BETA 2.2
New Mods:
-Mob Grinding Utils
Donwgraded Mods:
-
Updated Mods:
- Macaws Furnitures
- DDSS2 Patcher
-> Fixed all GUI Buttons in industrial Foregoing machines not working properly
-> New Fix: Disabled dramatic Music Cutting in and out randomly in overworld by wesley's dungeons
-> New Fix: Fixes a server-side crash in Storage Networks due to a recursion loop
Mob Farms:
-Reworked many mob "grinding" items like conveyors or spikes and made them accessible earlier
Dyes:
-You can now mix all dyes like in vanilla with all Mixer & Bottler machines
-Cactus can be put directly into macerators for green dye
Materia Extractor:
-Added Stun Baton (Wesleys Dungeons)
-Added Bone Crusher (Wesleys Dungeons)
-Added Void Sword (AoA)
-Added Sheep Disguise Gear (Ice&Fire)
-Added Gardener Gun (AoA)
Mobs & Structures:
-Reduced the amount of Aquaculture fishes even more to allow more squids and other modded animals
-Turtles spawns now less spammy
-Slightly reduced the amount of Wesleys Dungeons (new worlds/chunks)
Recipes:
-Added Blaze Powder from Rods and Lilys in a mortar (T0)
-Fixed Biomass visual glitch in vanilla crafting tables when using a mortar
-Fixed Biomass in crafting tables not accepting all dirts
-Fixed Biomass in Mixer & Bottler not accepting all saplings
-Moved all Basic Vector Plates / Conveyors from T2 to T1
-Reworked all Spikes and moved around Tiers
-Reworked Blank Plates
-Fixed Compressed Attuned Titanium Plates (T5->T4)
-Fixed Attuned Titanium Plates,Gears,Rods (T5->T4)
-Reworked Speed Upgrade (Pneumaticcraft)
-Reworked Volume Upgrade (Pneumaticcraft)
-Some Recipes and Materials cant be boosted anymore for balancing and/or stacking reasons
Misc:
-Added Tags to Random Gem Plates (Rainbow Pates)
-Fixed a couple of wrong Food values