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Ferromancy

Progression-based Mining Modpack

File Details

Ferromancy 1.4 - Loot & Exploration

  • R
  • Mar 6, 2023
  • 20.70 MB
  • 93
  • 1.12.2

File Name

Ferromancy-1.4.zip

Supported Versions

  • 1.12.2
  • MOD CHANGES
  • Removed loottabletweaker
  • Removed battletowers and moved their upgradium loot to houses in the twilight forest. Ones in your worlds will still exist.
  • Added loottweaker
  • Added akashic tome & quest giving a full one
  • CONFIG CHANGES
    • Made the beneath scarier and removed mithril from spawning there
    • Fixed tungsten spawns in the end
    • Disabled spawning of mobs with Mekanism armor
    • Removed dire slimes
    • Added accurate JEI pages for nearly all ores (only ones missing for now are twilight and erebus, as they either aren't required for progression, or spawn in specific spots like mithril)
    • Slightly increased oureclase, vyroxeres, vulcanite spawn rates
    • Slightly decreased midasium spawn rates
    • Slightly decreased deep iron spawn rates and made it only between y0 and y20
  • QUEST CHANGES
    • Added quest for travel anchor and telepads
    • Added power and item conduit quests
    • Added quest about unbreakable TiC tools
    • Added molten salt quest
    • Fixed void ore miner quests requirements
    • Changed quest rewards for melter to give an ingot cast and require plate cast. Initial plates can be made on the crushing table
    • Reorganized phase 2, this needs more polish and will get it
    • Fixed knightslime quest giving mek tank still
    • Fixed graphite electrode quest not finishing
  • RECIPE CHANGES
    • Added recipes for angmallen, lutetium, oureclase plates in hydraulic press
    • Added enderio chassis reclaiming
    • Fixed skyroot stick crafting and duplicate recipes using skyroot planks
    • Fixed atomic reconstructor recipe using unobtainable stuff
  • Removed RFTools teleportation stuff
  • Removed EIO item, power, omni buffer
  • Removed IE insulated lv wire
  • Moved tool forge to a bit earlier in progression, now in the beginning of phase 2 rather than the end of it
  • Changed recipes for nearly every EIO machine, device, generator
  • Fixed pokefennium recipe in alloy smelter
  • Fixed empowerer recipe using wrong battery
  • Changed recipe for dark steel armor
    Changed recipe for XP rod
  • Changed recipe for embers activator and exchange tablet
  • Changed creative energy source recipe
  • Redid jetpack thruster recipes
  • Changed creative quantum chest recipe
  • Changed iron casing recipe
  • Changed recipe for AA advanced coil (now called inductors to avoid confusion with the myriad other ‘coils’)
  • Changed bottle and cork recipe
  • Changed pressure refinery recipe
  • Changed resin funnel recipe to gate behind weightless quartz
  • Added mirrored wire coil recipes
  • Added hardened glass recipe in the arc furnace
  • Removed EU2 bag of holding
  • Changed AA knife recipe
  • Fixed livingwood recipe needing logs to be sideways
  • Replaced terracotta with single brick in immersive connectors and relays
  • Fixed electrum not making correct amount in smeltery. Also increased the speed at which alloys are produced in the smeltery
  • Removed embers block breaker
  • Fixed aluminum slurry giving tin, and tin slurry being unobtainable