Evolution-Reset-1.2.9.zip
What's new
- Adjust tungsten steel production process: electric arc furnace powder metallurgy
- Adjust immersion blast furnace mineral processing output: *Grain x18 -> *Powder x2
- Adjust triple mineral processing process: mineral -> immersion crusher -> *Powder x3
- Adjust immersion tungsten veins: generation probability 5 -> 14, failure rate 0.15 -> 0.06
- Modify galaxy heavy armor plate recipe: large tungsten steel plate -> dense tungsten steel
- Adjust Scarlet Lotus and Fire Rune recipes: requires Furnace Core (synthesis difficulty reduced) as material
- Add subluminal engine sprite gate trade recipe: Destiny Dice x1 (this rocket module can also be obtained in Ganymede treasure chests)
- Durable bow drill can be used to craft a lit torch
- Simplify artisan workbench/workshop: only keep Potter, Basic, and Engineer types
- Axes above bone grade (including Artisan’s Hand Axe and Lumber Axe) can be used to craft a cutting board
- Ender chest usage prohibited
- Simplify design blueprints: merge some types of design blueprints
- All immersion/plant magic item block recipes can be crafted at engineer workbench/workshop
- Adjust cave generation: larger, steeper, interconnected caves
- Leather repair kit usage times doubled
- Adjust crop growth mechanism: can grow slowly in non-native biomes
- Remove F3 F4 switch game mode menu (can be enabled in futuremc.cfg)
- Optimize FTB task workflow design: more specific route guidance
- Remove chimney, vent blocks of terra cotta, glass, and concrete types
- Optimize foamfix configuration, average in-game memory usage below 3GB
- Dynamic tree seeds can be planted in non-forest biomes
- Prohibit dynamic surround biome and high-altitude fog generation
- The wool type required for placing Variegated Flowers is random each time; Dimensional Orchid withers time 60000 -> 140000
- Glass bottled water consumes water source blocks (can be disabled in Universal Tweaks - Tweaks.cfg)
- Adjust terrain generation: wider plains, more continuous streams, more reasonable biome transitions
- Remove hardcore damage mechanics: lava, suffocation, and starvation no longer directly kill players
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