File Details
Fantasy MC [1.21.1]-0.3.2 [BETA]
- R
- Jul 6, 2026
- 626.47 MB
- 3.3K
- 1.21.1
- Fabric
File Name
Fantasy MC [1.21.1] - 0.3.2 [BETA].zip
Supported Versions
- 1.21.1
0.3.2 - July 6th 2026
BACK UP YOUR WORLD BEFORE UPDATING
This version:
- May take longer to load due to Cthulib mod getting data from API! It only happens once in a new instance.
- Due to many people experiencing resourcepack order failing, this version introduces a reset for resourcepacks upon launch and can be disabled via config/cthulib/cthulib.json.
- Uses Spell Engine 1.9 so this means many items with existing spells will be lost & other small balance changes from the past modpack updates might be lost
- Disables all shields from Epic Knights
Item changes:
Some accessories may have new attributes or spells attached to them such as: ARTIFACTS (fire gauntlet, shock pendant, aqua dashers, withered bracelet, cloud in a bottle, rooted boots)
Too Many Bows accessories now use ranged weapon attributes
Mythic Metals armor sets:
Prometheum armor grants 22.5% nature spell power each (90% total)
Prometheum weapons grant +3 nature spell power
Palladium armor grants 22.5% fire spell power each (90% total), fire immunity (-100% burning time), and 40% lava mining speed
Palladium weapons grant +3 fire spell power
Tidesinger armor grants 22.5% water spell power each (90% total)
Tidesinger weapons grant +3 water spell power
Aquarium armor grants 15% nature spell power each (60% total)
Aquarium weapons grant +1.5 nature spell power
Knight Quest armor sets:
Blaze armor grants 20% fire spell power each (80% total)
Bow armor grants 4% ranged damage and 3% critical strike chance each (16% damage, 12% crit total)
Enderman armor grants 20% arcane spell power each (80% total)
Nether armor grants 20% fire spell power each (80% total)
Sea armor grants 20% water spell power each (80% total)
Dragon armor grants 22.5% arcane spell power each (90% total)
Skeleton armor grants 7% ranged damage each (28% total) and 2.5 velocity each (10 total)
Shinobi armor grants 5% draw time reduction and 15% first hit damage multiplier each (20% draw time, 60% first hit total)
Wither armor grants 8% ranged damage and 6% critical strike damage each (32% damage, 24% crit damage total)
Immersive Armors sets:
Robe armor grants 10% fire spell power each (40% total)
Bone armor grants 5% ranged damage and 4% critical strike chance each (20% damage, 16% crit total)
Wither armor grants 6% ranged damage and 5% critical strike chance each (24% damage, 20% crit total)
Enderscape Shadoline armor grants 25% first hit damage multiplier each (100% total)
RPG Battle Gear elemental swords:
Lava Sword: +2 fire and +2 earth spell power
Ocean Sword: +2 air and +2 water spell power
Octopus Sword: +4 water spell power
Explosion Sword: +2 air and +2 fire spell power
Fire Sword: +4 fire spell power
Flower Sword: +3 nature and +3 healing spell power
Ice Sword: +4 frost spell power
Jewel Sword: +2 arcane and +2 frost spell power
Soul Blade: +4 soul spell power
Stormreaver: +4 lightning spell power
Almost all shields gets bonus toughness and max health
Gameplay changes:
Waystones now cost more if you are travelling short distances but cost way less if you are travelling far:
-0.015 xp cost per distance
Starting xp cost is 54
Min xp cost is 7
Max xp cost is 54
Xp cost to travel dimensions is 40 This is to encourage usage of Via Romana
Titles:
Added 19 titles relating to killing certain groups of mobs
Spell Engine:
- Enabled "Bypass spell hotbar on shift" for weapon abilities that uses "SHIFT" for their activation
- All Marium's Soulslike Weaponry weapons now is able to cast spells and has their appropriate innate spells (some might not show but they're there)
- All Basic Weapons weapons now has their appropriate innate spells
- Gears of Valor's weapons now are able to cast spells and have their own innate spells
- Added an innate spellfor storm reaver
- Added spells to almost all weapons that are missing spells
Almost Unified:
- Most items and recipes are unified, so recipes from a mod might contain another mod's material.
- Even though the recipes dont show it or the item is not inside EMI, the original recipes should still work.
Custom Accessories Rework:
- Accents' mod accessories:
- Unlike being craftable like normal in the original mod, they are now unobtainable through normal means.
- They will be rewards inside quests with custom added attributes
- Added compatibility for them to render just like armor and all of them are accessories (most of them originally were head armor etc..)
- 5 new accessories slots
- Sherd: multiple attributes that can stack but you take more damage for each sherd accessory
- Blessing: class related attributes
- Tome: accessories that adds more slots
- Trophy: accessories from bosses or certain rare items that has no current use
- Deer skull is now a trophy that gives 10% Damage Multiplier while giving 10% Damage Taken
- Lootr's Trophy now gives 2 luck
- Cape of Chaos can now be made into a Trophy after submiting certain items
- Sheath: sheath accessory that focuses on weapon draw time & first hit attacks while potentially having optional bonuses
- Some accessories don't show its modifiers but they still do take effect
- Warning: accessories equipped that can be equipped in normal vanilla slots has no effect
- Class: class signatures, will be expanded upon in the future Most old accessories should be available inside the Settings Chapter to convert to the new ones
RPG Difficulty & Dungeon Difficulty tweaks:
- RPG Difficulty:
- Added more dimension support
- Starting factor of all dimensions beside overworld starts between 1 ~ 2
- Dungeon Difficulty:
- Reworked the whole file
- Overworld/Nether/End/etc.. now all have the same dimension scaling, dungeons affects all other dungeons the same. What differs are just the power level they start at.
- Extra stat buffs like ranged damage, magic resistance, range + spell haste for mobs
Tiered More:
- This patch introduces new reforge materials to help you with your reforging. Aside from that you would also see on your weapons and armors having imprint slots, runes can be put into these slots. For more information, you can take a look at the codex which you can access inside the anvil's 2nd tab.
Added
- What are they up to
- Unseen World
- Eternal Nether
- Minecells
- Accents
- True Ending ~ Ender Dragon Overhaul
- BE Style Wither
- NoisiumForked
- Defaulted
- Bard (More RPG Classes)
- Durability Tweaks
- Simply Bows
- Certain Questing Additions
- [Let's Do] Vinery & Beach Party
- Almost unified
- Connectivity
- Dungeon Difficulty x Jade
- Rhenium
- RPG Coins
- Leaves Be Gone
- Trial Guardians
- Alex's Mobs
- RealmWalker
- Iris Search
Removed:
- Mob AI Tweaks -> hopefully less laggy and buggy
- LibZ
- Enhanced Tooltips -> removing this will fix potions not having any tooltips
- RPG Difficulty
- Pillager Caravans
- Primal Druidry (replaced with SoulWarden)
- Spellblades and Such: Hexblade
- Invocations
- Basic Skill Sets
Quest changes:
- Added new chapters for Minecells, Settings, Simply bows, The Vault, Bards, Advancements
- Improve original chapters
- Rework quest rewards
- Some quests get new rewards
- Removed some quests
Other changes:
- Updated mods
- Updated Fabric Loader to 0.19.3
- Disabled arrow accessory slots (quiver already does that)
- Updated resourcepacks
- Adds descriptions to all enchants that are missing descriptions (to the best of my abilities)
- Added better combat support to legacies and legends
- Revert item obliterator changes for one item
- Added a new group Misc that for now contains 4 attributes to the attribute panel
- Enabled MSW-Compat to use kevslibrary:pet_inheritance_ratio
- Item Obliterator'ed Everlasting Beef & Eternal Steak
- Increase the generation of Gleaming Ores (now 6 per chunk, was 3)
- Disabled Bad Omen Moon
- Disabled Clutter coins generation
- Almost all neutral / hostile / Tameable mobs are able to be elritchtified (Eldritch mobs)
- Disabled Item Icon inside Tooltip Overhaul
- Disabled hotbar 1-9 / scrolling sounds
- Reverted changes on spell power's crit chance and crit damage enchantments
- Nerfed Agility Enchant to max out at 30% and only 3 levels
- Fully disabled Critical Gamble, Bedrock Breaker, Spawner Touch, Magnet
- Disabled Flame Bladded sword from Epic Knights
- Decreased the strength of Chromatic Aberrations inside Perception
- Removed Supplementaries quiver trinket slot
- Guards now require 32 emeralds to be hired
- Fury's armor decrease is now changed into damage taken
Plan(s):
- I'll be focusing on making a Class mod for FMC so next update main theme will be classes

