Flux Collective-0.1
What's new
# Changelog β Flux Collective
## v1.0.0 β Initial Export
π First public export of **Flux Collective**
### β¨ Included Content
- Core automation systems centered around **Create** and its addons
- Energy transfer and wireless power using **Flux Networks**
- Extensive **world exploration** with new dungeons, structures, and points of interest
- Multiple dimensions available, including **The Aether** and **The Twilight Forest**
- Light **RPG and progression elements** through attributes, gear, and scalable difficulty
- Modern **storage and logistics** solutions using Applied Energistics 2 and modular storage mods
### πΊοΈ World & Exploration
- Expanded structures across the Overworld, Nether, and End
- Enhanced cave generation and large-scale terrain
- Exploration-focused gameplay with high structure variety
### π§© Quality of Life
- Inventory, storage, and building convenience mods
- Improved UI, tooltips, and general usability features
- Optional client-side enhancements for smoother gameplay
### π Multiplayer Support
- Compatible with cooperative and server-based gameplay
- Team systems, chunk claiming, and proximity voice chat included
- Loot handling suitable for multiplayer environments
### π¦ Notes
- This version is a **baseline export** of the modpack
- No custom configuration or balance changes have been applied
- Future updates may introduce tuning, balance passes, and deeper integrations
---
This mod has no additional files

