Description
EG Colonies is intended to be an immersive modpack focused on building a colony in a realistically-generated world. It includes some tech and storage mods to help in getting resources and keeping everything organized, as well as a number of QoL and immersion mods. The primary focus is on Minecolonies for city-building and Terraforged for realistic terrain generation.

RAM Requirements
Minimum: 6GB
Upcoming Changes
The modpack is stable and ready as it stands. Terrain generation and modlist are for the most part set the way I like them. It has been tested in Survival and Creative mode, in both the Twitch App using the native launcher and in MultiMC using the Java launcher. Any further changes will likely be just to recipes or settings, unless there is something seriously broken I have yet to find.
Recommendations
For worldgen, I use Terraforged. I normally leave Terraforged at the default settings, though it may make travel easier if you reduce the continent size. Be aware though, reducing the continent size increases the overall verticality of the map, leaving less flat land for large builds.
On Terraforged worldgen, try to find a place to build that is near at least some water. Terraforged removes the vanilla lakes by default, leaving only oceans and rivers for water. If you want to build far away from water, you can have your Minecolonies Builder make a farm plot from the decorations menu. This build will include four water blocks, allowing you to create an infinite water source.
The Silent Gear lumber axe will work on some of the custom trees from Terraforged worldgen, but some will require using the Ore Excavation hotkey to get them in one block.
Version 0.9.0
Mod updates and removal of two mods.
A server pack is coming eventually.
Screenshots
Medieval Spruce colony with level 1 buildings, using Winthor Medieval resource pack and Sildur's Vibrant Shaders (High)

The same Medieval Spruce colony with Level 2 buildings, using Winthor Medieval resource pack and Sildur's Vibrant Shaders (High)

Mob Spawner Recipe
(won't show in JEI for some reason)
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Iron Bars, Beacon, Obsidian
This recipe creates a pig spawner. You can change the creature spawned by crafting a spawn egg using Silent's Mechanisms and then right-clicking the egg on the spawner.
Mod List
(v0.9.0)
- Bookshelf (by DarkhaxDev)
- Just Enough Items (JEI) (by mezz)
- Refined Storage Addons (by raoulvdberge)
- Light Overlay (Rift/Forge/Fabric) (by shedaniel)
- Custom Window Title (by chylex)
- JEITweaker (by Jaredlll08)
- Storage Drawers (by Texelsaur)
- AppleSkin (by squeek502)
- Better With Minecolonies [Forge] (by Kreezxil)
- Bonsai Trees 2 (by davenonymous)
- Cloth Config API (Forge) (by shedaniel)
- Waystones (by BlayTheNinth)
- Waila Harvestability (by squeek502)
- Wawla - What Are We Looking At (by DarkhaxDev)
- U Team Core (by HyCraftHD)
- Silent Lib (by SilentChaos512)
- Refined Pipes (by raoulvdberge)
- Bloomful (by bageldotjpg)
- Atmospheric (by paradiscal)
- Sound Filters (by Tmtravlr)
- MineColonies (by H3lay)
- Swamp Expansion (by Farcr)
- SwingThroughGrass (by exidex)
- Silent Gear (by SilentChaos512)
- Silent's Gems (by SilentChaos512)
- The Endergetic Expansion (by endergized)
- V-Tweaks (by oitsjustjose)
- Useful Backpacks (by HyCraftHD)
- Crafting Tweaks (by BlayTheNinth)
- TerraForged (by dags_)
- Ranged Pumps (by raoulvdberge)
- Structurize (by H3lay)
- JourneyMap (by techbrew)
- CraftTweaker (by Jaredlll08)
- OpenBlocks Elevator (by vsngarcia)
- Refined Storage (by raoulvdberge)
- Basic Nether Ores (by cScotPlay)
- Quark (by Vazkii)
- Just Enough Resources (JER) (by way2muchnoise)
- Inventory Sorter (by cpw)
- Ore Excavation (by Funwayguy)
- Libnonymous (by davenonymous)
- Silent's Mechanisms (by SilentChaos512)
- AutoRegLib (by Vazkii)
- Abnormals Core (by SmellyModder)
- Fast Leaf Decay (by olafskiii)
- Autumnity (by Markus1002)
- Corpse (by henkelmax)
- Mouse Tweaks (by YaLTeR)
- Hwyla (by TehNut)
- JEI Integration (by SnowShock35)
- AmbientSounds 3 (by CreativeMD)
- DRP Global Datapack 1.3
Datapacks
SGear Basic Metals 1.3
