File Details
Feed the Factory-1.0.zip
- R
- Oct 3, 2022
- 39.52 MB
- 104.3K
- 1.12.2
- Forge
File Name
Feed the Factory-1.0.zip
Supported Versions
- 1.12.2
It's finally here, the first official release of Feed the Factory! The entire game is now playable, including the end-game and conclusion. Future updates will be to fix bugs, fine-tune balance, and possibly add new game modes. I hope you all enjoy!
Added Mods
- Super Sound Muffler
Major Features
- End Game! Quantum research and the end-game challenges have been created, all the best in completing them!
- New main menu! Hope it looks good!
- Full official release!
Minor Features
- Recipe for aluminum and uranium/thorium in Infinity Miner (uses pyrotheum and helium respectively)
- Halved Uranium/Thorium processor time, added note to quest saying how it’s basically a blocker
- Increased output of reactor casing by x4 due to high cost of plastic. Now produces 16 per craft
- Removed unused Modular Machinery blocks from JEI, added a tooltip to remaining ones
- Updated Integrated Dynamics power transfer to match MV
- Increased Tier 1 ore vein sizes tremendously (about x5); Justification: By the time you can spam drills in a chunk, ore multiplication is required to meet material demands.
- Increased rate (x5) of T1 Infinity Drill to match T1 ore vein size increases
- Added correct research costs for all of the researches
- Added resonant upgrade that has a 4x increase in power/speed/everything from the Signalum upgrade
- Added warning to beginning of nuclear fission research that early fuels don’t provide much power, and to work on bolstering oil in the meantime
- RTGs set to use basic plating instead of advanced
- Removed redstone and diamonds from the Infinity Miner, which can be automated directly with DML
Bug Fixes
- Nuclearcraft Fuel Tree quest page is no longer submit instead of detect item for completion
- Removed Voltaic Pile quests from Research: Power page. They don’t really fit when there are already options for power storage.