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Eleventh Hour

Arcade Rouge-Like wave based survival

Arcade Rouge-like round based survival

 

Most crafting recipes are removed. Gear is obtained through random drops, or through buying gear using coins dropped by enemies. A strong fortress and skillful combat will be needed to survive this hardcore experience

 

Playtest 3 Patch Notes

Hotfix 1

    - Fixed instakill on leaving play area

    - Buffed earlygame range/magic weapons

    - 3x XP multiplier removed

    - Obsolete coins in starting inventory replaced with 150 Starlite

 

General
    - Reskillable disabled to fix crashes and to test game balance without it.
    - Implemented Discord Integration
    - Coins replaced with Starlite, a single item currency. No more conversions!

    - Xp orbs are now auto collected
    - Colored lighting implemented
    - Tiki Island(the only map in the game), received major upgrades in forest section

Economy
    - Slight rebalancing to all prices

Gameplay
    - Nighttime is no longer completely dark
    - Playable area shrunk, players max health will decay while outside of playable area
        - Slow Recovery while inside play area
        - Player will die if they spend too much time out of play area
        - Players leaving the area and building on it is now encouraged
    UI
        - Lootstream added
    Recipes
        - Removed gems from Project Table
        - Crafting Table is now the default crafting table instead of the Project Table
    Starting Items
        - Replaced Project Table with Crafting Table
Mobs
    Spiders
        - Fixed web spiders not spawning waves 7-9
    Skeletons
        - Firing range lowered from 80 blocks to 24
        - Innacuracy % increased from 8 to 15
    Wave 5 Boss Minions
        - Now drop coins/gems
    Wave 10 Boss Minions
        - Health Range decreased from default zombie 20-26 down to 8-10 to compensate for high armor
        - Dropped item durability drastically reduced

    Visual
        - Fixed missing texture on Nail trap blocks

The Eleventh Hour Team

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