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Froggy's Collection

Space exploration | Tech | Magic | Guns | Vehicles | Heaps of cool creatures

File Details

Froggy's Collection

  • R
  • Oct 11, 2025
  • 18.04 MB
  • 22
  • 1.12.2
  • Forge

File Name

Froggy's Collection.zip

Supported Versions

  • 1.12.2

(Helloo radio radioo I forgot to change the render distance back to 6 after testing stuff with rlly high render distance before uploading the update I put out tonight so this is a quick reupload to fix that, also I put a fps cap of 160 by default too)

I wasn't happy with the performance of my modpack and it was a bit of a mess so I removed heaps of mods (there's now 385 mods loaded down from 553 mods loaded) and have made a bunch of changes and now it runs way better

Launch time has decreased to around 5m 20s from like 8-10 minutes and ram usage is a lot lower, the garbage collector doesn't have to work as hard now which is a big deal for 1.12.2 imo because the JVM/garbage collector is old and there's not many good performance mods like there is on modern versions

In general the modpack is much more performant and well structured now

I also just wanted to quickly highlight that Industrial Craft 2 Classic is now in the modpack which I really like because the way I want stuff is so that there's a few different tech mods to choose from to use as a foundation to progress with and unlock stuff like vehicles, guns, jetpacks, rockets to go to space, etc. It's fun and I'm trying to give machines more purpose and make them more useful in an exciting way, it's also good for replayability and for servers because if your playing with friends yous can choose different stuff if yous want aswell

I want tech mods in my modpack because it's a fun extra thing to do while your exploring and doing everything else but I just want to say real quick that I'm not trying to make the most complicated/sophisticated tech end game ever and stuff I'm going for a more casual and imo fun high impact approach that compliments everything in my modpack and is good to play with friends even if they're not that familiar with tech mods where stuff isn't too difficult and we can all show each other our alien technology machines and quarrys etc while fighting 1 million cool af creatures and go to space together

Howeverrrrrr and not to go back on what I just said because I meant what I said but I might add gregtech one day as an extra optional route to go in the tech end game for ppl who would want to go a step further tech wise but pls don't expect the most complex stuff ever

  • Disabled recipe book in Universal Tweaks config (apparently the recipe book being enabled can cause performance problems plus there's not really a need for it when JEI exists)
  • Changed auto save time from every 900 ticks to every 6000 ticks which should mean every 5 minutes an autosave happens (this is for performance reasons I don't think there needs to be autosave every 45 seconds or whatever it is by default especially on 1.12.2 when my modpack is so big)
  • Enabled Fast Leaf Decay in Universal Tweaks config
  • Changed beehive "S:amount=1.0" in forestry common.cfg to 0.5 (there was so many beehives I might maybe slightly increase it from 0.5 in the future or I might even just set it back to 1.0 I'm not sure)
  • Set B:disable_payload_recipes to true in ICBM config (There was payload recipes being made for pretty much every item I seen showing in JEI so I have disabled this for performance reasons in case it affects things too much like loading time, RAM, etc.)
  • Disabled advancement system (there is not rlly any proper advancement performance mods like there is on 1.20.1 like Icterine, Cerulean, Achievements Optimizer, etc so I have decided to disable the advancement system as a whole for performance reasons with fermiummixins)
  • Disabled some features in fermiumixins since they were conflicting with mixins which do the same stuff in Universal Tweaks (MC-92916 Entity Tracker Desync Patch, MC-108469 Chunk Entity List Patch,Tipped arrows particle fix)
  • Disabled anvil recipes for performance reasons
  • Enabled creeper confetti feature in Universal Tweaks config
  • Fixed lycanites and mo creatures extended crashing/structure issue again (This time I changed dimensionListType to blacklist and listed all dimensions IDs so now there should be no more schematics/structures from lycanites mobs spawning anywhere, this is done not only because I don't want the structures on the overworld because there is already plenty and I want to add custom ones in the future but also because there is a crash that was happening when mo creatures aquatic/water mobs touch liquids from lycanites mobs, and unfortunately those same liquids also spawn in lycanites mobs structures but this is all solved with this workaround now so dw)
  • Changed B:"Dungeons Enabled" to false in Lycanites Mobs config
  • Changed B:"Disable Dungeon Spawners" to true in Lycanites Mobs config
  • Changed D:"Dungeon Spawner Weight Scale" to 0.0 in Lycanites Mobs config
  • Changed D:"Weight Scale" to 0.0 in Lycanites mobs config (I spawn mobs from Lycanites Mobs in manually with the In Control mod)
  • Fixed In Control spawn rules for techguns mobs
  • Added corail tombstone mods blocks in S:"Destruction Blacklist" in battletowers fixes mods config (to stop peoples tombstones from being destroyed when a tower collapses)
  • B:"Suppress Mixin Compatibility Warnings Render"=true (it looks like there is normal/harmless stuff making the warning pop up)
  • Removed some more immersive engineering hammercrushing recipes added from unidict mod
  • Enabled bunch of RLTweaker settings (battletowers, infernal mobs, probably other stuff too)
  • Changed battletower looks by using the battletower fixes mod
  • Re-enabled pluto (forgot to re-enable it after testing stuff)
  • Disabled B:EnableGenericDeathMessage in cofhcore's config (I might re-enable this in the future after I look into some stuff)
  • Increased I:"Frozen Castle Mob Spawn Weight" to 15 in BOMD DA Backport config
  • Decreased I:"Frozen Castle Size" to 3 in BOMD DA Backport config
  • Decreased I:"Frozen Castle Spacing" to 20 in BOMD DA Backport config
  • Increased I:"Frozen Castle Chest Chance Weight" to 10 in BOMD DA Backport config
  • Swapped some mods for more updated forked versions
  • Updated heaps of mods

Also if you like to ask any questions, give suggestions or get help with anything etc I've made a discord which you can join with this invite link https://discord.gg/9JwX2F55Ur