Exploration and Fantasy 3.0 (Post Story Conclusion Update).zip
What's new
* So we've reached what's practically the end of Exploration and Fantasy's story telling! I hope you didn't grow too tired of the Skeleton King being
mentioned in like...every update, because he became the main focus of the story, strangely enough serving as both a protagonist and antagonist role of sorts.
His strength and likewise the strength of his followers will no longer grow, reaching their proper conclusions (unless it's for balancing reasons of course).
The new harmony of the land has finally balanced out, and will likely stay this way for the foreseeable future. You may be wondering what was happening with
the Hierophant though as that definitely seemed like a plot point that was meant to go somewhere. In the end, because he came from a different world
entirely, his body couldn't become acclimated in time to rise to power and was equally held back by the world at large, settling for some mergers with the
Skeleton King in order to try and achieve something. But alas, he simply arrived at the worst time possible, being kept in check by every force imaginable
while the strongest that he could work with had to settle for his own purpose in the world as well. And with that, such is the two of their fates.
- MY ORIGINAL IDEA FOR THE MODPACK HAS FINALLY BEEN REALIZED. After searching FOREVER, I finally found a mod that lets me add custom music discs. You have
to write the songs onto a disc, so I can't make them drop from monsters or anything, but I'll take what I can get. The songs that I wasn't able to find a
place for in-game aside from the playlist are now all available to be written as music discs through the Custom Jukebox Discs mod, these being;
- - Aggressioncycle 150 and 130
- - Hopeindreams (I tried for so long to get this to actually play in the credits, ALTHOUGH Melomania does let you play it before hopping in the End portal
and it'll continue playing as the credits roll, so both that and this music disc are the best I can do.)
- - Nosalvation
- - Charredland
- - Deer God Instrumental
- Added a list for where every music disc in the game is located.
- Static from Metallurgy is now disabled, but for a rather unique reason compared to the other effects. I'm straight up sure it's not functional, and there
isn't any information that's super useful online that points to what the energy produced by this effect that's transferred between your items and armor does.
- The Metallurgy Wiki item has been disabled.
- The Base's Wrench item has been disabled.
- Contrary to the text Bepsi had beforehand, it's now been removed from the game, disabled by Game Stages and removed from the loot tables of all available
chests from the Aurorian it was in. Though you won't be able to see it, the English text description for Bepsi was also changed to "Removed."
- The spawn weight of Silk Berry Jam and Enchanted Books in the Urns dropped by the Spider Mother were swapped, the jam going from 25 to 15 and the books
going from 15 to 25 to make the chance of getting screwed over by the urns less common.
- The books you can get from the highest level of the Moon Temple have been buffed from minimum level 10 books and level 20 books at max to minimum level 15
books and maximum level 30. This change was made to more closely mimic the levels of enchants on the items you can find at the highest level, with their
minimum being level 20 enchants and max 30. Note this is for the chest that spawns in when you kill the Moon Queen.
- The maximum amount of books you can obtain from the Moon Queen's chest has been increased from 2 to 3.
- Lockpicks and Orbs of Absorption can no longer be found in the Runestone Dungeon.
- Strange Meat can no longer be found in the Darkstone Dungeon.
- Across the board, Charms of Life have been removed from every loot table in the Twilight Forest and Charms of Life 1 have been disabled. The only way to
get a Charm of Life 2 now is through the Final Boss Kobold, HOWEVER, he no longer drops his Charm of Keeping.
- There's now an extra roll to get the Mazebreaker pickaxe in the Labyrinths.
- Evokers no longer drop Charms of Keeping 1. This change was made a while ago before the Magic Map was added as a small extra incentive for those who
actually were going to go out of their way to find a Woodland Mansion without a structure locator. Bless the soul of anyone who actually did that.
* I was also going to nerf Totems of Undying, but the mod I found for it used AI in their workflow, so I removed it from the modpack. Also, as I was looking
into it online, most people seem to not like the idea of Totems being nerfed. I hold the belief they're overpowered, but I guess it is offset by the fact
that Woodland Mansions are so far out, they put you on half a heart initially, and the only other ways to get them in this pack aside from Evokers are the
Final Boss Kobold and the Skeleton King, so like...I guess it's fine to leave them as is?
- The Glass Sword is now fully disabled, being removed from the Aurora Palace's loot table altogether.
This mod has no additional files

