fear factor 2.0.0
What's new
-create mod and add-ons for it added
reason:
offering more late game options for combat and allow the game to be more similar to hard core zombie shows with custom vehicles, weapon factories and the rebuilding of society.
-all classes starter kits reworked/buffed
reason:
many classes made earlier in development where weaker than the last sets added not to mention the increase in difficulty lead us to rather than nerfing classes buff older ones.
-dealer nerfed
reason:
a lot of items they started with got removed and item overflow was something we wanted to avoid.
-slasher replaced with the organ harvester
reason:
increase the realism and add more options for play styles as the slashed was basicly just a guy with a weapon and axe while the new organ harvester allows you to start crafting with flesh making your play style change considerably.
-dog walker nerffed and buffed
reason:
after testing we found the dog walker having 8 dogs was really really good in the early game to the point it invalidted combat to a degree and required little to no skill. we decressed the number of dogs you start with and gave a stuning weapon "pepper spray" to give dogs walkers something to do in combat.
-band kid replaced with gun smith
reason:
we thought the band kid was a kinda dumb class with it feeling like a class added just to fill the list and with the mod packs increase difficulty add it a class that starts with some gun crafting stations felt like a good thing to add.
-snacker nerfed/buffed
reason:
the snacker had too many items many of which sucked at being food items offering little to nothing buth now the class offers 3 additional hearts to make up for that not to mention the food is better quality at the price of decrease speed.
-midas replaced with priest
reason:
midas just like the band kid felt like a list filler class not to mention outside of there golden apple wasn't very good so the priest has replaced them.
-new classess
reason:
we wanted players to have more options.
-multiple weapons of mass disctruction added
reason:
good to take down bosses or to use on other players.
-more zombie types added
reason:
help increase difficulty.
-pack a punch machine removed
reason:
mod conflictions with newest version of tacz, when it gets updated it will be added back.
-logo was changed
reason:
old one felt too default and the mod pack is less horror more hard core survival.
This mod has no additional files

