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Explorcraft

A modpack that was made for exploring

This modpack is about exploring. I have not used any mods that have large or central parts that are stationary. I consider the Overworld to be very important, so due to complications, I decided to forego mods like The Twilight Forest and The Betweenlands, if you disagree, please write it in the comments. I hope you like it. I can recommend you, try it first in the easy mode, kites make a lot of trouble.

 

I would be very happy to receive feedback in the comments.

 

Features the with this Modpack come:


-New dimensions
-New world generation
-New structures
-New mobs
-New items
-New mechanics
-New HUD elements

 

Note: This modpack contains many mods and can therefore cause lag on RAM weak computers, this reduces the fun.

 

The scope of this modpack is large, I recommend to those who are not familiar with mods or the mods available in this modpack and have a problem with it, inform themselves about these mods on the internet.

 

I advise all players to look at the settings, especially the graphics settings and controls.

 

The following points are my opinion, I would like to point out that this may be different for some players.

 

 

Unfortunately, I couldn't add all the new dimension mods I wanted, but the following mods add new dimensions, which adds a lot of fun to the game: AbyssalCraft, Atum 2: Return to the Sands, Cavern II, The Aether II.
I will try to add as many as possible.

 

The new world generation includes many new biomes through Biomes O 'Plenty and realistic flow generation through the mod streams.
The Mods Subterranean Waters and Worley's Caves change the cave generation strongly.
Nether generation is changed by the Mod NetherEx.
The amount of new biomes make exploring much more exciting.

 

The mods AbyssalCraft, AtomicStryker's Battle Towers, Biomes O 'Plenty, Doomlike Dungeons, Ice and Fire: Dragons in a whole new light !, Magic Kingdoms Mod, Millénaire, Recurrent Complex, Roguelike Dungeons, Ruins (Structure Spawning System), Tektopia, and Waystones add new structures or change existing ones.
This is very good as it generates loot and improves the gaming experience.

 

New mobs in the overworld come with the mods: AbyssalCraft, Advanced Fishing, Aquaculture 2, AtomicStryker's Battle Towers, AtomicStryker's Infernal Mobs, Better Animals Plus, Cavern II, Exotic Birds, Eyes in the Darkness, Fish's Undead Rising, Ice and Fire: Dragons in a whole new light !, Lycanites Mobs, Magic Kingdoms Mod, Magma Monsters, Millénaire, Mo 'Bends, Mowzie's Mobs, Quark, TekTopia and Wizard's Animals. These mobs are both passive and aggressive and can therefore make the game much more difficult, but also make it worth playing.

 

Most mods add new items, ranging from new weapons to tools to workshops to beds and potions.
There are too many mods adding new items, so I'm not going to list them.

 

With the mods Mous-, Crafting-, Craft-, Inventory Tweaks, SwingThroughGrass, Fasturnace, Workbench and Ore Excavation new mechanics are added that are not mod-specific, but what the individual mods do.

 

Mods such as Appleskin, Baubles, BetterHUD, JourneyMap, Just Enough Items (JEI), Just Enough Resources (JER) and TekTopia Information add more information to the game, this is pleasant for many, especially beginners, but some will be annoying, especially those who play survival in a very knitted and hard way.

 

If you want I can add a hardcore and a lite version soon.
Do you want?
Furthermore, I have planned another Modpack, which is about building the base.

 

I would be very happy if you would help me. The best way to do that right now is to write ideas in the comments or help me here.

Thank you.

 

 

 

The Explorcraft Team

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