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Everfall - Descent into Disease [Skill Trees and Difficulty Tweaks Update!]

Everfall has begun. The world is your enemy, and you must act like so. Will you fall or rise in this apocalyptic world?
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Everfall Descent into Disease V1.8.zip

File nameEverfall Descent into Disease V1.8-1.8.zip
Uploader
iitsShadesiitsShades
Uploaded
Aug 6, 2026
Downloads
45
Size
212.3 MB
Mod Loaders
Forge
File ID
8585968
Type
R
Release
Supported game versions
  • 1.20.1

What's new

EDID 1.8 Full Release Patch Notes

Bug Fixes

- Fixed Traveler's Backpack abilities not functioning correctly

Misc Changes
- Changed some default keybinds the pack comes with. If you have custom keybinds, copy over your options file over to the new version and go on from there
- Added many new Quests, some of which have exclusive and or sought after rewards

Mod Notes
- Updated some mods
- Removed Accurate Hitboxes due to possible TaCZ bug
- Added Create: Bits 'n' Bobs
- Added Glowing Emissive Ores Definitive Edition
- Added Building Wands
- Added Serene Seasons for added atmosphere alongside gameplay adjustments
- Added Relics
- Added Reliquified Artifacts to enhance/adjust Artifacts
- Removed Artifact Crafting to encourage exploration
- Removed certain item crafting recipes to not hinder intended progression
- Added Max Health Fix
- Added and reworked Passive Skill Trees
- Added Global Packs for Passive Skill Trees custom skill tree integration
- Added Abandoned Villages
- Added Abandoned Cabins
- Added Abandoned Watchtowers
- All Magnum Torches have been nerfed heavily

Tool Notes
- Item Rarities have been renamed, and they've had small balancing adjustments. Unusable and Functional have slower attack/mining speed, and anything above them have higher attack/mining speeds
- Beyond Repair - Unusable, Poorly Made - Functional, Military Grade - Classic, Industrial Material - Enhanced, Perfected Craft - Superior, and Craftsman's Icon - Iconic

Zombie Notes
- All Egg's Zombies have had a slight buff across the board
- Generic Zombies now have a chance of spawning with more HP than others, alongside a chance to increase their speed and attack speed; all possibly compounding into one Super Leader Zombie with 160hp, higher speed, and a much higher attack speed 
- Zombies now react differently to the sounds of different firearms

TaCZ Notes
- The SAI | GRY LITE Black has been reworked into an integrally suppressed weapon
- Added New Guns via The Division, Hare Tactics, and Elite X Quality Gunpacks | New Assault Rifles, SMGs, Shotguns, a new Kit, and some fan favorite weapons
- Added New Attachments via Hare Tactics
- Changed The Division Gunpack weapon names to a unique set; vote with the comments on reverting or not | Military P416 to Widowmaker | Military AK74 to Gretch | MP5ST to Seroa-45 | PP-19 to Cyclone-9 | T5 SMG to Triad-5 | AUG 9mm to (AUG | Shorthand 9mm Kit)
- Changed Hare Tactics weapon names/descriptions 
- Changed M1216 firing sound
- Changed P416 unsuppressed and suppressed firing sound
- New and existing attachment name/descriptions updated
- 12 Gauge ammo now requires less materials to create
- All Ammo-Attachments have had their recipes entirely reworked
- Buffed most Kits to be much more worth their price
- Buffed ALL Golden weaponry to be much more worth their price
- Buffed ALL original TaCZ weaponry with a good few outliers also adjusted due to power creep. Some have been slightly reworked, and others have just seen minor/decent improvements to damage and or damage ranges

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