BETA 2.6
Removed Mods:
-Lightspeed (Clientside only; not needed anymore as Modernfix does the same job just better)
New Mods:
-Achievement Optimizer (General performance mod for Achievement scans)
Updated Mods:
-DDSS2 Patcher
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-DDSS2 Patcher:
-> Login Protection Improvements:
-Fixed a crash during login/world join caused by canceling a non-cancelable Forge event (LivingSetAttackTargetEvent)
-Login protection now prevents mobs from targeting protected players by clearing the mob’s target instead of canceling the event
-Removed reliance on persistent invulnerability to prevent rare “god mode” issues
-Fixed a free first-hit exploit when attacking immediately after login
-Improved movement and rotation detection to avoid false protection loss
-Fixed projectile edge cases (e.g. stuck arrows on protected players)
-Optimized mob target cleanup for better server performance
-> Hyperboxes:
-Fixed Edge-Case Crash: Resolved a server-side NullPointerException that occurred when looking at a Hyperbox Aperture with The One Probe or when connecting pipes.
-Improved Compatibility: Fixed how the block handles "unsided" requests (null direction).
-Better HUD Data: When viewing a Hyperbox with The One Probe, the display will now smartly scan all internal sides to show the maximum available Energy, Fluid, or Item counts, rather than randomly showing an empty face.
-> JourneyMap:
-This patch introduces a fix to resolve performance issues and log spam caused by JourneyMap's interaction with specific modded entities (e.g., Aquaculture, Special Mobs).
-This effectively stops the log spam at the source (by forcing fallback icons for buggy mobs) and hardens the logging engine against crashes (by handling null exceptions safely).
-> Mekanism / The One Probe:
-This update resolves a rare client crash that occurred when looking at Mekanism machines on dedicated servers with The One Probe active.
-This fix specifically targets "Server-to-Client" communication. If you play on a multiplayer server, the stability of your game will be significantly improved.
-Downside is Mekanism<->The One Probe info-bar is now limited on servers to ensure stability. (Singleplayer unchanged and full info)
-> Pneumaticcraft:
-I've completely overhauled the Transfer Gadget (formerly known as Flat Transfer Node) to allow more compact setups with any machine/inventory without needing to use pipes for machine-to-machine automation.
-The logic has been rewritten to support higher transfer rates. Throughput has been increased to 20 items/cycle and 2000 mB/cycle. 1 cycle = 2seconds. (before 1 item and 100mb).
-Includes new "safe-rollback" architecture to guarantee item safety with restrictive inventories and optimised batch scanning to minimise server tick impact.
-> Post-Death Hunger Fixes:
-Prevented visual glitches, snap-backs, and infinite eating during the post-death grace period.
-Strong food items can no longer create weird hunger/saturation states after death.
-Hunger cap and saturation wipe now behave reliably on respawn.
-Hunger and saturation return to normal behavior once the grace period ends.
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Integrated Dynamics:
-I totally overhauled integrated dynamics and moved the mod and its addons from T5/T6 to mostly T4, with some minor parts moving to T5.
-Increased Logic Cable Transferrate to 500k FE/t
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Pipez:
This update reworked all Pipez upgrades, making them accessible one tier earlier. This means that you can start using Pipez filters/upgrades in the middle of Tier 1.
On top of that, I have reworked and improved most transfer rate values for item and fluid pipes.
-Increased the amount of items an item pipe can handle without upgrades from 5->20
-Increased the amount of items an item pipe can handle with basic upgrade from 10->30
-Increased the amount of items an item pipe can handle with improved upgrade from 16->40
-Increased the amount of items an item pipe can handle with advanced upgrade from 32->50
-Ultimate unchanged at 64
-Increased the amount of fluid/t a fluid pipe can handle with basic upgrade from 2000->5000
-Increased the amount of fluid/t a fluid pipe can handle with improved upgrade from 5000->10000
-Increased the amount of fluid/t a fluid pipe can handle with advanced upgrade from 10000->25000
-Ultimate unchanged at 50000
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Mekanism:
-A critical balance issue has been addressed where the Sodium-Cooled Fission Reactor and Industrial Turbine loop was severely underpowered, making late-game Polonium processing (SPS) mathematically unfeasible.
These changes target specific bottlenecks in steam conversion and fuel density, making the endgame challenging yet achievable. (Thx to Kmiktze)
-Increased the amount of items Basic Logistical Transporter can handle from 1->30
-Increased the amount of items Advanced Logistical Transporter can handle from 16->40
-Increased the amount of items Elite Logistical Transporter can handle from 32->50
-Ultimate unchanged at 64
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Materia Exctractor:
-The Materia Extractor will now accept all tools and armor from AoA at any durability level.
-Massive Backend Cleanup: Re-coded the Materia recycling system to be more efficient, reducing script size and improving load times a little bit.
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Draconic Evolution:
-The Chaos Guardian fight has been rebalanced to improve progression flow and prevent soft-lock situations, while keeping the encounter challenging and fair.
-Fixed an issue where Chaos Guardian crystals could only be broken with Chaos-tier weapons, which made the first kill impossible.
-Restored intended crystal and guardian shield behavior using Draconic Evolution’s internal balance values.
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Spawner Recycling:
More excess spawners can now be recycled into some useful materials.
Currently supported:
+ All Vanilla / Nether spawner
+ Precasia spawner
+ Deeplands spawner
+ Creeponia spawner
+ The Undergarden spawner
+ Ironmine spawner
+ Candyland spawner
+ L'Borean spawner
+ Haven spawner
+ Mysterium spawner
+ Vox Ponds spawner
+ Runandor spawner
+ Greckon spawner
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Recipes:
-Fixed Sooty Marble in regular crafting table
-Fixed Fluix Block using the wrong packing mold
-Reworked all Pipez Upgrades
-Reworked Connector Upgrade Kit (XNet)
-Fixed Barium Ingots were not craftable
-Reworked many Intengrated Dynamics components
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Misc:
-Rebalanced some earlygame tools like Bronze, Osmium etc.
-Reworked some Food values
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Quests:
-Added Transfer Gadget Quest (T1)
-Moved Basic Pipe Upgrade to tier1
-Added Improved Pipez Upgrade Quest (T2)
-Added Advanced Pipez Upgrade Quest (T3)
-Added Ultimate Pipez Upgrade Quest (T4)
-Fixed requirements for moonstone-ore quest (T4)
-Added 7 new T5 Quests