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Everforge Realms

Unlisted
A hand-built fantasy RPG world: explore dozens of towns and cities, conquer dungeon gates and world bosses, descend into a mirrored Underworld, and level up through vocations, professions, gear and housing.
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Everforge Realms-1.2.3.zip

File nameEverforge-Realms-1.2.3.zip
Uploader
mityareymityarey
Uploaded
Nov 4, 2026
Downloads
4
Size
1.5 GB
Mod Loaders
Forge
File ID
9437704
Type
R
Release
Supported game versions
  • 1.20.1

What's new

The whole map revealed from the start, a cave view on the minimap, fishing rods that fish on their own and spots that get fished out, wands and staffs that grow with their level, reworked level 100 mage attacks and a proper Portal Nexus window. Update the pack before you join: the server runs 1.2.3.

**Fishing**
- Fishing spots get fished out: 1 to 5 minutes after someone starts fishing one, it goes with a splash, and the area's next spot only turns up after a while - about 30 seconds for Net & Bait spots, longer for the better ones (up to about 3 minutes for Deep Sea). No more standing at one spot all day.
- The fishing rod now fishes like the nets: use it once at a fishing spot and you keep catching, a fish every few seconds, until you stop (use it again or walk off), your bags are full or the spot is fished out. Away from the spots it casts as before.

**The map**
- The map shows the real land everywhere from the start: every city's streets and buildings, fields, docks and roads, without having to walk there first. It comes from the server a little at a time after you join, nearest first, and stays up to date as the world changes.
- Underground - in a cave, a mine or a dungeon - the minimap switches to a view of the tunnels and rooms at your height, and back to the view from above when you come out.

**Vocation attacks**
- **Big Bang** (Druid, level 100) no longer needs a target: the bolt flies at the nearest monster you're facing (or straight on) and bursts where it lands - on a monster, a wall or the ground. Every monster within 4 blocks of the burst takes the hit and the earth poison.
- **Chain Lightning** (Sorcerer, level 100) now takes your staff's element (fire burns, ice slows, and so on) and leaps straight from you to the nearest monster you're facing, then on to up to 4 more.

**Portal Nexus**
- Right-clicking a Portal Nexus opens a proper window: a Travel tab with your places (click one to go), and Cities and EXP Areas tabs where you feed it each place's teleport runes - a stack at a time or all you carry, from your inventory, rune pouches and bags. What you've fed is kept until the 1,000 are in, and then the place is yours for good.

**Wands and staffs hit harder as they level up**
- A wand's or staff's damage now climbs with its level about as fast as a knight's sword does: a level 100 Occult wand does 22 (it was 12), a level 20 Acolyte wand 7.5 (was 6). Staffs are 2 more at each tier. Training dummies show it, and give that much more Magic experience a hit.
- The boss sets' wands and staffs went up to match (Dark Metal, Wyrmscale, Mycelial, Drowned, Lifestealer and Dragonbane), and corrupted ones double it all.

**Starfall**
- The Riftborn and Void Wraiths are easier to hit: their hit boxes now match their size (the Wraith's covers its wings).

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