Arcade Rouge-like round based survival
Most crafting recipes are removed. Gear is obtained through random drops, or through buying gear using coins dropped by enemies. A strong fortress and skillful combat will be needed to survive this hardcore experience
Playtest 3 Patch Notes
Hotfix 1
- Fixed instakill on leaving play area
- Buffed earlygame range/magic weapons
- 3x XP multiplier removed
- Obsolete coins in starting inventory replaced with 150 Starlite
General
- Reskillable disabled to fix crashes and to test game balance without it.
- Implemented Discord Integration
- Coins replaced with Starlite, a single item currency. No more conversions!
- Xp orbs are now auto collected
- Colored lighting implemented
- Tiki Island(the only map in the game), received major upgrades in forest section
Economy
- Slight rebalancing to all prices
Gameplay
- Nighttime is no longer completely dark
- Playable area shrunk, players max health will decay while outside of playable area
- Slow Recovery while inside play area
- Player will die if they spend too much time out of play area
- Players leaving the area and building on it is now encouraged
UI
- Lootstream added
Recipes
- Removed gems from Project Table
- Crafting Table is now the default crafting table instead of the Project Table
Starting Items
- Replaced Project Table with Crafting Table
Mobs
Spiders
- Fixed web spiders not spawning waves 7-9
Skeletons
- Firing range lowered from 80 blocks to 24
- Innacuracy % increased from 8 to 15
Wave 5 Boss Minions
- Now drop coins/gems
Wave 10 Boss Minions
- Health Range decreased from default zombie 20-26 down to 8-10 to compensate for high armor
- Dropped item durability drastically reduced
Visual
- Fixed missing texture on Nail trap blocks

