File Details
Earth Kingdom Undone 1.1
- R
- Jun 11, 2017
- 808.05 KB
- 153
- 1.10.2
File Name
Earth Kingdom Undone (1) (1) 2-1.1.zip
Supported Versions
- 1.10.2
6/8/2017
Changed:
Doomlike Dungeons Config
-Loot drastically changed to fit the theme of the modpack and to encourage exploration and trading between multiplayers who are strong or aware enough to tackle these dungeons.
Added:
Air Support
-because I'm a wuss.
Removed:
More Fuels Mod
-Broken textures Lava ore blocks cause mining experience to be awkward.
6/10/2017
Added:
Open Modular Turrets
-Blood Moons are insane and with Deadly Monsters' Mutated Steves and those present monsters it makes for a lot of structural instability and loss of some fun. The idea of adding this mod is to make not a cheap way to defend your home but a strong possible way. I am currently tinkering with some Blood Moon configs to see which way is the best to give the player a balanced amount of time to get a lowball power system (coal/stirling gen), turret base and a turret set up with some ammo. This might take only 2 in game days for some, some might be 1 or some might be 4-5. Its another way to play that doesn't require the player to run and hide but possibly keep working effectively during the effects of a Blood Moon.
Open Modular Passive Defense
-For the same reason as above and some new reasons below!
Zelda Mobs
-Looks like a ton of fun and adds a few new mobs and a boss as well as some new weapons and shields.
Mob Blocker
-An early game solution to those who aren't as fortunate to blow through the very early game and get items or like to find their ideal building location before setting up a home.
FloodLights
-Wanted more lights in my modpack anyway. Seems like a great choice and from what I see FairyLights is completely broken in 1.10.2 anyway.
Sounds Extended
-Testing to see how good this is, there are already some hellish sounds from the Deadly Monsters mod so adding in some redone sounds for day/night/biomes/weather/dimensions and boss fight music sounds exciting.
The Lost Cities
-The Lost Cities is a world gen mod that adds exactly what it sounds like. This is the kind of stuff I like seeing with mods packs like Forever Stranded. I don't know exactly what this modpack holds because I want to experience it first hand just like you all will.
Croparia
-Loks like an alternative to Mystical Agriculture and Botania for those who are newer to the whole Minecraft Farming aspect. Adds some magical rituals, a golden chicken?! and elemental stones.
Removed:
Nomadic Tents
-Looked really good at first but was awfully buggy at times.
Contemplating adding:
-Cavern by _kegare
Looks interesting to add a new Cave Dimension with ores, items, mobs, magic and other stuff according to its description. Might be worth checking out.
-DungeonDQ by a long string of numbers
This looks like what I wanted out of DoomLike Dungeons. I'll have to do future testing with this mod but it might be the thing that replaces Doomlike Dungeons for the transition to the Digimobs world and transition into the mid/late game.
Future plans:
Configs
-I plan on adding more to the config changes and adding more loot to doomlike or adding different loot to things like Lost Cities versus Doomlike Dungeons versus DungeonDQ (if added). As of right now, you'll find Backpack, netherore and Digimobs has been added to the drop rates in Doomlike Dungeons. I have been unable to edit lootbags as of right this moment and will go through their config soon to change that up because right now there seems to be a bug where all 5-6 loot bags will pull from the exact same list of items with only slightly varying degrees of success in what they pull.
As always please let me know if anything is broken or doesn't work like it should and let me know what mods you might like to see added. I'll catch ya on the flip side (yea i'm living in the years of Rocket Power Kowabunga my dudes)!