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Explorico Classic 1.16.5

A large (200+ mods) 1.16.5 Adventure & Tech-Magic Survival modpack with the goal to learn everything about the latest Minecraft version and its mods including some serious opponents...

File Details

Explorico_sp_easy_3.1

  • R
  • May 17, 2021
  • 613.21 KB
  • 2.8K
  • 1.16.5
  • Forge

File Name

Explorico_sp_easy_3.1.zip

Supported Versions

  • 1.16.5

Updated Explorico to version 3.1 (+Server Pack)

Summary:
-Updated Forge to 36.1.18
-Updated 78+ mods
-Various bug fixes
-3 New Mods
-Removed 3 Mods

New Mods:
-Waystones
-Chunk Pregenerator
-Alex Mobs

Removed Mods:
-Just Enough Resources (Unnecessarily increases world login times right now)
-Performant (Currently too many issues with other mods like tinkers)
-Living Things is replaced by Alex Mobs

Updated Mods:
-Any mod that had an update available (78+)

The most important Changes and Bugfixes related to Tinkers:
Fixed smerltery always outputting same materials
Fix some syncing errors with many tile entities, showed up in multiplayer or when placing from the offhand.
Part builder now has support for side chests just like crafting stations
Fix blackstone not working as a input for stone
Casting recipes for common materials (e.g. copper) are now tag outputs instead of hardcoded to Tinkers
Added recipe for melting obsidian dust
Fix heater not saving inventory contents
Pickaxes now do 1 piercing damage, but have 1 lower based damage
Sledge hammer base damaged reduced, and the undead damage bonus made more visible
Broadswords renamed to swords
Swords have 1 extra ability slot, but 1 fewer upgrade slots. Using the gilded modifier, they effectively gained 1 upgrade slot
Improved shift and control tooltips on tools to show less redundant information
Remove damage cutoff, it was a poorly communicated and hard to understand mechanic and there are better ways to prevent power crepe
Scythes and kamas now harvest anything tagged as forge:crops instead of just minecraft:crops
New piercing modifier using cactus
Antiaquatic switched to use pufferfish to craft
Added earth slime islands
Spawn in the ocean
Spawn earth slimes (vanilla mob) and greenheart trees
Added clay islands
Spawn in the sky randomly like sky slime islands
Contain a clay filled lake and a random vanilla tree
Slime island configs improved
Config can now control the island frequency, and individually disable each island type
Added a sound when bounced by congealed slime
Added ender slime mob, drops ender slime and has a teleport attack and defense
Fix earth slime fluid not being transparent
Fixed slimy grass and leaves not dropping when broken with a kama
Fixed wooden doors dropping two items

The most important Bugfixes related to AE2:
Fixes #4753: Internal consistency fix for "hand swinging" animation when using items This should prevent the tool from being swung twice from various causes like a higher latency.
Fixes #4754: Allow reporting parts (terminals, monitors, etc.) to be rotated again Useful to rotate terminals placed in a floor or ceiling to match a prefered direction. Vertically placed ones will always be placed with the top facing up, for horizontally ones it will take the direction a player takes into account and place the top side facing away from the player.
Fixes #4996: Forge 1.16.5-36.0.34 broke all rotatable models using multipart models Forge did a breaking change with this release prevent some of our blocks to be rotated visually. The change will be at least backwards compatible with our minimum requirement.
Fixes #5004: Prevent AEBaseTileEntity#saveChanges() leaking client TEs This will prevent clientside tile entites from being ticked on the server
Fixes #5017: Skip border chunks until ready. Due chunks are now loaded in minecraft, it can happen that chunks at the border of the loaded area are stuck in a limbo. Hence our tile entities had a change to never be initialized.
Fixes #5021: Disable EU conversion until IC2 is ported. As IC2 (or any alternative generating EU) does not exists for 1.16 for now, we disabled the option to calculate the energy consumption in EU. Once this changes, it will be added back.
Fixes #5040: Fixes to chest closing sound timings. (Thanks @markfowden) This is now consistent with the behaviour of a vanilla chest.
Fixes #5053: Notify TileEntity after being moved to update their state Some blocks like chests would not be correctly updated after being moved with a spatial transport, this should now be taken care of.
Fixes #5055: Temporary load an area after a spatial transport to allow transporting a spatial anchor+quantum bridge into a spatial cell and having it work. Adds a small grace period after a spatial anchor is transfered in or out of a spatial dimension to ensure it can still load the network. Note: It will not cover exceptionally large cells, these might still need a player visit to be fullied loaded once.
Fixes #5061: Use "sneaking" (shift-key held) instead of "crouch pose" to determine alternate-use mode for AE2 items. Previously it would prevent holding shift + space during flying from being able to wrench parts. Also it could cause the wrench to act as shift clicking when the player is forced into a crouch pose, e.g. through entering a space slightly smaller than 2 blocks in height.
Fixes #5069: Fix crash on chunk unload in worlds without any AE2 tiles The setup needed for each world would not run correctly without any AE2 tile being placed already.
Fixes #5083: Send forge capabilities to the client-side for items using them to be picked back up from ME Terminals. This should now allow to pick up any item from a terminal and not prevent in some very rare cases. Note: This can result very minor increase the network traffic when taking something from a terminal, with a few exception when some items store massive amounts of data. This is sadly a limitation in forge and their item capability implementation making it very hard to map a client side itemstack to a serverside one.
Fixes #5096: Fix CME during tile init when multiblocks load adjacent chunks. Some AE2 multiblocks need to be loaded completely for now. Which cannot be fully resolved without an API break and therefore is pushed back to 9.0 or later.
Change #5099: Use fastutil for the internal ItemList data This should provide a small performance increase under extremely heavy loads. Pretty much will have no noticable effect for a player, but makes testing some massive edge cases more managable.
Fixes #5109: Don't mutate the item list while iterating over it. Would otherwise result in a crash sometimes.
Fixes #5120: Always remove a cable bus once empty. Under very rare conditions a cable tile entity could be left empty instead of being fully removed and prevent players from placing any other block there besides another AE2 cable or part.
Fixes #5132: Rare crash in crafting status screen when data for CPU arrived late on the client A high latency could cause the name of a crafting cpu to not be present yet and crash.
Fixes #5137: Quartz ore and skystone did not require a tool These blocks could be incorrectly broken by hand and still drop the matching blocks or items. Albeitly very slowly.
Fixes #5147: Improved compatibility with mods that would chunk-load during the world-load event (i.e. fluxnetworks)
Fixes #5158: When a pattern provides more than requested, the cpu could still wait on more while completing a job This now resets the list of items the cpu is currently to correctly ignore any overflow.
Fixes #5172: Crash when an unbreakable stack of a damageable item entered certain parts of the network
Fixes #5204: Vibration Chamber GUI can't be opened Incorrect server-side check prevented vibration chamber GUI from being opened.

The most important Bugfixes related to Pneumaticcraft:
Fixed mod compat problem causing crashes with new TheOneProbe (3.1.x) versions
Fixed potential item dupes with Thermopneumatic Processing Plant in conjunction with the logistics system
Fixed a couple of broken links in the Patchouli manual

The most important Bugfixes related to JEI:
Fix #2017 Exploit when transferring recipes in containers with locked slots - mezz
Fix #1673 Treat GuiScreen#mc as nullable - mezz
Fix #1651 Race condition during crash can cause NPE in InputHandler - mezz
Fix #1635 Bookmark button leaks color state on hover - mezz
Fix #1621 Enchanted book tooltip compatibility with other mods - mezz
Fix #1611 Rare crash when cycling items - mezz
Fix #1576 Unable to view IE Metal Press recipes - mezz
Fix typo in French localization (#1593) - Neerwan
Fix #1567 Fix #1575 Improve display of wildcard items with no creative menu subtypes - mezz
Fix #1549 Add support for Forge IRarity for item tooltip colors - mezz
Fix #1518 Add support for Crafttweaker removing brewing recipes - mezz
Fix #1524 RecipeCategory tabs are not always sorted properly - mezz
Fix #1507 Memory is wasted by UID cache after loading - mezz

Other stuff:

Unified all Tinkers casting materials (ingots, blocks, nuggets)
Fixed AE2 Ender dust unification

 

And much more... :)