File Details
Foggy Craft 0.2.6
- B
- May 3, 2016
- 15.27 MB
- 177
- 1.9
File Name
FoggyCraft-0.2.6.zip
Supported Versions
- 1.9
--> Mods Updated <--
-Abyssal Craft
-Advanced Generators
-Armor Plus
-Ifernal Mobs
-Baubles Stuff
-Blood Magic
-Ender Utilities
-Just Enough Items (JEI)
-RFTools
-TSON Craft
---> Updated Mods Changelog <---
-AbyssalCraft
*Fixed Crash on server Start up
-Advanced Generators
*Added support for item output into Mekanism pipes
*Added rubber wood as carbon source
*Added IC2 EV Emitter
*Fixed fuel and energy remaining above capacity after removing tanks and/or capacitor modules
*Fixed energy duplication with IC2 Emitters due to ENet being stupid
*Fixed Mekanism biofuel in syngas produser
*Fixed some fuels from other mods not working
-Armor Plus
*{Features Changed}
-Super Star and The Ultimate Armor's Regeneration is back to 2 (Being too OP)
-New Textures for the Super Star Armor
*{Features Added}
-Added the Ability to set the effect's amplifier level
*{Bugs Fixed}
-Some Config Glitches
-Some Rare Crashes
-Ifernal Mobs
*Bug Fixes
-Baubles Stuff
*Server Crash Fix
*Speed upgrades Improvements
*Portable Translator now has Durability
-Blood Magic
*Fixed an issue in -15... Not sure, but casing seems important when referring to cached stuff.
*Allows any instanceof BlockBeacon
*Weak Rituals are disableable
*Teleposer flacklist fixed
*Command overhaul
*LP configs
*Creative bypass for Expulsion ritual
*Better biome control for the Ritual of Gaia
*Fix for null recipes
-Ender Utilities
*Added a Quick Stacker item
*Added Off hand slot support to the Inventory Swapper
*Re-enabled the scaled stack size text rendering now that MCP has been fixed
*Reduced the Ender Crystal spawn explosion strength
*Added new chest models and textures
*Fixed Ender Dragon boss bar got stuck when teleporting away from The End dimension
*Added JEI recipe category crafting item support
*Added support for the Forge update checker
-Just Enough Items (JEI)
*Allows Recipes of Height 60px (Standard Tank height) to fit two-per-page on a small screen
-RFTools
*MrRiegel did a fix to the slot position of the environmental controller (it was 1 pixel wrong)
*MrRiegel updated the powercell so that the creative powercell has all sides set to output by default
*Fixed a bug where installing a module in the environmental controller or screen would destroy the module if there was no more room for modules. This only affected the environmental controller or screen. None of the other module supporting blocks.
*The solid box shape is now default for quarry cards (instead of box) as this was confusing users
*Boni discovered that the way the rftools inventory things handle the new IItemHandler was slightly wrong. This fix requires new McJtyLib (1.8.3)
*Added a safety to the screen renderer so that it doesn't crash in some cases where the screen block isn't there yet (after teleporting to the area where the screen is)
-TSON Craft
*Fixes a crash due to an implementation of an incorrect interface

