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Shifting's Escape From Tarkraft

Modern weapons. Tactical gear. A high-stakes multiplayer extraction shooter inside Minecraft.
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Escape From Tarkraft Release 1.21.11

File nameEFTPack-1.21.11.zip
Uploader
ShiftingKillShiftingKill
Uploaded
Nov 12, 2026
Downloads
54
Size
746.0 Bytes
Mod Loaders
Fabric
File ID
9570332
Type
R
Release
Supported game versions
  • 1.21.11

What's new

Tarkraft Update – November 11, 2026

Weapons & Animations

  • Hands on grips: hands now find the real grip on each gun.
    • The right hand goes to the pistol grip.
    • The left hand goes to an installed vertical foregrip. If the gun only has a rail, it holds the magazine near the magwell instead.
    • Swapping grips on the AUG or MP5K moves your hand to match.
  • Arm fixes for specific guns:
    • The AK-109, SVDS and DVL-10 had broken arm pivots; their hands now sit on the gun properly.
    • Hands moved onto the grip for the SA-58, SR-25, AS VAL, VSS, Vector, M17, M1911, Makarov and MP-443.
    • On pistols, the support hand now cups the shooting hand.
  • SA-58: new reload animations, with the magazine now animating. Tactical reloads flick the left-side charging handle; empty reloads pull it all the way and let it fly home.
  • P90: the magazine now stays attached to the gun through the whole reload.
  • Pistols (M17, M1911, Makarov, MP-443):
    • During tactical reloads the gun now follows your hand instead of freezing in place.
    • Their reload, draw and shoot animations now play; before, they were sent to the wrong animation set.
  • M17: the magazine now moves during tactical reloads.
  • Reloads now match what's actually loading:
    • The SKS loads round by round, one loop per round that goes in.
    • The Kar98k uses a full stripper clip when 5 go in, and single rounds otherwise.
    • Magazine guns play their proper empty-reload animation.
  • Gun inspect:
    • The animation no longer pulls the gun into your face.
    • The floating arms are gone; your arms stay at your sides.
  • Hot barrels:
    • Suppressors, brakes and barrels glow dull red → orange → yellow during sustained fire, then cool off.
    • A red-hot barrel keeps smoking until it cools.
    • The heat shimmer is smaller and fades quickly.
  • Less muzzle smoke: about half as much overall, and less again on the P90.
  • Your skin on gun arms: first-person gun arms now use your own skin, sleeves included, instead of the tattooed PMC arms.
  • Guns in inventory slots: each gun is now scaled and centred to fit its slot; long barrels no longer poke out.

Items & First Person

  • Items held in your real hands: everything that isn't a gun (meds, tools, loose parts like scopes) is held in your character's own hands at your sides, instead of floating in front of the camera.
  • Item inspect: your hand raises the item in front of you, and you can turn it with the mouse.
  • Ammo is visible in your hand again.
  • Loose gun parts (scopes, brakes and so on) now sit properly in the hand.

Inventory & Tooltips

  • Hidden details: item lore is hidden behind a DETAILS drop-down; hold Shift to expand.
  • Middle-click on weapons now always opens the gunsmith.
  • Insured items show "Insured by Prapor / Therapist" in gold in their details, and get a coloured outline in your inventory. Only you can see these.
  • Armor durability bars now show permanently lost durability as a grey end.

Insurance (new)

  • Insure gear with Prapor (30%, items back in 3 h) or Therapist (40%, back in 2 h).
  • Where to insure: before a raid, after clicking your PMC, or anytime in the hideout with /insure.
  • Paying: the premium is based on what traders would pay for the item and comes out of your stash roubles.
  • How it works:
    • Insurance stays on your gear through successful raids.
    • If you die and your gear is still on a body when the raid ends, it comes back through the trader's My Items.
    • Anything another player extracts with is lost.

Mechanic – Armor Repair (new)

  • Getting repairs: the Mechanic repairs armor for roubles. Right-click Barter on his screen, or click damaged armor in your inventory.
  • Wear: each repair permanently lowers the armor's maximum durability a little.

Raids

  • Reconnecting to a raid now reloads map models and dead bodies correctly.
  • Woods extract flares now appear, and no longer block other smoke and hit effects.
  • Grenades:
    • Smooth client-side flight.
    • Real fragmentation damage to limbs.
    • New explosion: fireball, sparks, scorch marks and a shockwave.
    • The old particle spam is gone.

Sounds

  • Bullet hits:
    • Bullets hitting a body make a quick tearing sound.
    • Hits on armor make a bass thud.
    • The old anvil clank is gone.
  • Long-range hits: if you're far away, you hear a quiet confirmation from the direction of the hit.
  • New looting sound: rummaging through a junk bin, now louder.

Translations & UI

  • Russian: updated, including the new tooltip text.
  • Removed: the GSit double-shift crawl, replaced by the built-in stance system.

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