Excalibur's Crate

Return to a chaotic world of cultists and ancient power!

File Details

Excalibur's Crate 1.2.4.8

  • R
  • Apr 25, 2025
  • 37.48 MB
  • 442
  • 1.20.1
  • Forge

File Name

Excalibur's Crate-1.2.4.8.zip

Supported Versions

  • 1.20.1

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 C  U  R  R  E  N  T      U  P  D  A  T  E
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[AIRSHIP UPDATE]

-airship recipe is 1:1 with the original, now containing a dispenser
-airships now contain fuel, ammo and storage slots
-airship can now fire arrows

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[BATTLE TOWERS AND LORE]

-players can now obtain Warad'nehryn's eye
-Warad'nehryn now has a boss bar
-return of Moraizu'un and the ocean tower
-players can no longer swim within the void miasma of the abyssal trench, and must walk, run and jump

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[NEW CONTENT AND TEXTURES]

-return of Endergetic Expansion, a vanilla lore-accurate expansion on insects and warp biology
-added full sprite support for Minecolonies and Another Furniture
-added W.I.P Excalibur support for Endergetic Expansion
-added mod: Incubation
-added Chapter III: The Cult Of Israphel to the Enchiridion, beginning the search for the cult's leader
-added Chapter IV: The Void Deity to the Enchiridion, connecting the lore of the void [end] to the core
-added crop texture support for new Minecolonies foods
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[BEHIND THE SCENES]

-merged all crate dungeons into minecraft structure location index for easier searching
-updated loot in all CrateDungeons structures
-renamed dark forest to the red miasma
-renamed jagged peaks to mountain peaks
-renamed crimson forest to the bloodshed forest
-renamed forest to the grand forest
-renamed old growth birch forest into blooming birch forest
-renamed desert to the dying oasis
-renamed beaches to coastal shores
-removed Farmer's Delight, making way for the new Minecolonies food expansion!
-removed Serene Seasons and Seasons HUD due to limitations of the mod
-removed Leon's Painting Backport of 1.21 paintings
-fixed all CrateDungeons structures not having randomized loot
-re-implemented missing loot to the Ancient City

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[BIOME MERGERS -reducing the amount of biome variants to remaster classic biomes]

-replaced stony shores with classic beaches
-reduced tree volume and added more bamboo to jungles, removing sparse/bamboo variants of the biome
-added spruce/cherry trees/flowers to stony peaks, removing the cherry grove
-replaced all mountain sub-types with stony peaks, renaming it to "mountains" and adding back classic grass
-added old growth spruce/pine features to taiga/snowy taiga biomes, removing old growth taiga biomes
-added dripstone clusters to the lush caves, remmoving the dripstone caves biome
-added flower forest trees and flowers to the forest, removing the flower forest biome
-replaced all birch trees with tall birch, replacing the birch forest biome with the old growth birch forest
-added 4x the trees and sunflowers/meadows flowers to the plains, removing plains variants
-overhauled the desert into the dying oasis, a dried-up wetlands that tells a story
-removed the warped forest, adding many of its features to the refined jungle
-overhauled the crimson forest into a bloodshed marshlands with new trees
-overhauled the mangrove swamp, with jungle trees present on land, creating a 2-biome-in-one variance

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[BIOME PATCHES- used in rivers in vanilla to add clay, sand and gravel, biome surfaces now have surface patches to add visual noise]

Patches:

-FOREST: mud, stone, rooted dirt
-BIRCH FOREST: coarse dirt, gravel
-JUNGLE: mud, rooted dirt
-MOUNTAINS: stone, gravel
-SWAMP: mud, rooted dirt
-MANGROVE SWAMP: terracotta, dripstone
-DESERT: sandstone, terracotta, grass block, dripstone block
-MUSHROOM FIELDS: coarse dirt, rooted dirt, dirt
-TAIGA: coarse dirt, stone, podzol
-PLAINS: coarse dirt, gravel, dirt path
-MOUNTAIN PEAKS: powder snow, packed ice
-OCEANS: sand

-DARK FOREST: crimson nylium, nether wart block

-NETHER WASTES: glowstone
-SOULSAND VALLEY: soulsand, soul soil, bone, sculk crystal
-CRIMSON FOREST: nether wart block, netherrack

-THE END: bedrock, obsidian
-END BARRENS: bedrock, obsidian
-SMALL END ISLANDS: bedrock, obsidian
-END MIDLANDS: corrock, spotted corrock, eumus soil
-END HIGHLANDS: warped nylium, sculk crystals, warped wart block
-POISE FOREST: poismoss, eumus soil

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[THE WORLDGEN]

-restored all non-deep oceans to fix ocean monuments spawning on shorelines and carving out terrain
-removed all badlands, all savannas, ice spike, and all windswept
-removed deepslate layer, tuff, andesite, granite, and diorite blobs, restoring classic world gen
-bedrock layer is now flat and only 1 block deep instead of 5
-removed end gateways and end island spikes
-filled in the poise forest with poismoss
-ovehauled the end midlands into the voidstone rings
-removed end island spikes and gateways
-return of the dark forest, and the Cult Of Israphel
-Refined Jungle trees are now features instead of structures
-refined crystals are once again generating in the refined jungle
-added palm trees to beaches and ocean islands
-replaced the acacia set with palm wood
-removed the igloo, pillager outpost, ocean ruins and woodland mansion
-finished missing city pieces, completing restoration
-added new and returning biomes: voidstone rings and poise forest
-added the brood eetle nest and surface eetle spawns
-overhauled the pirate hideout with a foundation

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[NETHER DIMENSION REMASTERED]

-overhauled the nether dimension into an overworld-like surface, with caverns, rivers and lakes
-nether now has day/night cycle and beds no longer explode
-nether now has skylight

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[MOB WEIGHTS/SPAWNS IN WORLD GEN]

-added horses, goats, bears, wolves, foxes and rabbits to the following biomes:
-beach
-dark forest
-desert
-forest
-jagged peaks
-jungle
-mushroom fields
-old growth birch forest
-plains
-river
-snowy beach
-snowy plains
-snowy taiga
-swamp
-mangrove swamp
-taiga

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