Escape From Tarkraft Release 1.21.11
What's new
Tarkraft Update – November 11, 2026
Weapons & Animations
- Hands on grips: hands now find the real grip on each gun.
- The right hand goes to the pistol grip.
- The left hand goes to an installed vertical foregrip. If the gun only has a rail, it holds the magazine near the magwell instead.
- Swapping grips on the AUG or MP5K moves your hand to match.
- Arm fixes for specific guns:
- The AK-109, SVDS and DVL-10 had broken arm pivots; their hands now sit on the gun properly.
- Hands moved onto the grip for the SA-58, SR-25, AS VAL, VSS, Vector, M17, M1911, Makarov and MP-443.
- On pistols, the support hand now cups the shooting hand.
- SA-58: new reload animations, with the magazine now animating. Tactical reloads flick the left-side charging handle; empty reloads pull it all the way and let it fly home.
- P90: the magazine now stays attached to the gun through the whole reload.
- Pistols (M17, M1911, Makarov, MP-443):
- During tactical reloads the gun now follows your hand instead of freezing in place.
- Their reload, draw and shoot animations now play; before, they were sent to the wrong animation set.
- M17: the magazine now moves during tactical reloads.
- Reloads now match what's actually loading:
- The SKS loads round by round, one loop per round that goes in.
- The Kar98k uses a full stripper clip when 5 go in, and single rounds otherwise.
- Magazine guns play their proper empty-reload animation.
- Gun inspect:
- The animation no longer pulls the gun into your face.
- The floating arms are gone; your arms stay at your sides.
- Hot barrels:
- Suppressors, brakes and barrels glow dull red → orange → yellow during sustained fire, then cool off.
- A red-hot barrel keeps smoking until it cools.
- The heat shimmer is smaller and fades quickly.
- Less muzzle smoke: about half as much overall, and less again on the P90.
- Your skin on gun arms: first-person gun arms now use your own skin, sleeves included, instead of the tattooed PMC arms.
- Guns in inventory slots: each gun is now scaled and centred to fit its slot; long barrels no longer poke out.
Items & First Person
- Items held in your real hands: everything that isn't a gun (meds, tools, loose parts like scopes) is held in your character's own hands at your sides, instead of floating in front of the camera.
- Item inspect: your hand raises the item in front of you, and you can turn it with the mouse.
- Ammo is visible in your hand again.
- Loose gun parts (scopes, brakes and so on) now sit properly in the hand.
Inventory & Tooltips
- Hidden details: item lore is hidden behind a DETAILS drop-down; hold Shift to expand.
- Middle-click on weapons now always opens the gunsmith.
- Insured items show "Insured by Prapor / Therapist" in gold in their details, and get a coloured outline in your inventory. Only you can see these.
- Armor durability bars now show permanently lost durability as a grey end.
Insurance (new)
- Insure gear with Prapor (30%, items back in 3 h) or Therapist (40%, back in 2 h).
- Where to insure: before a raid, after clicking your PMC, or anytime in the hideout with /insure.
- Paying: the premium is based on what traders would pay for the item and comes out of your stash roubles.
- How it works:
- Insurance stays on your gear through successful raids.
- If you die and your gear is still on a body when the raid ends, it comes back through the trader's My Items.
- Anything another player extracts with is lost.
Mechanic – Armor Repair (new)
- Getting repairs: the Mechanic repairs armor for roubles. Right-click Barter on his screen, or click damaged armor in your inventory.
- Wear: each repair permanently lowers the armor's maximum durability a little.
Raids
- Reconnecting to a raid now reloads map models and dead bodies correctly.
- Woods extract flares now appear, and no longer block other smoke and hit effects.
- Grenades:
- Smooth client-side flight.
- Real fragmentation damage to limbs.
- New explosion: fireball, sparks, scorch marks and a shockwave.
- The old particle spam is gone.
Sounds
- Bullet hits:
- Bullets hitting a body make a quick tearing sound.
- Hits on armor make a bass thud.
- The old anvil clank is gone.
- Long-range hits: if you're far away, you hear a quiet confirmation from the direction of the hit.
- New looting sound: rummaging through a junk bin, now louder.
Translations & UI
- Russian: updated, including the new tooltip text.
- Removed: the GSit double-shift crawl, replaced by the built-in stance system.
This mod has no additional files

