"I've been having these weird
thoughts lately... like, is any
of this even real... or not?"
Have you ever wanted to travel the lands, along with your teams of Cobblemon, Digimon, and other companions, as you train and prove your worth as a Keyblade Master?
There are Monsters and dragons of all sizes available for you to indulge your Hunter's urges. A Souls-like Universe's worth of Bosses'Rise to test your mettle. Build and customize your magical prowess with Ars and Iron's spellbooks or delve into the Occult and Blood magics. Be aware of the darkness within you, lest your Doppleganger appears to confront you.
Your story opens with a personal choice you need to make before moving forward. Afterwards, you have to collect twine, for rope, and sticks to build into crafting your first multitool that helps you jump straight into the iron age. Hold Your Breath, as the realism continues, with underwater exploration mechanics. New wooden and ceramic tools, like buckets, sheers, molds, etc., that you're able to craft for the smelting and forging of alloys; which also have more immersive and interactive mechanics. How you decide to build your armies of AI companions, Villagers, and pets, to face the Cataclysm and the Nether Warlord, are all yours to decide. Now includes the Physics Engine mod.
This dream is yours to Create.
You.
are.
the Dream Walker.
While a mainly Single Player mod pack, I've added Multiplayer functionality mods in case you're interested in a LAN connection.
This modpack is designed to slow down the early gameplay, for a more relaxing pace and gameplay experience, before ramping up the endgame with dungeons to discover, explore, and conquer. No need to rush to the end game, there's plenty of monsters to survive and take down along the way.
Unless you plan on trying out/using them, I'd suggest disabling the AI Girlfriend, Cat Gal, and Distant Horizons mods. They're there for convenience, mostly.
Here’s some suggestions for how to get started, in case you might be confused.
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New Beginnings
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You're more than capable of adventuring around or setting up camp from the start.
You'll find with the lack of Cobbleballs in the early game, they're somewhat difficult to obtain, but villages seem to be somewhat in abundance.
Before Exploring:
My first bit of advice, after setting up the data and resource packs, is to set up your keybinds. Unbind any you don't plan on using soon or at all. There's a lot of overlaps. Plan accordingly. I've added the physics config that disables the Collapse setting in the 0.1.3 update. Turn it on if that's what you like.
Locating Your Future Property:
At the start of your adventure, you'll be holding a lot of books and other stuff. One of those things is a Starter Home Pack. The Home type varies, and I believe you can upgrade them; Check the JEI for specific recipes. Pick where you want to lay your foundation and drop the Starter Home anywhere to have an immediate safe place from danger... sort of. If you're still searching for your future property, I'd suggest following some of the directions below that suit your needs; mainly craft a sleeping bag. Sleeping bags do not act as spawn points, but can skip the night's dangers. Use them anywhere around/after sunset.
--Heads Up--
Once you put down your Starter Home, it is NOT able to be picked back up. It'll become a permanent fixture that can be destroyed block-by-block. Mind the AI companions if you decide to work with them; She'll attack the Cobblemon Trainers, too.
Increase Inventory Capacity:
After crafting your first multitool, I'd suggest building the best Sewing Table you can and begin crafting and upgrading your tool belt and backpack for extra storage capacity and functionality. Use this time to build your home, collect and train your Cobblemon and Digimods, and invest into whatever else you're looking to play into. Your next set of goals will involve crafting an anvil and a copper block.
Synthesizing Your First Keyblade:
Hack a wandering moogle until it despawns, pick up the note it leaves to be able to revive it later. The rest of the wandering moogles can be use to store synthesis materials and begin item synthesis to work toward your first real keyblade. Dig a hole deep enough to 1-shot a moogle with a falling anvil, then 1 more deeper for the copper block. Use the moogle note on the copper block to revive the moogle at the bottom of the hole. Restart your game, bc the moogle will probably be spawn glitched in the hole (float immunity). Place dirt one block above the hole, set your anvil on top of it, and break the dirt block. The moogle will be... turned into a new furniture item. Now, you can use the moogle from the comfort of your own home, without worry of despawning.
Early Create Builds:
A cobblestone generator that grinds the new cobblestone into gravel, flint, and iron pieces; which you can smelt into bars iyw. I wouldn't recommend a fully automated Pokeball line, yet. A set of small stations should be more then efficient until you're able to collect the materials to automate. Will provide examples soon.
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A Leightweight Comprehensive List of Combat Capable Companion Mods:
AI Girlfriend
Cat Gal
Cobblemon
Queen Bee (Bees)
Roamers
The Digimod
Tiny Allies
Tiny Dragons
Villager Recruits
Wolfs with Swords that Spin to Win
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Happy Holidays!
// I haven't created anything in this mod pack and would like to thank everyone involved in making these mods that I put together.
--I apologize! I just became a home owner and moved in for my birthday early this month with my small family. I'm working on redoing everything, but I have limited time right now. So I opted to get something more cleaned up and actually fun to play for you all in the meantime. I appreciate your patience and hope you enjoy.--

