Everfall- Descent into Disease V1.6hf.zip
What's new
EDID 1.6hf Release Patch Notes
Bug Fixes
- Additional CIBR weaponry should now properly be in the pack.
Known Bugs (Changelog Edit)
- Some Kits do not require the original weapon in their recipe. | The Deagle Nightingale Kit and MP5 Shroud Kit are affected. Recommend making these before they're fixed to save on resources.
Additional Notes (Changelog Edit)
- New attachments are made inside the Cima Arms Modification weapon table instead of the TaCZ Attachment Table. You'll need to scroll right at the top of the GUI until I can learn the way to change where things are crafted.
EDID 1.6 Release Patch Notes
Mod Notes
- A large amount of Mods have been updated
- Various performance enhancing mods have been added
Weapon Notes
- Similar to how there are Golden versions of the AWP, AK, Deagle, etc, there are now technical Kits for certain weaponry to adjust the weapon to make it unique and stronger than it's original chassis. | All these are, are upgraded versions of the original weapon that requires the original weapon in the Recipe for the Kit. This is to help increase weapon variety while keeping older weapons still useful and unique compared to newer 'DLC' weapons.
- Added 32 new TaCZ weapons from Classics Reborn/CCRP, MS Mobius, and CIBR with all of them being rebalanced and repurposed for Everfall. | Some notable additions are the Thompson M1A1, the Model 1887, 2 Kits for the M4A1, a Deagle Kit, a Glock Kit, a MP5 Kit, an Endgame M249 Kit, The list is far too long, just go see them for yourself!
- Various weapons added have had their firing sounds adjusted. | The MP5SD, Glock G20, LA89, AK12, AK556, and Thompson M1A1
- Added various attachments from Classics Reborn/CCRP. | 2 new muzzles, 2 new grips, 1 new sight, and 3 new lasers!
- Various Pre-EDID 1.6 weapons have mostly been buffed slightly in various ways such as recoil, damage, and range, with some catching very slight stray nerfs.
- Various Pre-EDID 1.6 attachments have had their attributes, both positive and negative, adjusted slightly. Most have had weight adjustments to genuinely affect the player's movement with the weapon, with the most notable changes being the Extended Magazine attachments and large high-zoom scopes.
- ALL Pre-EDID 1.6 weapons have had their ammunition speed adjusted for their caliber/HEAVILY nerfed. You may need to lead some shots 30~ blocks out from here on out.
- Suppressors now fully function as intended and keep Zombies from moving towards the player in any capacity.
Mob Notes
- Added 4 new Zombies from ZombiesMore to increase Zombie variety.
- Zombies now have a higher chance of spawning with more and better armor.
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