File Details
FoggyCraft 0.3 Beta
- B
- May 13, 2016
- 15.90 MB
- 251
- 1.9
File Name
FoggyCraft-0.3.zip
Supported Versions
- 1.9
--------> Mods Updated <--------
*Abyssal Craft
*Armor Plus
*Baubles Stuff
*Blood Magic
*Chance Cubes
*Chisel
*Ender Crop
*Ender Utilities
*Gemulation
*Power Advantage
*Reliquary
*RFTools
*RFTools Dims
*Simple Upgrades
*TSON Craft
------> Mods Change Log <------
*Abyssal Craft*
>Shoggoth Ooze should no longer spread onto Monolith Stone
>Changed the picture for the Shoggoth Infestation page
>Fixed a duplication bug with Ritual Altars and the like
>When naturally grown into trees, Darklands Oaks and Dreadlands Trees should not turn into regular Oaks
*Armor Plus*
>{Features Added} Custom Armor (WIP) (WARNING: Don't Use!)
>{Bugs Fixed} Fixed Flight Ability Disabling other mods flight
*Baubles Stuff*
>Crash fix
>Magnet fix
>Render fix
>Russian translation (Without achievements)
*Blood Magic*
>Allows any instanceof BlockBeacon
>Weak Rituals are disableable
>Teleposer flacklist fixed
>Command overhaul
>LP configs
>Creative bypass for Expulsion ritual
>Better biome control for the Ritual of Gaia
>Fix for null recipes
*Chance Cubes*
>Changelog video: https://youtu.be/YOLb1DFPwqE
*Chisel*
>Bug Fixes
*Ender Crop*
>Updated the Latest Forge
*Ender Utilities*
>Fix couldn't take items from the Ender Furnace output slot (and possibly some others) except via shift-clicking
*Gemulation*
>Upped the fuel capacity of the Improved (Flint) Furnace to be able to hold a bucket of lava (since, afaik, that's the vanilla item with the longest burn time)
*Power Advantage*
>Fixed bug in infinite power blocks and made improvement to rotation tool
*Reliquary*
>Added item handler implementation to void tear
- now when void tear is placed in pedestal it can be filled with hopper pointing into pedestal.
>Fixed dropping item handlers from pedestal. Now drops just item handler item, used to drop its contents as well.
*RFTools*
>Added a safety to the screen renderer so that it doesn't crash in some cases where the screen block isn't there yet (after teleporting to the area where the screen is)
>Elevator related changes:
>Removed elevator spam in console
>Added the ability to assign labels to the first 8 floors of the elevator (done in the elevator screen module)
>Fixed a few issues with breaking and placing elevator blocks which would not always properly update the elevator status
>The elevator screen module can now use two columns if used in vertical mode to allow for up to 16 floors
>The storage item filter now works correctly if ore dictionary is enabled but the item is not registered to the ore dictionary
>Fixed a bug in the storage scanner + screen + modular storage where it would count items wrong if there were multiple items with different metadata
>MrRiegel fixed a few more slot positions in RFTools gui's
>MrRiegel made shift-click possible in the storage filter gui to make it easier to configure that filter
*RFTools Dims*
>Fixed a problem where logging into an rftools dimension on a server would sometimes cause crashes
*Silent's Gems*
>Added a 32x32 stone texture for Dense Ores compatibility.
*Simple Upgrades*
>fixed a few missed problems.
>added in a crude oil crystal if you have poweradvantage mod installed.
>added a way to turn off salt ore.
*TSON Craft*
-Update 2.7.0 --The Magic Update --1.9 Port
--Added Transmutative Orbs
--Added a new Transmutation table type
--Added Runic Inlays
--Added Magmite (A new metal that exists in TSON)
--Added some new recipes
--Cleaned up some old code
--Changed transmutation table functionality
--Changed rune-stone functionality, right click with one of them to see how to use it
This update should make the magic stage feel somewhat interesting as it extends it by making rune stones more interesting and also by changing how transmutation tables work.

