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Fr3shpack - TooManyMods

A tech-only modpack with the sole focus on base building and growing a factory
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Description

Fr3shpack – TooManyMods

A high-tech, automation-heavy modpack for advanced players who want it all – except magic.

Fr3shpack – TooManyMods is a fully custom-built modpack (not based on any existing framework), designed for players who thrive on complexity, large-scale systems, and total control. With 450+ carefully selected mods, this pack focuses heavily on technology, automation, logistics, and industrial progression—while deliberately excluding all magic.

 


๐Ÿ”ง Key Features

โœ… Fully custom-built modpack – no pre-made frameworks
๐Ÿš€ 450+ curated mods focused on tech, performance, and scalability
โš™๏ธ Deep automation, logistics, and industrial progression systems
๐Ÿงช Heavy integration between mods for complex production chains


โš ๏ธ Important: Not Beginner Friendly

This modpack does NOT take you by the hand.

  • Only minimal questing is included (via FTB Quests), mainly for light guidance (and because I suck at questing)
  • Players are expected to already understand modded Minecraft mechanics

๐Ÿ‘‰ Not recommended for beginners or players without prior modpack experience.


๐Ÿ› ๏ธ Tech, Automation & Logistics

This pack is built around powerful and interconnected tech systems:

  • Create + extensive addons (Steam ‘n’ Rails, Diesel Generators, Create Deco, and more)
  • Applied Energistics 2 ecosystem (AdvancedAE, MEGA Cells, AE2 addons) for massive storage networks
  • Mekanism suite + addons (Generators, Extras, Lasers, Processing expansions)
  • Modern Industrialization & Industrial Overdrive for layered factory progression
  • Ender IO, Immersive Engineering, Actually Additions for diverse tech paths
  • Integrated Dynamics + Tunnels + Crafting for logic-based automation
  • Modular Routers, Pipe systems, XNet-style logistics alternatives
  • Super Factory Manager (SFM) for advanced automation scripting

โžก๏ธ Expect interconnected systems and large-scale automation setups


โš›๏ธ Power, Engineering & Endgame

Serious power generation and late-game goals:

  • Mekanism Generators + advanced power systems
  • Dyson Cube Project for extreme-scale energy
  • Create: Diesel Generators & nuclear-style tech (Create Nuclear)
  • Flux Networks for wireless energy distribution
  • Avaritia (via AvaritiaNeo + Extended Crafting) for insane endgame crafting

Late game is all about efficiency, scale, and endless production requirements.


๐Ÿง  Automation Depth & Control

This pack emphasizes player-driven engineering:

  • AE2 autocrafting + PackagedAuto + PackagedExCrafting
  • Integrated systems for logic-based automation
  • CC: Tweaked + Advanced Peripherals for programmable systems
  • Hostile Neural Networks + industrial integrations for mob automation
  • Botany Pots / Trees & farming automation

You are expected to design and optimize your own systems—not follow a predefined path.


๐Ÿ—๏ธ Building & Decoration

Build anything from industrial factories to futuristic cities:

  • Domum Ornamentum, Chipped, Handcrafted
  • Full Macaw’s suite (doors, roofs, windows, furniture, etc.)
  • FramedBlocks, Connected Glass, Factory Blocks
  • Industrial-themed blocks (lights, concrete, lab-style materials)

๐ŸŒ Exploration & World Generation

A heavily enhanced world to match your tech progression:

  • Terralith, Tectonic, Lithostitched, Terraphilic
  • Towns and Towers, Dungeons & Taverns, Underground Bunkers
  • RFTools Dimensions for custom dimensions

๐Ÿ”ง Recommended Playstyle

โœ” Best experienced in multiplayer (but fully playable solo)
โœ” Ideal for engineers, automation enthusiasts, and technical builders
โœ” Perfect for players who enjoy planning, optimizing, and scaling systems

 


 

๐Ÿ’ก Do you have Questions or want to contribute?

Create a pull request on Github;
Join the Modpack Discord,
or add me directly on Telegram or Discord. Username: fr3shlama

The Fr3shpack - TooManyMods Team

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