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Exploration and Fantasy

What awaits you in this fantasy land?
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Exploration and Fantasy 2.8 (Uphill Battle Update).zip

File nameExploration and Fantasy 2.8 (Uphill Battle Update).zip
Uploader
VizDrawnVizDrawn
Uploaded
Oct 10, 2026
Downloads
18
Size
321.3 MB
Mod Loaders
Forge
File ID
9114681
Type
R
Release
Supported game versions
  • 1.12.2

What's new

* The King has been at this for a while, hasn't he? It's very odd to see a skeleton struggle as if he were a living man, but alas, here we are. He continues
to try and find ways to be able to bend the will of the land, but the barrier is becoming far too high for even someone like him. After all, he's nothing
more than a man who rose to bend mortality itself, and at the end of the day, that still makes one a man, even if a fragment of their past self. Most curious
of all is the inability to do anything about the Ferrous, giant suits of armor clad in metal unknown to us in modern day whom served a role unbeknownst until
now. The funniest part is that they're the easiest of all the bosses, yet still bear strength powerful enough to defy even the strongest. In this uphill
battle to throttle the King, they somehow struggle the least and the eyes they hold for the End portal are under no threat to be stolen from them anytime
soon.
- Speaking of the Ferrous Wroughtnaut, I've been wanting to buff The Axe of A Thousand Metals for a while now. Is there a reason? No, not at all actually.
The item is perfectly balanced imo for something that stays relevant from the beginning of the game to the end. Right now, it does 10 attack damage. Now,
it dooooooooooooes 10.5.
- Gorgon heads have been disabled, however, Gorgons now drop their glowing eyes for the End portal. Following this change as well, a number of bosses whom
don't drop XP will now drop up to 20 experience bottles upon death, these being...
- - Gorgons
- - Battletower Golems
- - The Hirschgeist
- - The Hierophant
* I am aware this means you could kill them and only get one experience bottle. However, that's really fucking funny.
- The Ferrous Wroughtnaut's Boss List text was updated since it now only drops 2 of the eyes instead of 3 for the portal. The reason it holds onto the Dunes 
Eye specifically is to keep it away from the Skeleton King as he is the master of the deserts.
- The range for Musify to detect bosses has been nerfed from 500 to 350.
- Letters have been added to every song in the Melomania playlist after 9 to correctly order them in-game. In testing, they WERE properly ordered, so I'm 
unsure what happened.
- Changed the Twilight Forest Hydra's Boss List text slightly; "and it drops the Eye of Flames!".
- To round out the boss themes for the entire modpack, most bosses will receive a generic theme based on the dimension they're in while some select others
will receive their own special theme, the vetting process for these bosses being determined best on the Musify detection range and how abundant they are
in-game. This means some bosses won't be receiving a theme at all for the sake of player convenience. These are as follows;
- - The Runestone Dungeon Keeper will receive Radiance from the Twilight Forest's OST as his boss theme, since he carries the Moon Dials for the portal.
- - The Spider Mother will receive aurorian_4, which will be renamed to urnkeeper, as her boss theme.
- - The Hirschgeist will receive its OWN theme; DEER GOD...,a satirical lyric track!
* For anyone wondering, these are the lyrics: Ok, ay, run it up, run it up, run it up x2, bitch, he is the Hirschgeist, you summoned him, now pay the price, 
you think that you'll live long? You probably will, he's not very strong! But he is the Hirschgeist, on your life, he'll pull a heist! But like I said, 
probably not, you'll most likely kill him, there's no shot! The Hirschgeist, it's from the other side! A glowing skeleton, all bony and dried! No seriously, 
you can't really die! Trust me, I'm not telling a lie! If you die to him, you might suck at the game! But's that's ok! It's Minecraft, so that's tame! Go out 
there and let them know your name! Go out there and go and stake your claims! The dragons, you will slay! You'll bring em all down one day! And the Skeleton 
King? Down with him, you'll bring! The  Hirschgeist, it's from the other side! Yeah, that was the uh, the Hirschgeist theme. (Repeated) Oh god, Deer God!
- - The instrumental of Deer God will be included as the 22nd track as well.
- - The lyrics for Deer God will be included in the game files.
- - The Snow Queen will receive aurorian_5, which will be renamed to agiftfromafriend, as her boss theme.
- - Most of the other Twilight Forest bosses will receive Steps from the Twilight Forest's OST as a generic theme.
* With these changes, these are the bosses left that are too abundant or have other issues to receive a theme without being a problem;
- - Battletower Golems
- Both Aquatic Depths and Ice and Fire Sea Serpents
- Ferrous Wroughtnauts
- Barako
- Frostmaw
- Cyclops
- Both Ice and Fire Dragons, though their themes are still in the in-game playlist.
- Sludge and Amber Lords as they could potentially cause music clashes with the Ice and Fire Hydras or the Skeleton King depending on when they spawn.
- Gorgons
- Myrmex Queens
- Adherents
- Harbinger Cubes
- Armored Giants
- - Armored Miners
- King Spiders are now disabled from spawning but only because I can't get them to naturally spawn for some reason. Every other Twilight Forest monster
doesn't have this issue, so I'm not 100% sure what's wrong.
- The Hirschgeist is now a level 2 Champion.
- While not outright being removed, Critical Boost is much harder to obtain now as it cannot be found in the Enchanting Table's upgrade anymore.
* This makes Critical Boost the only enchant in the game based on luck, RNG, and loads of Sinister Whetstones. This is for very good reasons.

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