There are a lot of mods in here, ~280.
I've worked to remove mods that lead to incompatibility,
as well as edited many of the configs to suit a more... constructive play-style.
I grew tired of the grind at the start of every modpack, so, yeah, it has Project E.
If you're not a fan of Project E in a pack, then this whole thing probably isn't for you.
I've added EMC values to many blocks that might cause some kind of positive feedback loop if exploited.
However, in a pack like this, if you're really that desperate for EMC, just build power flowers, yeah?
To give an idea of the kind of mods in here, here's a highlight of a few.
(For a full list, check the Relations area of the project.)
- Ice and Fire
- ProjectE
- Techguns
- Survivalist's Brush
- Sync
- ProjectRed
- Tinkers' Construct
- Oversaturation
- Overlord
- Open Modular Turrets
- The Lost Cities
- Biomes O' Plenty
- Ore Excavation
- Mekanism
- Chisels and Bits
- Little Tiles
- MKUltra
- Nature's Aura
- Astral Sorcery
- Bring Me The Rings
- Botania
- Cathedral
- Catwalks
- Cavern II
- Chisel
- Decocraft 2
- Mr Crayfish's Furniture Mod
- Defiled Lands
- Dynamic Surroundings
- Ender IO
- Immersive Engineering (many of it's addons incl.)
- Malisis Doors
- Schematica
- Secret Rooms Mod
- SignPicture
- Thaumcraft
- Worley Caves