Fade_mc_mods_server_0.0.9.zip
What's new
1. Config Changes Made
config/structureessentials.json
Targets the watchdog crash (chunk-generation hang) diagnosed from the July 23 crash report.
| Setting | Before | After | Why |
|---|---|---|---|
structureSearchTimeout |
50 | 20 | Forces structure searches to give up well before they can stall long enough to trip the watchdog timeout. |
spacingSeparationModifier |
1.0 | 1.3 | Spreads structures farther apart, reducing overlap/placement retries with this many structure mods stacked. |
mapSearchRadius |
40 | 30 | Shorter map-item structure searches. |
locateSearchRadius |
110 | 80 | Shorter /locate searches. |
globalSearchRadius |
70 | 60 | Caps the overall max structure search radius. |
config/betterchunkloading.json
| Setting | Before | After | Why |
|---|---|---|---|
enableFasterChunkTasks |
false | true | Speeds up worldgen task processing. |
predictionLoadingSpeed |
1.0 | 0.6 | Less aggressive predictive chunk preloading (lower TPS impact). |
predictionarea |
7 | 5 | Smaller preload radius — matters with players spread across huge distances. |
config/iceandfire/iaf-common.json
| Setting | Before | After | Why |
|---|---|---|---|
generateFireDragonCaveChance / RoostChance |
0.5 | 0.15 | Fewer fire dragon spawns. |
generateIceDragonCaveChance / RoostChance |
0.5 | 0.15 | Fewer ice dragon spawns. |
generateLightningDragonCaveChance / RoostChance |
0.5 | 0.15 | Fewer lightning dragon spawns. |
generateCyclopsCaveChance |
0.5 | 0.25 | Thins overall structure density. |
generateGorgonTempleChance |
0.5 | 0.25 | Thins overall structure density. |
generateGraveYardChance |
0.5 | 0.25 | Thins overall structure density. |
generateHydraCaveChance |
0.5 | 0.2 | Thins overall structure density. |
generateMausoleumChance |
0.5 | 0.25 | Thins overall structure density. |
generatePixieVillageChance |
0.5 | 0.25 | Thins overall structure density. |
generateSirenIslandChance |
0.5 | 0.25 | Thins overall structure density. |
This mod has no additional files

