Reign of Chaos V1.3 (General Update)
What's new
Quark.cfg
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- B:"Monster boxes"= false (from true, change due to lag caused)
Gravestone.cfg
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B:GenerateUndertaker=false (from true, added mod "Villager Trade Tables" adds the priest NPC making the undertaker unnecessary)
Waystones.cfg
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# The amount of blocks per xp level requirement.
I:"Blocks per XP Level"=1000 (from 500)
# Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft!
B:"Reset Use On Damage"=true (from false)
# If enabled, only the owner of a waystone can rename it.
B:"Restrict Rename to Owner"=true (from false)
Heroicarmory.cfg
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# Removes any futuristic weapons such as light sabers.
B:"Include high tech weapons"=false (from true)
# Removes any silly weapons that don't really make sense as weapons.
B:"Include joke weapons"=false (from true)
Lootslash.cfg
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"world generation" {
# Sets the amount of chunks needed to increase the Area Level.
# For example, by default, Area Level will increase every 10 chunks
# away from spawn.
# Min: 1
# Max: 2147483647
I:chunksPerAreaLevel=10
# Sets the starting Area Level for modded dimensions. All modded dimensions will use this value.
# Min: 15
# Max: 35
I:defaultDimensionAreaLevel=15
# Sets the starting Area Level in the End
# Min: 25
# Max: 45
I:endStartingAreaLevel=25
# Sets the starting Area Level in the Nether.
# Min: 15
# Max: 35
I:netherStartingAreaLevel=15
# Sets the starting Area Level in the Overworld.
# Min: 1
# Max: 25
I:overworldStartingAreaLevel=1
Reskillable.cfg
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# Set this to true to disable sheep dropping wool upon death
B:"Disable Sheep Dropping Wool on Death"=false (from true)
- Misc additions to the requirements.
Reccomplex.cfg
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# Whether the nature (e.g. trees, mushrooms) added by the mod should be actively generating. [default: true]
B:generateNature=false (from true)
# The base weight of RC sapling generation types. The vanilla tree weight is 1 - if you want to fully replace vanilla trees, crank this up to something big. [range: 0.0 ~ 100000.0, default: 0.2]
S:baseSaplingSpawnWeight=0 (from 1.0)
# The chance to trigger any special sapling spawns at all. If you want to disable the big trees, set this to 0. [range: 0.0 ~ 1.0, default: 1.0]
S:saplingTriggerChance=0 (from 1.0)
Neat.cfg
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B:"Draw Background"=false (from true)
B:"Only show the health bar for the entity looked at"=true (from false)
Levelup2.cfg
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# Use ore chunks for ore doubling
B:"Break ores into chunks"=true (from false)
locks.cfg
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# Setting this to true will allow explosions to break locked blocks
B:"Allow explosions breaking locked blocks"=true (from false)
# Chance of a lock pick to not break
D:lock_pick_strength=0.7599999761581421 (from 0.649999976158121)
General Updates
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-Updated: AbyssalCraft
***************
-Added: Runscape Ambience (Music Mod)
-Added: Spartan Armory
-Added: Spartan Shields
-Added: Kaishi's Weapons REBORN
-Added: Villager Trade Tables
-Added: Villager Market
-Added: Trade
-Added: Neat
-Added: Corpse Complex
-Added: Anvil Patch - Lawful
-Added: Potion Fingers
-Added: Better Combat Rebirth
-Added: BetterPortals
-Added: Spartan and Fire (Compat between Spartan Armory and Ice and Fire)
-Removed: Forgotten Items (Causes crash with Base Metals mod)
-Removed: Defiled Lands (not compat with terrain generator)
-Removed: Abyssal Craft
-Removed: QuickHomes (cheaty)
-Removed: Magneticraft
This mod has no additional files

