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Forest Calls

Abandoned
Lite(ish) nature & magic based mod pack with basic tech.

File Details

Forest Calls-4.0.zip

  • R
  • Apr 29, 2018
  • 247.63 KB
  • 111
  • 1.12.2

File Name

Forest Calls-4.0.zip

Supported Versions

  • 1.12.2

Major theming update!
I adjusted the modlist to get a more refined feeling of a certain theme to the modpack. It's main focus is on exploring and magic, with a slight tech twist, in the form of immersive engeneering, which fits quite well through it's steampunky theme. There is some basic machinery through Extra Utilities and Forestry.

Some mods are still in beta, so there might be some issues. However, I didn't discover any for now.

Changes:
- Disabled Recurent Complex Tree Generation (to use Dynamic Trees only)
- Updated Forge

Mods updated:
- Astral Sorcery
- Biomes O' Plenty
- Dynamic Surroundings
- Familiar Fauna
- Forestry
- Serene Seasons
- Thaumcraft (still in Beta)
- Thaumic JEI
- Waystones
- Zoo & Wild Animals

Mods removed:
- Embers (for not beeing maintained anymore)
- Redstone Arsenal
- Journey Map
- Immersive Tech
- Level Up!
- all Thermal Mods (in order to keep it as low tech as possible)

Mods added:
- Akashic Tome
- Astral Sorcery
- Blood Magic
- Cooking for Blockheads
- Exotic Birds
- FTBLib
- FTB Utilities
- Instant Unify
- Just a few fish
- Quark
- Antique Atlas
- Animania (with Vanilla animal spawning enabled, to avoid cross mod issues)
- NoMoreRecipeConflict
- Inventory Tweaks
- Mouse Tweaks
- Repurpose
- Garden Stuff
- Spice of Life: Carrot Edition
- Dark Roleplay Medieval
- Aether II (see it as optional -> you can disable it if you like, as it is still in Beta)