Fish Farm Festival 1.3.2
What's new
Fish Farm Festival 1.3.2 — Dangerous Waters
Safe to update an existing world. Fish from before the update are fixed automatically when they reach your inventory, so there is nothing to do by hand.
Fish
- Fish no longer carry their size on the item, so the same species stacks to 64. The Fishing Journal still records sizes.
- Any fish can now go into a water bucket.
Bounties and economy
- Bounties pay more: usually 4–12 emeralds, sometimes 1–3 emerald blocks, plus rare diamonds, enchanted books, Festival Tokens, golden apples, and at very low odds a totem or an enchanted golden apple.
- Each board has stronger themed rewards (Angler, Chef, Farmer, Guard). Coal, copper and loose arrows are gone from the pools.
- Festival merchants now sell late-game luxuries for emerald blocks: Bottles o' Enchanting and Sniffer Eggs (Blossom Fair), Lucky, Magnetic and Abyss Bait (Grand Fishing Derby), a Beacon and all 16 armor trims (Harvest Feast), Shulker Shells and every music disc (Christmas).
- Villagers buy half as many fish, crops and dishes before they restock. Prices are unchanged.
Festivals
- Festivals now run on days 9–24 of each season (still 16 days), so you have time to prepare. The announcement, countdown, Christmas Eve snow, Christmas morning gift and
/trigger fff_callfollow the new dates.
Food
- Repeat servings of the same food now restore 65% of the last one (was 70%).
- Cooked dishes restore extra hunger by tier: Basic +1, Complex +2, Gourmet +3, Feast +4. Drinks are excluded.
- Hearty Portions (Chef) now gives Gourmet and Feast dishes +4 hunger instead of refilling the whole bar.
- Food tooltips show how often you've eaten something recently.
Illager Warships
- Warship illagers have 3× health, +50% damage, +4 armor and knockback resistance.
- Every warship has exactly one Invoker, now a boss: 750 HP, heavy armor, evoker fangs under each nearby player, and an enraged phase at half health with extra speed, resistance and 3 vexes. It drops one random enchanted book plus Blaze Powder or Ender Pearls.
- Invokers no longer appear off warships. Extra ones become Sorcerers.
- Eight more illagers stand on the open decks. Inquisitors spawn only on the deck, and the open cargo hatch is closed so large mobs don't get stuck below.
- Warship chests have a 60% chance of one small bonus item. Deck crew, hatch and chest changes apply to warships generated after the update.
- Each warship has an ambush: 8–10 trident Drowned, 18 sharks and 1 giant squid. Once every illager is dead the ship counts as cleared, and its sea mobs vanish when no player is within about 128 blocks.
The sea
- Most sharks (great white, bull, hammerhead, thresher, sand tiger, sixgill, sleeper, goblin, frilled, hound) now hunt swimmers. Whale and basking sharks stay peaceful, and sharks ignore players in boats.
- Giant and colossal squid grab nearby swimmers, dealing damage and slowing them.
Guide
- New
/trigger fff_helpmenu (Food, Sea & Warships, Festivals & Emeralds, Skills & XP, Commands), linked in chat at each login. - One-time tips for low food, nearby sharks, approaching a warship and your first festival.
- New FFF Journey advancements: Variety Is the Spice, Shark Bait, Calm Waters, Big Spender.
Fixes
- Fixed 4 load errors caused by other mods: the Brewery wheat tag, the Snowy Spirit villager present loot table, a Dusty Decorations pot loot table, and Lili's Lucky Lures fish-trap recipes.
Updating the modpack
- Updated config files:
tide/tide_server.json,spiceoffabric.hjson,puffish_skills/categories/fff_chef/definitions.jsonandbountiful/bountiful.json. Replace them when updating a server.
This mod has no additional files

