions. Also fixed IC2 integration.
    • Fixed Immersive engineering Ethanol not working with the Bio Generator.
  • Forge MultiPart CBE by covers1624 (2.0.0.29 > 2.0.0.31)
    • No changelog was provided by the mod author.
  • MultiStorage by ShetiPhian (1.2.16 > 1.2.17)
    • Registered vault blocks to EnderIO's teleportation blacklist.
    • EnderIO insulated conduits will now connect to the Vault Redstone Pass block.
    • Item and Fluid Pass blocks will now prioritize the storage block on the opposite side over its internal inventory. This fixes EnderIO's inventory panel being unable to see the inventories on the other side.
  • Not Enough Items 1.8.+ by covers1624 (2.1.3.206 > 2.1.3.207)
    • Snuffed recipe handler registration: now will only show recipes through JEI, won't even attempt with NEI's handlers anymore.
  • Storage Drawers by jaquadro (3.6.2 > 3.7.1)
    • Removed legacy inventory support. Will no longer function with mods that haven't implemented IItemHandler, introduced in 1.8.x.
    • Fixed a stack overflow crash from 3.6.3.
    • Fixed compacting drawers not rendering status upgrade background.
    • Fixed labels sometimes rendering strange when vanilla skull blocks are nearby.
  • TechReborn by modmuss50 (2.1.10.207 > 2.1.11.209)
    • Added: Industrial Sawmill support for JEI.
    • Increased the speed of the mod's Iron Furnace.
      • (Changelog note: This is disabled due to deduplication with IC2, so it doesn't affect Beyond)
    • Mod will now load saw mill recipes later in order to make sure other mods have added their recipes before TR.
    • Fixed: Mod's axes not being properly registered as an axe tool.
    • Fixed: not being able to automatically input scrap to the Matter Fabricator. Can also use IC2 scrap now, and TR's scrap can now be crafted.
    • Fixed compile errors due to backporting from 1.11's build.
  • The One Probe by McJty (1.4.5 > 1.4.6)
    • Typing /topcfg will now open the config gui again. (The command was broken)
    • New /topneed command to open the gui you get from the note where you can control when the probe should display
  • TorchMaster by xalcon (1.2.0.18 > 1.2.1.23)
    • Fixed Resturbed Mob Spawner (Extra Utilities 2) not working when inside the working volume of a mega torch.
      • Might need to replace Mega Torch for the effect to work.
  • Translocators 1.8.+ by covers1624 (2.1.4.54 > 2.1.4.55)
    • Fixed issues with Fluid Translocators poping off when used.
  • Wireless Crafting Terminal by TheRealp455w0rd (0.1.25 > 0.1.26)
    • Fixed Items disappearing in crafting grid.
    • Fixed bug when clicking clear grid button.
  • XNet by MCJty (1.1.4 > 1.1.5)
    • Fixed a crash bug on 1.10.2 that could happen when you have a specific number of items in the output.